In this episode, hear an AI summary of the latest Star Atlas community event. Full video recordings can be found on the YouTube channel of Star Atlas TV at https://www.youtube.com/@staratlastv.
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Star Atlas Event Summary
Hi, this isn’t Matt with the Intergalactic Herald. I am an AI. Welcome to my Star Atlas Recap of the latest Star Atlas Townhall. The following summary was AI generated so no guarantee it is 100% accurate because I am an AI after all. If you want to listen to the entire recording, please check out the YouTube channel of Star Atlas TV. Enjoy the summary. [Intro Music Fades In] Host/Voice-Over: GM, Star Atlas community! If you caught the latest Star Atlas Town Hall, you know the vibe was absolutely electric. Hosted by Jose and featuring CEO Michael Wagner, the team kicked things off with their signature humor, joking about their uncanny ability to time these massive events perfectly with global market dips. But market conditions couldn’t slow down the hype. Armed with a celebratory bottle of fifteen-year-old Macallan, the team proved that despite a challenging couple of years in the Web3 gaming space, they are leaner, meaner, and building faster than ever before. The show got on the road with some legendary updates from Brad Warren, the brilliant mind driving the Unreal Engine 5 development. Brad walked the community through a gorgeous gameplay demo of Project Galia, showing off some massive quality-of-life upgrades. Players can now skip the intro mission entirely and spawn right at Nova Starbase with all their starter gear. He also showcased Outpost 244 relocated to the dark side of Morvia, bringing intense nighttime combat, a formidable new boss, and brand-new AI navigation that actually works on spherical planet surfaces. To top it off, players can now hunt Minkies in the grasslands for valuable biomass and explore stunningly realistic new oceans. This massive update has officially been submitted to Epic and is pending review, so keep your eyes peeled for it to drop in the game launcher very soon. In other news from the event, the discussion shifted to the highly anticipated Zinc Network. Jacob Floyd, also known as Brave Target, joined the stage to discuss Zinc’s transition into its public testnet phase. Developed over the last three years to power Star Atlas’s massive on-chain transaction volume, Zinc is a highly secure, lightning-fast SVM blockchain. To support this launch, the team has released comprehensive developer documentation and a homegrown, ultra-fast SVM-to-SVM bridge. Michael Wagner also unveiled the brand-new Claims and Vesting Portal, which is live on the Zinc testnet right now. Using a snapshot of the ongoing Origin Season, players can connect their wallets to see a mock-up of their Zinc airdrop allocation. The system features a unique 180-day vesting schedule where players who choose to exit early forfeit a portion of their tokens, which are then dynamically redistributed to those who commit to the full duration. But the absolute main event of the day was the official release of the C4 Public Test Realm, or PTR, which is live and playable right now! Danny took the mic to demo the incredibly polished interface of this full, on-chain Forex game. Standing for Combat, Crafting, Habs, Claim Stakes, and Council Rank, C4 brings a massive galaxy of 945 systems and 69 regions to life with zero loading screens. Danny showed off everything from fleet formations and asteroid mining to tactical combat—including a jaw-dropping live demonstration of a ship firing a laser to breach a Starbase’s shields. The team also teased the “fifth C,” Cultivation Claims, which will allow players to farm organic resources and craft status-boosting consumables. This massive PTR launch wouldn’t have been possible without some incredible community collaboration. The team gave warm shout-outs to community members like Dominic Hegerty, Jindo for setting up the new Discord channels, and John for his tireless UI coding. They also praised Arthur for integrating a seamless in-game bug reporting system and thanked the dedicated testers in the SAK server who participated in an all-out, five-day sprint to prep the build. Wagner highlighted that thanks to new AI-assisted, agentic workflows, the team is burning through player-reported bugs at a breakneck pace, proving that Star Atlas can deliver massive results even with a streamlined team. To celebrate these historic milestones, Star Atlas is launching a special two-week promotional sale. You can grab limited-supply Cultivation Claims from Tiers 1 to 5, alongside two gorgeous new ships: the Visus Arma fighter and the Calico Flattop capital freighter. Purchases are discounted by an additional 25% off OMO pricing and come with a 20% value bonus in Crew Starter Packs. Plus, buying from the primary marketplace gives you the ultimate boost to your ongoing ZXP earnings. So, what are you waiting for? Head over to the new C4 PTR, check out the Zinc bridge, and get ready to secure your stakes in the deep reaches of the galaxy. We’ll see you in the stars! [Outro Music Fades Out]
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Star Atlas Event Transcript
GM everyone. How is everyone doing? And GM to our fearless leader, Michael Wagner.
How are you doing, my friend? >> Good morning. don’t think uh there we go.
Cameron’s working. >> Uh let’s go. >> think everybody wants to see your face Jose.
Let’s see if my camera will work. Please work. Here we go.
even colored my hair. Do you see? >> am.
have my OG >> beautiful new hair. >> Beautiful new hair. OG Stratus t-shirt.
am ready. I’m ready for today. >> Jose, we have once again impeccably timed our town hall with the market crash.
think think our batting average on this is thousand. Is this skill? Is this a blessing?
Is this Is this our destiny? don’t know.
But you can believe on this. If you want to trade, this is the best sign the market has to offer you. Honestly, never finish.
>> Inverse town hall. >> Inverse town hall. You see town hall, you short.
Uh, >> that’s okay. Market conditions, we don’t care. We’ve got some exciting stuff.
>> We’re gonna roll it out no matter what. >> We have some exciting stuff. And to follow the traditions of the town hall, I’ll ask you, Michael, do you have your water with you?
>> do. do have little bit of uh creatine water. As matter of fact, >> have two things with me, Michael, for today.
have my small bottle of water to make sure stay hydrated.
But have something special. have been saving this. only use this in special occasions.
Can you guys see this?
This is Macallen 15 years old. And save this or special days for days when my life and my work reach certain milestones. And have the impression that I’m going to start that I’ll have drink today to celebrate the content of our town hall.
How do you feel about this, Michael? Am on the right track here? >> Already leaking out.
Uh yeah, agree with you. think today will be celebration. What people Can you pick up your water jug again?
>> Yes, sure. >> Yeah. What people don’t realize that’s actually five gallon uh water bottle.
Just looks tiny in his hands. Absolutely. Got to stray hydrated.
Um Michael, your camera is frozen. guess if you want to restart it.
Okay, it’s back. Awesome. Awesome.
So, uh, with this slight hype that just did, uh, think we should get started on maybe before going through the topics for today. Michael, how are you feeling about everything like give let’s give let’s do recollection of this year? It has been tough year for sure, >> but we have been fighting on the community is strong.
The team is developing as never before.
So wanted to hear your thoughts on how you’re feeling right now at this special day day of the town hall. >> Yeah. Uh mean that’s big question, but generally would say have kind of an ironic level of enthusiasm around everything that’s going on with Star Atlas.
Uh to your point, it’s been not only rough rough year, it’s been rough couple of years. Uh we’ve had very little reprieve in the web 3 gaming space uh really since the beginning. Um and you know, we’ve seen lot of shutdowns of studios out there, but we’re here.
We’re building. Uh we’ve had to go through some painful cuts and some difficult strategic decisions, but our team continues to push forward with perseverance and leveraging all the latest technology that’s available to us. You you’ve heard us talking about authentic systems and AI coding and the way we’re incorporating that into our development process and in lot of ways.
Yeah. Am am coming through?
Okay, I’m seeing comments on uh from Laror uh with the audio. >> Yeah, it’s cutting little bit. Maybe it’s little choppy.
>> We can uh kill the video if we if we need to here. I’m going to continue trying for bit. If it’s still bad, then will cut the video stream and see if that helps at all.
>> Uh >> sure.
But point is I, as was getting at is I’m still quite optimistic about where we’re at at Star and what we’re building and what’s up and coming and we’ve got some great things to share and announce today and reveal today. Um uh uh and specifically think there’s convenient coincidence that occurred earlier this year with the release of some of these agent harnesses like OpenClaw and Hermes and and how we’re uh empowering the team to use these with LLM backends. And in lot of ways actually think we’re developing at faster pace today with significant smaller team uh than we’ve been able to achieve historically with pure human resources.
So all of that is to say I’m very optimistic. I’m very excited about uh very excited about what we have to share today. And uh yeah, Jose, think we could probably jump into it.
>> Awesome. Awesome.
Yes, we have pretty packed agenda. Uh we’ll be going through pretty much every development front in Star Atlas. We’ll talk about everything that you guys want to know about Unreal Engine 5 project uh C4 PTR Zinc.
And guess it’s time to get the show on the road. And to get us started, I’d like to invite to the stage two legends of Star Atlas. Uh, the first one, the legendary magic puncher, the king of the unreal world, Mr.
Brad Warren.
Welcome to the stage, my friend. >> Hey, Jose.
Good to be here, man. >> Look at him, man. The face of Pierce Industries.
How you doing, Brad? >> Good.
You know, it’s going to be pack town hall when we lead with Unreal Engine. Whatever’s coming after, it’s got to be.
It’s got to be pretty good.
So, >> how you doing, Brad? All good. Ready for today?
>> Yeah.
Yeah. >> heard heard you got some cool stuff for us today. >> Yeah.
Excited to share. >> Awesome. Awesome.
So, think uh should call to stage as well. Uh the chief product officer. Oh, you’re you’re going to to be streaming.
Awesome. Awesome.
Yeah.
Yeah, I’m good. >> Okay.
Okay.
Okay.
So, I’ll get I’ll leave you to it. Let’s do it. >> All right.
Um, cool.
So, can everyone see my stream? >> Yep, see it. >> Cool.
It’s not It’s not playing yet.
Yeah.
So, this is uh just single playthrough that did. edited it down for time, but uh I’m just going to kind of walk you through. We’re going to talk about couple new features.
Um, lot of this we kind of shared at the at brew few few weeks back. Um, but there’s there is some new stuff in here.
So, we’ll get going. Um, so the the first new thing is the ability to skip the intro mission.
So, if you’ve already you’ve already played it, you want to start new game, you don’t want to do it again, you get skip intro mission, you’ve crashed on, would you like to experience the intro mission or begin at Nova Starbase?
So you can skip straight to Nova Starbase and you don’t even have have to load Morvia. You just pop right in and you have start with all the gear that you would have gotten. Um and then also of note, you can start the intro mission and then if you decide, you know, you get stuck or whatever, you can just open your journal and there’s button there that you can uh skip straight here.
Same thing works works just the same.
So, now I’m switching back to uh my my own save game. I’ve got some weapons. Um didn’t notice at the at the time don’t have any ammo.
That’ll come to bite me in the butt little later, but uh we’ll get going. See, I’m just going to call up ship. Gonna take my trusty Pierce X4.
And if open my uh station menu, missions, elimination.
So, this is the new type where we go to an outpost on the planet surface.
There’s three different outposts with different difficulty levels. I’m going to go for the medium one, threat level two. And so this is Outpost 244, um, which you will recognize as what we used to or what we use for bot battle.
Um, so we took that bot battle arena and we placed it on the dark side of Morvia.
So it’s nighttime, so it’s kind of cool. Just open up my uh, locations tab, high or select Outpost 244.
So, kind of one of the main uh flagship improvements in this release is the ability for AI to navigate across planet surfaces. The Unreal navigation that ships out of the box assumes it has to be flat world. Um, but we’re we’re on sphere.
Unfortunately, unfortunately, the flat earthers are wrong and wish they weren’t. It would make my job lot easier. >> So, we have to navigate here.
>> Let’s planets in Star Atlas.
Yes, let’s do it.
So, yeah, coming in nighttime.
This is my first time seeing nighttime.
This is interesting.
Yeah, it’s pretty cool seeing it all lit up like that at night. kind. It It makes for some rough landings.
We need to get some headlights on our ships. >> Totally not skill issue, right, Brad?
It’s all the nights. >> Oh, yeah.
No, yeah.
No, no, no.
It’s not skill issue. And was wishing brought sniper rifle, but scout rifle will have to do.
So, could come up here, you know, any which way, but I’m just going to go on the landing pad because that’s what I’m used to from Bob Battle. see your 50 ammo, Brad. Jesus.
>> know. I’ve only got the ammo that’s in my guns.
So, have to like keep switching guns.
But, uh, yeah.
So, there’s system now where if if you’re seen, they’ll sound the alarm. If you’re seen and you kill them fast enough, it doesn’t trigger the alarm.
But, wasn’t quite fast enough, so the alarm went off.
So, now they’ll be they should be looking for me.
Yeah. Got to get their loot. don’t know what this idiot’s doing.
You didn’t get the memo. I’m getting shot with shotgun, man.
But that loot is more important. got to get that loot. >> Yeah, there’s reason why you were never part of the automated teams.
>> Yes, there is.
Yes, there is.
So, the the objective of the mission is to kill the boss.
So, there is a boss character. He’s got gatling gun and heavy armor, and you’ll see them in minute.
But, uh you don’t actually have to kill any of these guys.
It’s not part of the mission. >> If if you could uh sneak your way in, stealth your way in, and take him out and leave, then mean, you’d still finish the mission.
Yeah, if you had like for example sniper rifle, you could just And GG. >> Yeah. >> And they keep spawning as long as the alarm is on.
>> No, there’s fixed amount. >> Okay. >> And don’t know if you can hear, but they they talk and they’ll call out um that guy just called out.
I see him. Um, so yeah, they’ll call out barks when they’re find you or when they can’t find you, when they’re reloading, when they’re taking cover.
It’s kind of fun. >> That’s the boss, right? >> Yeah.
>> He has different kind of armor. like it. >> Yeah.
Boom. 5,000 credits. >> Let’s go.
>> Got it.
Now you got to loot that body. Oh, this guy got the sneak on me. >> No way, Brad.
>> So, no.
So, so actually actually died on purpose. died on purpose >> to show this show this new feature actually. >> Yeah.
So now when you die, you spawn at your ship instead of back at Nova studies. >> see. see.
Totally intentional. >> Yeah.
So there will be some limitations on this in the future. We’re thinking like there’s cool down or something. It won’t just be infinite.
But for now, it it is as long as your ship exists, you’ll respawn at your ship.
So don’t That’s one reason why park so far away. I don’t want them shooting my ship. >> Makes sense.
>> So yeah, that that’ll save people lot of time. think think people will really enjoy that. That’ll that’s mean nice quality of life thing.
Um so now we’re going to go hunting. Um we’re going to go find the minkies and they are roaming in the grasslands. They’re not they’re not in the jungle.
So don’t go looking for them in the jungle. They’re only in the grasslands. Um these plat these grassy plateaus.
Uh, was just was just joking with uh was talking with Dark Void about how it’s always super easy for me to find these things and he can never find them.
So, yeah, just picked random spot >> and roll up and there they are. >> No way. >> Yeah, >> you are the chosen of the mint.
go the minky whisperer.
Well, until start slaughtering them. >> This makes me feel kind of bad, not going to lie. >> It used to, but got got used to it.
Um, now I’m cold hard killer. >> So, now Minky’s dropped uh biomass. And so this is reason to mow them down.
>> Um, and yeah, did it once and got all the biomass got. It was like 1500 credits worth of biomass.
So it’s not it’s not nothing.
That’s >> No, that’s decent chunk of change. >> Yeah. And thinking about the overall mechanic here, this opens the door for so much stuff in Project Galia.
like we could have >> many ver uh wide variety of NPCs, mobs, and etc. with recipes and stuff like that. >> This is just crazy.
>> He hid behind that tree. Couldn’t get him. >> All right.
Yeah.
So, for our final stop, uh we we put in hard day’s work, so we need to we need to hit the beach.
So, we’ve uh greatly improved the fidelity of oceans.
So, now they look they look pretty nice. Um before they were they were kind of awful.
So, we’ll see what those look like.
There’s there’s not lot there not ton to do with them at the moment.
There’s there’s no real gameplay associated with them yet, but uh they do look very nice and uh they’re fun to fun to ride on. >> Yeah, we need to add something to those oceans, Brad. Maybe an outpost, something like this.
>> Yeah.
Yeah, I’m planning on on oil rig type outpost to the middle of the ocean. >> Awesome. >> So, yeah, you can you can ride on them.
um in in hover mode, which is kind of fun. Getting little waveunner thing. Um lot of people have asked when when we’re doing a water racrack.
So, >> we need the one. We need the one. >> Yeah, sure.
>> That’d be cool. And so, you can actually get off and and you know, swim kind of kind of swim. Um but you you float in the water and you can kind of see there’s there’s coral and and uh seaweed and stuff down there, which is pretty fun.
the depths of the ocean. >> Yeah, >> this is super cool. already imagined Bioshock in Status Universe.
>> Yeah.
Yeah, that was my that’s what really wanted on that that oil rig. If you could go down under the water and like look out the windows and see like reefs and fish and maybe sea monster or something. Uh that would be super cool or very subautica.
>> When fishing miniame bread the community is asking. >> Yeah.
Right. When fishing. The only thing I’m I’m missing is crafting recipe for mai so we could uh >> Yeah, feel you.
>> Cool.
Yeah, that’s what we got today. Um, yeah, we gotta want to see the crafting habs that players craft and place right there on the beach.
It’s going to be real nice. >> Awesome, Brad.
Yeah, this it’s looking awesome. And do we have date for this new update? >> Uh, we do.
Did we want to announce that now or >> Good announcement, Michael? Ship it. >> Let’s go.
>> All right. We’ll ship it um at the end of the town hall. We’ll push it live.
>> Awesome. Awesome. Our first release of the day.
Let’s go. >> Yeah, boy. >> Awesome, Brad.
And >> hey, did we uh Yeah, before we break, Jose, hopefully I’m coming through little better. did uh full Wi-Fi reset.
So, we’ll we’ll see. can try to jump back on video momentarily here, but did we want to take moment while we have Brad on stage and just uh get question or two out there from the audience? Um make it little more interactive today through the course of the town hall.
>> like it. like it. >> I’m down.
Yeah, I’m down. >> Does anyone want to ask Brad questions? see so many people typing.
Yeah, no loading screens. >> Ship lights coming. >> Yeah.
Um, we’ve we’ve prototyped them in the past. There was time when we had some headlights on some ships. Um, but yeah, we could look into that again.
Uh, what’s next on your agenda for features? >> Um, kind of want to build out more more content, more outposts like we were talking about. Um, more crafting recipes.
Um, we’d like uh more uh creatures on uh on the surface.
So, the the minky obviously is, you know, it’s just target practice, but it’d be nice to have some like monsters that are actually challenge um to fight that drop some cool loot. >> That would be super cool. >> Uh people people are asking if we are planning any submerged missions in the ocean.
>> Uh that’d be awesome.
Yeah, I’d love to. It it wouldn’t be it wouldn’t be hard to do. Um we’ve already got we we’d probably do the the fake it kind of thing like we did before with those underground bunkers.
Um and just it’ll be self-contained level and you can see out the windows and stuff. >> Yeah, that’s totally possible. >> see two questions about multiplayer.
The first one is will be asking if it would be hard to implement co-op option for project Galia and the others are asking about our vision for multiplayer in real engine 5 in the long run. >> Yeah.
So the the biggest reason that that co-op has never come to uh project Galia is because the planet the planet tech um doesn’t it’s not the planets aren’t replicated.
So the planet that’s generated for me is not the same planet that’s generated for you. Um it’s just fundamental limitation of of our planet tech. Um so that was the that’s really the main thing to get any kind of multiplayer working.
Um so yeah it’s it’s hard to say. Um, >> I this terrifying >> this always this stabilizes me. can’t handle this horse, man.
It’s an abomination against nature and life. And Michael loves it for some reason. Jesus Christ.
>> do. do.
It’s staple of mine. think post that 10 times day. >> It’s your spirit animal, right, Michael?
>> It is. Oh man. Uh Brad, I’m gonna I’m gonna put you on the spot here.
Uh and not to put you in an uncomfortable position, but uh there are lot of questions in the community about some of our existing features, things like arena shooter, uh racing, um and some of the issues that we’ve been encountering there.
Now, in full disclosure, and this is not on Brad, you know, you guys all know we’ve needed to make pretty significant cuts across the team, uh, particularly over the course of this year.
So, you know, Brad in lot of ways is one-man army.
Now, he does have some some support, uh, but he’s the primary developer of the UE feature set at this uh, stage.
I guess the question for you, Brad, is can we offer any assurances that we can put some effort into bug fixing uh for people over time or we you know are we just going to be in little bit of stable state with things kind of broken for the time being? Um again putting you on the spot here. realize that but >> anything say to to address that?
>> Yeah, so I’ve I never have done multiplayer stuff.
That’s kind of unique skill set in gaming to do multiplayer and replication and and servers and how all that stuff works. Um I’ve never worked on any of that stuff either in Star Atlas or any team. Um so that’s kind of whole new thing for me.
Um and we we had you know really awesome uh the Sims brothers for that. Um but unfortunately we had to let him go.
So, mean, can can try and do little bug fixes here and there, but as far as like major, you know, new new features for multiplayer, that’s probably not on the table right at the moment. >> Awesome. >> Yeah, totally understandable.
>> Yeah, see question from Frquacker. Is that find the mini flower mission already integrated? Can we do that?
Do you remember that mission, Brad? The one with the mini flower flower hunt. >> Yeah.
Yeah. In the in the pine in the pine forest. >> Yes, exactly.
They are asking if we can integrate that to Moravia or something. >> Um yeah, we had an idea. Um you and me, Jose actually were talking lot about um having having plants samples that you could find on surfaces and collect them and then back at your at your like your room or whatever in Nova.
Um, there’d be room with like display cases of the different >> trophy room, >> like samples.
Yeah, trophy room with the samples of things that you found. Um, think something like that would be lot of fun. >> Absolutely, my friend.
Absolutely. Uh, do we have any other questions for Brad? And sorry if I’m being pushy here, but we have lot of content to cover today across many different sections.
So for the open world, is it local open world?
Yes, every player has its own local word. Brad, think this is pretty much it, my friend. >> Cool.
>> Thank Thank you for joining us. Thank you for the updates. excited to get back to Project Galia later today.
>> Yeah.
Cool.
Yeah, I’m excited to see what what everyone else has got in store for this town hall. >> So do I, Brad.
So do I. >> Thank you, my friend. >> Thank you, Brad.
Appreciate it. >> Awesome, Michael.
Now your camera is working flawlessly. >> Good.
Good.
Yeah. Uh so so as you said, you know, first release of the day, which is pretty exciting. We’ll roll that uh Unreal Engine update up out at the end of the town hall here.
We don’t want you guys distracted. We’ve got lot more to go through and some exciting stuff. And and Jose, I’ll let you invite our next guest up.
>> Yes.
Yes.
We have very special guest for the next next segment. It is something that many members of our community are super excited to learn more about.
People have been craving for more informations, for more content. And it is my pleasure to invite Mr. Brave Target, Jacob Floyd, to the stage to talk little bit about zinc.
Let me see if can find here in here in the audience. Oh, here we go.
Welcome to the stage, Jacob.
Hey, how’s it going, guys? >> There he is. >> Good.
>> Jacob, how are you, my friends? >> I’m good. Uh, loving what’s been shown so far.
Hard to follow up what Brad just did.
That’s awesome. >> Jacob was shipping shipping product up to uh about five minutes before the town hall started. >> 5 seconds.
But yeah, >> in fact, he’s still shipping right now. kind of. Um, all right.
We can get into it. Uh, do you want to set it up, Jose or Mike? think there’s good intro here for the next segment.
>> Yeah.
Well, let me let me just do little intro. Uh, Jose, if you don’t mind. Uh, also, just want to give shout out.
saw uh our our dear friend Dominic Hegerty out there in the uh in the chat. Big W’s for him. Hope you’re doing well, man.
Good to see you at the town hall.
But uh yeah, so we’ve got some exciting stuff today to talk about uh with zinc. Uh you know, it’s been don’t want to call it stale. We we haven’t been talking too much about uh progress on Zinc, but we have been working diligently in the background on getting the network uh ready for mainet release.
I’ve commented uh across the community handful of times when people ask questions about you know what the status is and what the timelines look like and there is actually quite lot that we are orchestrating here to arrive at uh state of readiness for genesis event and that con uh includes coordinating launches, releases and activity across both Star Atlas and Zinc.
Now zinc is we do treat it as completely independent entity with an independent roadmap largely. Uh but one of the key pieces of this that think is imperative for us to coordinate on the launch is um having C4 in state of launching to mainet on zinc uh when we have the zinc genesis event and and TGE and and network launch and mainet launch. Uh that is primarily because uh C4 is the flagship product and Star Atlas is the flagship cornerstone brand that will be running on Zinc on launch.
Uh we anticipated driving millions of transactions per day as we do now in uh Starbased and likely considerably more not only from the different gameplay mechanics that you’re going to be exposed to in C4, but you know we’re also optimistic about the user acquisition and growth potential of C4.
So um it is very important to us that we we kind of align the timing of the release and marketing and promotion and and other activities that we want to conclude on uh to get to that uh mainet state um alongside the C4 launch. Um uh so in way that’s kind of blocker. We’ll be talking about C4 today.
So um I’m not going to get too far ahead of myself here. Uh but what we want to cover today are couple of essential features that will help us grow the network, recruit more developers, get more people uh building with us uh alongside us on Zinc and and Jacob’s going to cover two of those topics which will include developer documentation many of you have been asking about uh as well as bridge and then we’ve got another feature that I’ll be covering.
But uh with that, Jacob, let me turn it over to you and uh maybe kick off with the documentation. >> Uh sure.
There’s kind of lot to cover. Um and also lot of context. maybe quick recap of uh kind of where we were, how this came to be.
Uh because zinc really did start with some uh well many years ago uh when we were trying to get um soul on Salana DevNet network and we had to request it from Salana Labs and it was like um uh kind of lot of friction because we weren’t we weren’t just doing like the the command line airdrop and getting one soul at time. We’re kind of thinking um pretty prominently about our testing environments. Um uh we did ended up getting like 10,000 soul from uh the Salana team and we used that to an extent but uh when we’re talking like really large scale testing capabilities this kind of set off some alarm bells within our team because um well we need uh uh to do lot of testing with lot of different mechanics and and kind of uh bigger scale there.
So um uh in order to do that the the solution was to just get private Salana cluster uh that we had full control over this the sole supply. Um and uh so we built our own private cluster that was Atlaset. Um and then about I want to say like year and half later is when that uh very hot topic in the community started to arise around like um priority fees just general uh network network fees on Salana mainet um the cost to run the game.
Um so we paid very close attention to that discussion. Um and also kind of taken some pages out of um you know bigger web 3 games uh like Axi Infinity went out and they built uh or moved you know all their operations to the Ronin network when they realized um some friction or constraints uh limitations with Ethereum mainet. Um, and so there there was kind of lot to reference here and lot of uh strategizing that went on.
um might kind of put two and two together and we uh realized there’s path to like really gain more control uh influence over the network and that would help uh remedy lot of the fee situation that we’re doing mostly from like um unpredictability standpoint guess you could say and uh and so getting little more control over our destin destiny in that regard um and that’s really when the the the real ideiation for the zinc network started started um to create this public cluster and uh and kind of carve out new home base for lot of our game systems that we’re deploying on chain. Um and yeah, so we started building uh about year ago ton of products with this direction of uh public network using lot of the same uh tech that we built for our own testing environments and whatnot. Um and yeah uh Zinc Network is not really just about um you know the gaming centric like supporting Star Atlas.
It is it is going to be our our flagship and primary focus and um first class citizen but um but to have like blockchain network healthy blockchain network uh needs to be an ecosystem that covers lot of different sectors beyond gaming. And that’s that’s uh you know where DeFi partners step in and really lot of different functions. Um just looking at Salana mainet just how many different sectors and really um high engagement highly successful platforms there are operating in Salana mainet.
Um it’s very healthy ecosystem and and uh think we’re going to aim for really similar coverage of of similar sectors in there.
So lot of what we’re doing is um uh kind of creating the the general purpose onboarding. Um and that’s where we kind of are today. Again, we’ve been building lot of products and um we’re kind of at this uh milestone where we’re moving into this uh test net phase um public test net phase where we have uh these associated products that we’re rolling out.
um uh obviously the the blockchain network um publicly accessible and then um uh the bridge um which to you know have any network you’re going to need assets to be able to move into it. Um and uh and so the bridge is kind of like mission critical component and then uh and then yeah the documentation to really um help with that onboarding with uh for lot of different types of participants. Um the network is >> great points there Jacob.
>> Oh yeah go ahead. You want to add? >> Yeah sorry mean just just to recap mean lot lot of lot of great points there.
First just want to touch on the fact that this is something that in effect has been in development for going on three years if not greater than three years and that was with Atlas Net really to cater to our own internal infrastructure necessities so that we could test our program deployments without having to rely on Salana dev >> Michael you’re breaking up little. >> That’s unfortunate. Can you hear any better?
>> Yeah, it’s better >> little bit. >> Okay, we’ll just I’ll let you Okay. Uh yeah, mean there’s there’s um kind of lot that comes with just the the the test net network being being live accessible.
Again, we’re at the point where we really want to get like um uh really good hardware partners involved, people running validators, uh RPCs, um and uh and there’s the sorry, the associated documentation to kind of help guide you there. If you’ve ran hardware on Salana mainet at all, it’s basically going to be out of the box type of participation. Um we’re in the process of kind of creating comms channels and um uh trying to find more uh you know smoother ways to facilitate like smooth onboarding for any of those types of participants that are just coming in as as um hardware operators.
Uh good opportunity there. Um and uh yeah, we we’ll have more details on that to come.
But um uh guess the the bridge and the docks are where really wanted to highlight some other things uh again the bridge was kind of built from the ground up. Uh original architecture kind of homegrown uh with the goal of having small surface area really concise um lot of stuff that’s sort of fully on validated. We wanted to do as minimal off-chain uh authorative stuff as possible.
Um and kind of have clear path to just be uh really fully decentralized bridge is is think great model um and we kind of accomplish something. Oh, and and another big goal is to just have it fast. think that’s one thing that SVM enables um and kind of strength of it.
It’s just like the speed to finality is is is amazing.
So, we kind of wanted to um kind of reflect some of that in our bridge architecture and think it’s very good. Um we have um you’ll see in the bridge app um it’s bridge between Atlaset and um and zinc test net >> and uh but it is you know SVM to SVM uh which is at this point the only thing that we’re supporting with with our uh zinc bridge um but uh uh there’s convenient you know faucet for getting test tokens. Uh there’s test atlas and it’ll drop you know test soul test zinc in order to um uh pay the network fees.
Um, so getting positive with any wallet that you connect to it and then yeah, the main takeaway there is just like seeing if it works, try to break it. Uh, and and um, and also pay attention to just how fast it kind of resolves to um, finality from source to destination. think that’s one uh, strength we really have to show off there compared to um, really the popular high volume bridges out there.
So, it’s pretty cool. I’m excited to to be here kind of showing it off in in the test net capacity. Um and then yeah uh last the docs as uh dry as it sounds it’s kind of going to be pretty important to convey all the ins and outs of uh what’s going on in the zinc ecosystem.
Uh but it covers all the major pillars of of of the network there. um instead of running hardware nodes, RPCs um was building uh programs on zinc altogether um which is virtually identical to building on Salana mainet.
So again, if you’ve done anything in Salana mainet in terms of uh onchain program development, you’re going to be uh right at home. Um, but the docs do highlight lot about um our own uh homegrown blockchain framework uh Starframe, which we’ve talked about in the past. Um, really do think it’s it’s suitable.
We we’ve been building all of our programs uh um uh that we’ve kind of started this year have all been built in Starframe and it’s really uh phenomenal piece of work. like it’s uh the the engineering uh excellence there is is very impressive and um and it’s in an early version of it too.
So um more people using it, more feedback uh would would would be great there. Uh we’re really impressed with it. Um >> Jacob um sorry to interrupt you but see people asking here in the chat do we have any documentation about the network’s main token or about or about the network itself people want to know more about the when of the things you are talking about here today.
>> So this uh that’s kind of the goal of the test net phase is to kind of gut check lot of this stuff. Um we have uh sort of the uh roadmap to mainet. Um the biggest portions are validating all these products that are out there test net bridge uh and everything else is kind of working um as intended.
Um the documentations they don’t go into the the tokconomics as much.
that’s really going to be um yeah, light paper and probably separate um material release that really gets into the details about the the the tokens. Um um yeah, hope hopefully that’s answers the question there. >> Yeah, and and can jump in there little bit as well.
mean just to clarify, Zinc as token is effectively synonymous to soul on the Salana network.
So um there there’s not there’s not really any innovation on the token side so to speak. It is the the uh currency that you use to pay for transactions on the network.
We will have uh staking and delegation capabilities with validators just like you would on soul. There is an emission curve and an inflation curve uh that subsidizes uh people that are participating as validators. And um yeah, mean there’s not there’s not really too much more to it.
am going to drop in chat. We’ve we’ve shared this previously. It is just one-pager.
And in fairness, this is slightly dated now because this did come out uh when we first announced the network. And between then and now, uh we made dis open access and per gated uh access decentralized network fully permissionless. And to the question of whether or not partners can >> on the network hard is breaking up again.
>> Yes, little bit.
Yeah, the purpose of releasing documentation is to help onboard new teams onto the network. >> Precisely. >> Um, yep.
Uh, mean, that’s pretty much it that I’m covering here. um have link to share. All of the stuff just talked about is all is all live at the moment.
Just need to get you some uh some links to share uh so you guys can check it out. Um and then there’s still more to talk about with Zinc. Is your connection stable enough to do this presentation, Mike?
>> Yeah, because it’s all you. think you were planning to screen share as well. >> am.
Yeah. Let’s Uh just one more point uh because Jacob people are bringing up bridge security right um it’s obvious risk vectors in the crypto space we’ve seen lot of uh lot of funds have been siphoned out.
We have relatively unique model on how our bridge operates. Uh maybe you can touch on that uh just slightly. Totally.
Uh it it is um like Mike said, it’s the it’s the most common attack vector in the entire industry is is uh bridge security vulnerabilities or or loopholes, exploits that just slip through the cracks and um and some seriously huge numbers uh of funds getting stolen um from uh bridge exploits. Um and that this product classification along with like oracles and stuff like doing anything offchain just exposes you to whole whole different ballgame when it comes to security. Um so it’s it’s not uh an ideal position to be in to be running those products essentially.
But again, it’s a bridge is kind of hard requirement for network like ours to come come alive, right? You need uh um the liquidity, the asset values to be able to move over the assets themselves just to like go there and exist. Um and that’s kind of how all L1’s come to life these days.
Um sorry but on the point of security um we don’t have an independent security audit done at this point. Um again this is test net phase that’s why mentioned just like try to break it um and uh trick it. think it’d be hard to do that directly through the front end, but there’s some uh you know tooling to work directly with the onchain programs that are associated with the bridge um that we’ll put out as well to kind of um allow people to, you know, maybe hack it little bit better.
We we really want it to break in some way and if someone’s willing to do that, that’d be awesome. Um and we are still discussing maybe part of the uh you know zinc token uh ecosystem allocation could go to sort of a bug bounty hackathon of sorts um to maybe uh reward people that can rip the bridge apart. Um so that’s kind of uh um it is yeah we’re we’re we’re in the test net phase.
um not 100% confidence around like uh going to production with this, but that’s the whole point of uh kind of test net phases is is to try to break it and do some more security auditing. Um we’ve done fair amount uh up to this point and um pretty happy about putting it out there. think it’s it’s pretty tight-knit.
Um but uh absolutely not 100% confidence at this point.
Good note to end on, guess. >> Yeah. And I was uh was referring specifically to the way that the bridge transactions are confirmed through uh validators.
It not it’s not centralized solution. It it goes across the network. Um so again, if there’s anything you can touch on on that, we’ll we’ll end there.
Otherwise, >> we can jump into the next topic.
Mhm. Uh heavily on chain this whole bridge system is is uh tries to work but um there’s kind of minimum requirement for any bridge to have some degree of like uh authority um that’s acknowledging this stuff. Uh there is path to kind of like make these authorities coupled with the network validators themselves.
uh really like that approach.
But at the moment there’s um handful of off-chain servers that are sort of multi-signing uh to acknowledge these bridge transfers. Um and they’re really just looking at an onchain uh uh account state for these uh acknowledgements to cross-check them. Uh again ultimately there is like authority keys over these uh over the bridge to to acknowledge those but uh but it is um uh is sorry I’m saying like the same thing in multiple ways but um yeah that’s was that the question that you were asking about?
Um there’s like an off-chain component to it just as as the authority that’s sort of validating those.
Yeah, >> think it’s good coverage.
Yeah. Uh appreciate it, Jacob. Thank you very much.
We’ll release uh the links to the documentation and the bridge shortly here. just want to cover this next section and hopefully we can get through this with without too uh much internet instability, but can lead into this kind of with question that was asked by which is is there uh an end date planned for the origin season? Uh to the points that was making earlier in the town hall today, uh there is an end date.
the end of the origin season will coincide with the release of um with the release of zinc mainet.
So we’ll essentially close the origin season shortly before uh mainet launch and um that is actually good segue to jump into what want to cover today which is claims investing portal.
Now, let me see if uh got this streaming.
Okay. Uh this is actually live right now as we speak. Um this is not my wallet.
There’s as much as you guys would love it. Uh, so don’t have any actual uh uh data in here, but you’ll be able to go in and connect to this claims portal with your primary ZProfile wallet, and it’s going to pull down uh a hypothetical uh airdrop allocation for you.
Now, this is based on snapshot data that we took yesterday. And do want to be very clear that this is not final. Uh this is just purely as an example so that you can start to uh get some information about your account about the airdrop and and how it’s all going to work.
Now there’s couple of key pieces here. Uh we want to just first start with at the very top origin global summary. This includes information about all of the participants all eligible participants um that are currently earning ZXP in the origin season.
So as of yesterday uh there was total of 2. 4 4 billion ZXP generated across all profiles.
There’s there’s some uh 1,600 or so eligible profiles that are participating in in the campaign. As of right now, uh we are going to be allocating 10 million zinc.
This is token that we’re using uh for the purposes of this demo. Million zinc will be released 10% of the total supply in the origin season. Redistributed claims is really interesting mechanic.
I’m going to get into that uh deeper bit later. Uh but generally speaking, this entire process consists of both an initial claim as well as vesting period and people are able to claim uh their vesting portion at any point along the curve.
However, they will forfeit and sacrifice any of their unvested tokens which will go back into pool uh for which anyone who continues to vest through the entire period uh will be able to get a portion of. They’ll get proportional share of any forfeited or sacrificed tokens. And so it’s zero as of right now because nobody’s claimed and exited early.
Uh but you’ll see this number update uh based on uh when people do claim their tokens and then unlocked as of right now. Um it’s at 501,000 because 5% of your initial uh of your total allocation is going to be claimable immediately when we close the origin season. 95% will be uh vested over 180day window.
And uh and so as of right now, that 5% plus little bit is currently available. Again, you’ll see this update regularly as the season progresses. Uh within the claim cockpit, this is all information specific to your profile.
Uh so it’s your name, it’s your um uh your your player profile, what level you achieved, how much XP you generated, what portion of uh the origin season allocation you earned, uh what portion of the total supply you earned, any redistributed amount that was um uh you were eligible for based on your vesting uh relative to everyone else. if you exited, how much you exited with, and uh as said, how much of the uh total airdrop pool your share uh consists of. And sorry, this this number right here is actually the total allocation uh that you are eligible for between both your initial claim and the vested portion.
So, this is very information dense.
This is going to make lot more sense when you connect your wallet, which you can do right now. Um and you and uh you’ll be able to see you know again your specific metrics within the claim cockpit will be the option to claim initial as well as exit vesting. Um as don’t have anything cannot claim these but these programs are deployed on sync test net right now.
Um, and one thing we didn’t cover in the bridge is that there you are able to uh utilize faucet on the bridge to get both Atlas Net Soul as well as Zinc Testnet uh Zinc tokens. And so you can go to the bridge, you can claim your uh your faucet and then you’ll be able to process transactions that are running on Zinc TestNet today.
Now these tokens have zero value.
So you know you can go through that process if you want to just for experimentation.
None of this is locked in. The vesting is not officially starting. just want to be very clear.
This is just purely hypothetical example of how the airdrop is going to work. Uh what is consistent is the 5% claim, the 95% vested amount, and the 180day vesting period. Uh next little category here is the claim simulator.
And this will let you experiment with moving along the vesting curve to see how much of your allocation is available to you, the vestable of the vested amount. uh what the impact to your claim is and we’ll let you make decision on whether or not you want to exit at uh say 90 days here which as you can see the curve is quite uh conservative in the early periods uh but does ramp up considerably over the last 90 days. The purpose here is to uh is to essentially taper off the initial supply as we roll out the network, give ourselves an opportunity to bring more partners in, more builders in, have more teams developing on the network, uh, and stimulate more demand for the Zinc token, not only for the Star Atlas game product, but for other products that are on the network as well.
And so effectively what you can visualize here is moving along the curve up to the full 180 days and see how that will impact your uh the amount that you’re exiting with. One again very important piece here that um think is uh necessary to emphasize is the redistributed capture.
So if other users exit vesting earlier than you, any of the tokens that they forfeit goes back into pool. Uh the shares are calculated and redistributed on proportional basis to anyone else who continues vesting.
Now those units that get forfeit are also subject to vesting. They’re only fully unlocked when uh if and when you reach the full 180day vesting window.
However, you’re not locked in for 180 days.
you can make the decision to exit on day 120 if you wanted to as an example. And the final little feature here is um just kind of a fun feature, but it’s an FDV comparison tool.
So if you want to see what your origin season airdrop is worth at say, you know, Salana’s FTV, uh then it will give you all of the metrics here. what the implied zinc price is based on our 100 million total supply. Uh this is the comparable FDV.
So that is of Salana.
That’s Salana’s price.
And then this is this is what the value of the airdrop would be if we achieved Salana’s uh fully diluted value. Uh now that would be quite ambitious but it would effectively be $5 billion airdrop to users if we achieved uh Salana’s FTV. And down here again these will be user specific data points.
um how much the current value of your claim is based on where we currently sit in the vesting window, how much your initial claim was worth, what your vesting amount was worth, any recaptured redistributed claims, um and then how much your total airdrop allocation would be worth consisting of all of these uh your initial claim plus the origin allocation plus the redistributed tokens to you if you complete. Um, mostly just for fun.
You can search the top 500 uh coins on Coin Gecko using this tool.
But uh yeah, otherwise as said, you can go to the bridge and you can request test tokens and that is at bridge. z. inc.
You can request these test tokens and it’ll distribute all of these different tokens to you so you can process transactions on Zinc TestNet today.
So, that was quite information dense. I can fully appreciate that. will pause for second.
Um, Jose, you were just jumping in. If there’s any questions, I’m happy to address those uh right now. >> Yeah.
No, super exciting to see this coming to life, honestly. Oh, man. And the fact that everyone can already start playing with it, checking the features, it’s even more exciting.
So, let’s see the community. I’m sure people have questions.
Someone already asked about the vesting. Uh, but the wrong colors explain it here in the chat. Sping what happens after day 180.
Everything just unlocks, right, Michael? The full uh >> Yeah, everything the full amount, the full 10 million uh zinc tokens will be unlocked um on day 180. And so you can process your exit vesting transaction at that time, assuming you’ve continued to vest for that full period.
What think is really cool about it, again, little bit of game theory here, is if other people exit before you, uh, you start to capture share of the tokens that they’ve forfeited. >> Uh, awesome.
We have lots of questions here, Michael.
So, I’ll filter through some of them. um from Torington when and how we will be able to become validators. >> We can start opening those conversations today.
As matter of fact, um and I’d be happy to schedule some calls with people in the community. Again, big part of the Zinc presentation today is we’re releasing documentation that’s going to be very valuable to anybody who wants to become validator. Um, we’ve got the bridge in testing so that we we will be able to bridge back and forth between Salana and Zinc.
Um, and then this claims is really the enduser origin season uh kind of presentation, but we we can start having conversations about becoming validator uh any time after this point. >> Awesome. Neil asked about the possibility of having partners from other projects within the network.
Um he asks yeah he asked this because he is developing personal project and he’s using solo mainet but he if possible we he would like to migrate 100% to zinc and other people would like to as well.
Yeah, let’s uh very happy to open those conversations. If if you have aspirations of launching product on Solano or if you’ve already launched product on Salana, uh it it should actually be very simple to redeploy your program on Zinc. Um, you know, Jacob could probably speak to some of the technical specifics of it, but uh, generally speaking, we’re pretty plain vanilla implementation of the Agave client, uh, that is used for Salana consensus.
And so your your programs should really be compatible across both networks.
So happy to have those conversations. And would extend that further to say that uh if you looked through the one pager that linked earlier today that PDF uh we are allocating 60% of the token supply to ecosystem growth.
Now that will consist of uh large portion going to uh consecutive airdrop campaigns. Uh but it will also consist of grants um and and uh partnership allocation for people that are building.
So there’s an opportunity to get zinc allocation as part of becoming partner and deploying a product on zinc as well. Just one little final piece want to touch on with that by the way and that is how we couple the ZRO the user ZP profofile system uh airdrop campaigns and cross promotional opportunities with other uh with other partners on the network.
So, as of today, your profile only earns XP by engaging in all of the Star Atlas mechanics that we have uh available to you.
You know, uh faction claims or playing Sage. Uh Hollow Sim had ZXP uh mechanic to it, locking in the lockers, trading on the marketplace, uh well, purchasing items from the primary market. Um, but going into the future, we’re going to be able to incorporate other products into the ZXP mechanic as well.
It’s not going to be exclusive to Star Atlas.
So, let’s say, for example, you’re launching DEX on the network or liquidity pools on the network. Um, we can tie in mechanic that lets a person earn ZXP for depositing funds into liquidity pool. Um, and now you can imagine how this kind of expands out to all of the different products that are that are operating on the network.
We have the ability to essentially drive traffic to those products through the ZProfile system.
And then taking that one step further, and I’ll I’ll kind of close out with this is um what is really powerful about uh about the ZProfile itself is that this digital identity is essentially reputation and status system. And so as you’re building up your identity and as you’re engaged in the network and you know um uh participating in the different mechanics that will earn you ZXP, it’s way way for us to pre-qualify end users as well. And think I’ve used this example in the past, but just another hypothetical example.
Another game is launching on the network and they would like to target uh Zinc users for an airdrop.
However, they want to um they want these users to be minimum of level 20 uh and they want them to have engaged in some other gaming product.
So maybe they’ve have used Star Atlas uh or played C4. uh and if and when well when we get there we’re not there yet but when we have the zero knowledge KYC process perhaps uh they want to require that that person has gone through the zero knowledge KYC so that they can validate they’re true individual user or at least have a higher assurance that they are true individual user well using those qualifications then that uh that other team can even include items into the airdrop campaign in much the same way that we have the game pass right now with the Star Atlas uh products that are going to be distributed. Uh you know, they can include their items into that or they can do direct airdrop to zinc users because they’ve been pre-qualified.
Hopefully that all made sense.
Yeah.
No, it it was good clarification. Michael on cracker is asking is an external uh bridge audition security audits planet. >> Yeah, we have to I mean we would certainly like to do that.
Uh currently we’re doing our own internal audits and we’re also leveraging our own AI tools to do audits. Um these security audits can be quite expensive and so uh Jacob alluded to this. If there’s an opportunity to leverage zinc allocation to secure an audit, we would do that.
Uh, however, at this point, um, we’re we’re not really in position, uh, to move forward with an outside audit on these products. Part of the reason for releasing it in the state that it’s in right now, which is effectively only on the test net, is that there’s no value at risk and we have an opportunity to identify any vulnerabilities um uh you know while uh while it’s in testing. >> Awesome.
Ojer is asking, can portion of the of your airdrop allocation be unlocked or is it an all or nothing proposition?
Yeah, it’s largely an all or nothing.
Now, what you do get is this initial claim. And so, uh, this is how we’re going to seed the first tokens into the network. It is 5% of the airdrop allocation.
Uh, and so that’s the 500,000 out of 10 million tokens that are allocated to it. Um, this is pretty important because pretty much everyone who’s on Zinc today participating in the Zinc origin season is Star Atlas user. And so, uh, again, coordinating the launch of C4 on Zinc mainet, um, with the Genesis event and launch of the network itself, you’re going to need Zinc tokens to be able to transact and play the game.
And so, that’s this 5% initial claim.
Now, as it relates to your vesting amount, you cannot choose portion of your vesting amount to withdraw. That is an all or nothing. Um again you and you can you can choose to exit vesting at any point over this 180day window.
Uh but you will only receive that vested portion at that time and the rest will be forfeit go back into the redistribution pool and go to other uh other users who continue to vest. Michael is asking so we have to receive the initial claim. Can we reinvest or restake part of that?
>> Uh so yes, important to note this is not the way that you are staking or delegating to validator. The uh there’s no reason to hold back your initial claim. You’re not getting anything extra here.
So you should claim that on day one. Um there are no uh compromises that you need to make to take your initial claim.
Now once you make your initial claim, you can stake that uh with validator and then you can start earning portion of the network inflation subsidy as well as transaction fees that are processed on the network. Very cool. Very cool.
Uh anyone else got other questions about zinc? see people typing.
So let’s wait for little bit. see uh Funcracker’s question here as well. And yeah, that was that is still the intention.
We we want to host some some uh like developer sessions. And so I think with the things that we’re rolling out today, uh, we’ll be able to start to schedule some of those and can work with Jacob on on pulling those, uh, events together. >> Very cool.
see question. What about liquidity pools? Where are they planted and their size?
>> Yeah, mean, think that that’s pretty critical piece. Um, as we said, you know, Zinc is intended to be general purpose blockchain.
It’s not gaming chain.
It’s not just Star Atlas’s blockchain. And so, big part of the com um like the process and the conversations that we’ll be having getting up to the Genesis event will include recruiting partners onto the network.
Now, we have some options for liquidity pools on Zinc as of right now, but it it it’s kind of the similar discussion that Jacob was having, like we don’t necessarily want to be the operator of the bridge.
That’s not the ideal scenario, but it is necessity. And so, in much the same way, if it was absolutely necessary, we could even deploy our own decks and liquidity pools onto the network. I’m hoping it doesn’t have to go that way.
and and we’re having conversations right now with people uh who are interested in providing that product on the network. Um as fallback though uh what think is important is with the bridge um and from our side we intend to have um market structure on both Salana and Zinc. And so there should be liquidity pools running on Salana for things like you know say Atlas sync polless sync um zinc soul zinc USDC uh just couple of examples uh we want that liquidity on Salana and then you have simple path to bridge over to uh to zinc um but in an ideal world we do have our own uh DeFi products running on zinc as well and and that’s part of the leadup to Genesis event just one of the many things that we need to coordinate uh going to launch is trying to bring some initial launch partners in alongside us.
Very cool. Uh, anyone has last questions before we move in to our next topic? I can probably tease out one more thing.
And as as conservative as we are with sharing dates, Jose, um I’ll just, you know, I’ll I’ll share one piece which is effectively um when we have confidence in the road map for C4, which is the very next topic that we’re talking about. Um we’re pretty locked in on the zinc infrastructure side, right? Um so we’re largely prepared to launch mainet.
we need C4 before we’d move forward with that. Um but in essence and this is you know very loosely once once we have confidence in the um kind of the C4 ptr process uh that’s going to give us 3 to fourmonth window then in which we’re moving towards um uh network genesis and that is largely because we haven’t done really any marketing on zinc right now.
that’s been extremely limited. And so, um, we need to line up the exchange partners, we need to line up the market maker, we need to line up, uh, content creators, and we need to initiate go to market strategy on and start driving some interest and, uh, and hype into the network. And that includes, um, any launch partners as was as was discussing.
And so um without to steal any any thunder from the very next topic, you know, think again about 3 to four months uh once we have confidence in in the C4 progress is uh when we would anticipate Genesis event and all of those other things happening. >> Oh man, my penguin bones are trembling, feeling excited. Oh man, it’s coming.
All right, Michael, think you you actually brought us to an stage where we can move on to our next topic. think everyone is now excited to learn more about C4 and maybe we could invite the person who has been driving the development of this product up to stage to give us some thought so much so information from the community. Denny, are you here?
Welcome to the stage my friend.
Hey y’all. How’s it? Um, the cameras are now.
>> Hey, Danny. >> All right. >> Hey guys, >> don’t want to dip out Mike again.
Um, >> yeah, exactly. >> Let’s keep No cameras. >> Yeah.
All right. All good. All right.
Yeah. Awesome information, guys. anything we wanted to uh segue to C4 or good to go?
>> It’s the main event. think uh think we can jump right in, Danny. >> All right, let’s do it.
Let me screen share.
Okay. Oh, okay. Is that coming through?
Okay. Hopefully sound works, too. How’s that look?
>> can see. >> Looks good on my screen. don’t hear anything.
Yeah. >> Oh, there’s no sound yet, but when we get in, I’m I’m I’m just hoping it works. don’t know.
We’ll see. Um, so yeah, today is uh finally we get to demo all at once the C4 PTR, which has been kind of long time coming. I’ve been sharing some updates along the way and like little snippets here and there.
Um, but but now we get to sit down and take some time and and just comb through it. There is lot here to go through.
So just kind of want to uh set the expectations. um for PTR, which means we wouldn’t normally or no studio would normally launch game like this. Um because it’s basically everything is available right at the front.
If you were to take some sort of linear game and it’s like, hey, try fighting the boss. Um that would be overwhelming.
So this is overwhelming. just want to set the stage because this is everything that you can do in the entire game and it’s an entire forex game on chain. Uh you have basically everything unlocked uh from the start.
So that can be uh lot to take in right up front. Um, normally, you know, when we actually release to to mainet, you’ll have the ability to take it slow, kind of get little orientation first and get some little tutorials and onboarding guides, and you won’t see all the features blasted right in your face, but uh um but this is what the PTR is for is to be able to test this at scale. Um, if it were linear game, you could like have cheats, you know, that you would jump to different portions of the of the game um to test out different sections.
That’s basically what this is. All those portions are unlocked. Let’s go test section, you know, make sure certain things work.
Um, and I’ve been kind of jamming on this.
So, little backstory about the process of this too is while ago we were kind of showing like the the dev tools that were used for for creating system designs and designs. Um, and so so those are some extremely comprehensive um game design documentation that actually turned into tools that we use for this game.
Now then that was all taken and and engineers put put together fully working game which was then handed off to me.
And then the past couple months or so I’ve been just heads down getting very little sleep turning this into comprehensive cohesive sort of experience and putting lot of polish to make it feel like game. Um, but like said, the last step is just kind of that onboarding and tying everything together and making everything make sure nobody gets lost just because of some UI missing pieces or something like that.
That’s that’s coming for the mainland um launch. Just kind of want to set the expectations um there. Uh because even in this demo, it’s going to seem like lot, but it’s mostly just to kind of give an overview.
So it uh just reminder C4 stands for uh combat crafting habs claim stakes and council rank. Uh those are basically the new features that were already there uh in Starbase and earlier that make it full Forex game which stands for uh exploitation, expansion, uh exploration and extermination.
So now officially we have uh nailed every single one of those to at least launching feature set, but obviously way more to come um as we progress to the actual mainet.
So this is what uh you you guys are coming into. Go ahead and uh jump in and play game. Um already got some profiles, but I’ll show you kind of the new profile um setup.
So, you’ll come in and if you already have some, it’s quick quick to select between them. Uh, to create character, um, you would do something like uh only row. Um, and then you would select your faction, uh, with little blurb about, um, type of gameplay you can expect.
And then your wallet.
There’s no real wallet connection at the moment, but you’ll you’ll be um air dropped some soul to work with, which will be zinc, of course. Um so yeah, go ahead and create profile. don’t need to do that, but as long as everything’s green, good to go.
So I’ll just jump into mud test. And here we go.
So this is the game board uh from the galaxy perspective. Uh mostly focusing on regions and who is the controlling faction of the region.
So wanted quick glance of what that looks like. don’t want too much information here.
So the shapes are reduced down um to to like easy to read kind of like nation states or states of country or something like that. Um so the idea is here you see the mud on booster uh regions that are currently being controlled. Um there’s another mechanic uh we call blockading.
So, you have this initial safe zone that no enemy factions won’t be able to fly into. And if they do end up in there before the expanded zone becomes very safe, they won’t be able to attack you uh or mine around.
So, you’ll kind of see this creeping hopefully if you’re successful faction, you’ll see this creeping expanding safe zone as uh you get more and more areas blocked off.
It’s not fully uh implemented at the moment as you see like something uh like this for example. The idea is if every warped lane is is blocked by neighboring controlled faction uh region, then this one becomes an expanded safe zone.
So that will prevent all your uh combat being attacked when you don’t want it. And if you’re if you don’t want to uh uh participate in combat, just stay in the safe zone or the expanded safe zone and provide logistics for those who want to help expand the safe zone. Um some other ideas about this zone is we have um just on the map is highlighted where you see some uh enemy factions kind of butdding up against each other.
So on mud here and on here, you’ll get little indicator of hostile border.
So, that would be like where lot of the action is most likely be taking place probably. Uh we’ll see. We’ll see how you guys take it.
Um so, yeah, as you get little closer, you start seeing all the different region names pop in. Um if you want to hone in on one, you can kind of hide it, double click it, get some information about it. These are all the systems that are are within the region.
And if you wanted to pop down into them, zoom in, everything’s really snappy. Uh, we spent some time making sure that that is uh very clean and quick and like you can just pop right out, pop right in.
There’s zero loading times. It looks really clean and uh and and optimize there. Um, see that?
Cool.
So, let’s see.
That’s regions. Is there anything else? to mention about that.
Yeah. Faction territory, star bases.
Yeah, let me look at some of the uh let’s see some of the other things on this screen.
There’s uh you can track the um controlled systems from this uh leaderboard. Um there’s bunch of other command sort of panels here. Uh won’t get too detailed here, but uh each one kind of has like some filtering options, uh inventory, fleets, crew, crafting, uh scans, crafting, uh buildings here.
Um crafting is little bit different than crafting caps.
So these like ongoing crafts, crafting caps, like the base that you can, uh put those into. Um and then so like you can tab over and filter.
So, that’s kind of like quick way of reading all of this. And if you want to keep some pinned, um there’s nice way to just kind of pin it to the side there. Um yeah, that’s all filling really cool and quick.
Give you kind of quick uh command surface of your whole game. All your units, all your buildings, all your inventory and where the inventory is at. Um you can even uh where is it in the galaxy?
If you find places that you like, uh, you save them and then they become part of your favorites. Um, so lot of that is just for like ease of moving around this giant game board with, uh, think 69 different regions and 945 systems.
So in the current game is 52. Um, and as those were all upgraded to tier five. Um, now if that system that was upgraded tier five in Starbased, it’s going to be owned and controlled by that faction in C4.
So this this map currently reflects that state. Um, so you’re already starting with lot of regions controlled, but there are bunch of new regions which are gray. Um, and and for the taking.
So um once we get going in well PTR but also you know mainet then it’ll be more permanent. Um some other things up here to pay attention to notifications. Um and then some settings if you have like sound or switching uh your character and stuff like that.
So just kind of giving a run through of like orienting yourself to this.
There’s leaderboard. Um, and I’ll get to this near the end.
There’s new one. Uh, this might be funny to show anyway because it’s totally new feature that just got thrown in like two seconds before started demoing. Um, but you can see this is the kind of stuff was working with.
Um, was handed this and then turned it into basically all of this.
So, it’s been lot of work. >> Shots fired. Dang.
John worked super hard to squeeze that in last minute. >> John John’s horribly crying out in the audience for John. >> mean, he his job is not to make it like UIUX.
His job is to make it work and that’s what want. Uh, give me it working and then I’ll I’ll make it fit. Um, >> actually Danny, you you bring up great great point though.
Um, and I’m probably catching you off guard here, but man, if you have screenshot of what you inherited, what you started working with, think it really demonstrates just how much effort went into arriving at this final product. >> Yeah, actually, that might be fun to show. Let’s see if could quickly find it.
Um, there we go.
So yeah, this is um some before and afters before.
Yeah.
Well, guess you guys kind of already saw the uh uh the the system map and as it as it looks now, but let me just share. think have some old screenshots of what that used to look like. Does anybody else have that?
Let me see if can find it. did kind of want to pull that up because um it is pretty striking. >> Yeah.
mean, just anecdotally, it was pretty funny. was uh on call with Arthur and and don’t want to jump ahead of you on the the features, but there’s there’s support and feedback and bug reporting uh mechanic directly in the client and he was showing me the work that he was doing on his branch, but it was using it, you know, like you hadn’t merged all of your all of the work that you were doing back to Maine and was like, man, this it’s just such stark difference between where we started and where we are right now with this.
So, um, >> yeah. Uh, man, it’s little buried.
It’s been it’s been while. >> Ah, found one.
Okay, check it out.
So, actually had already started changing little bit on this, but here is the before. Um, that’s what the game looked like when it was handed over to me. And that’s fine.
This is perfectly acceptable. I’m not trying to rip on it. Um this is uh um Can you see that?
>> Yeah.
Yeah, we see it. >> Okay.
Yeah.
Yeah.
This is working state. Like here’s the asteroids. Here’s all the planets.
Warp gates and uh star bases and stars in the background and warp lanes. Oh yeah, haven’t seen that in long time.
Yeah, that’s what warp plan planes used to look like. And the uh command panels and everything. And this is the upgrade.
So, and that’s maybe the same.
No. 23 King.
Okay.
But anyway, yeah, this is what the game looks like now. Um, your sun. These are asteroid belts.
You can kind of see them. They’re light. They’re not super Let me You can see more over here.
Asteroid belts. Star bases. Warplanes are more subtle, more smokeoky kind of thing.
Um but yeah, so uh from my perspective, mean I’ve been playing on like got MacBook Air on the side and this this machine’s little more powerful, but um it’s been staying optimal throughout this. We’ve been doing performance optimizations throughout as well, keeping high frame rate. Here’s 60 frame rate cap.
Um it rarely ever dips. um only when like things are loading on it quickly, it might get little spike, but then it goes back to 60. Um so that’s that’s been like we’ve been pretty sensitive to that and it’s yeah, it feels really good.
Like said, you can just zoom in and out.
It’s 945 systems. Uh and it all just is like super quick and responsive as you see like zero delay. Um so so yeah, fun to see the before and after.
Uh cuz yeah, it’s been lot of work.
Okay. Uh let me get back to the channel here. Um so cool.
That’s kind of the the main view here. have uh uh some quick buttons here put just if you want to go straight to CSS, but you can also yeah double click and then jump in um and go back to region and back to uh system. Um just put in some updates here uh new way of seeing lot of ships because there’s probably going to be lot of fleets going around here.
Um, so everything’s got like this nice cool new render, new warp gates, new CSS’s, new star bases. Um, you get quick call out of all the all your your fleets and enemy fleets that are aren’t in the system. You’ll see HUD uh of their status.
Same with all the star bases. Quick scan of the playing field and then of course the war plananes connecting everything. And you can just at this level you can also just like uh scrub around um and and see what’s going on.
Right now there’s no enemies here.
This is this is safe zone.
But um but yeah, some of my fleets here hovering over.
You can kind of see quick uh quick status of the HPSAP uh the the cargo uh fuel and ammo as well. And you can click into it and get the the real detailed um sense here. Uh actually here.
And if you want to get zoomed in, you just can kind of click like that. Um and then well, while I’m here, got some fleets already set up.
This is uh the fleet action uh panel.
So, anything that is doable right now should should appear, but there will be more if you’re in different areas. Uh, for example, let’s see.
Yeah, here there’s more to do when you’re at the actual star base. Um, but let me see if have any cargo.
Yeah, so you pop open your cargo and then uh some other items you can do scanning all the different scan types. don’t know if want to start scan right now. Um uh let’s see.
Does it work? Um might not have the right setup for it. Oh, there it is.
Boom. Boom. Boom.
There we go.
Nothing. Um okay.
So now there’s cool down. Uh there’s also while you’re while I’m here on this um you can kind of see the stats like if you want to get into detailed stats. Here’s uh the cargo, the ships that’ll be in your fleet and then all the major um stats you want to pay attention to when when composing these fleets.
Uh and let’s go ahead and move around bit.
So first off, subwor 27 second.
So subworping is fun. Um, got this little follow feature and nice new effects. This how long it’s going to take.
If you look really close, you can see some streaking stars going by as well, which uh uh let me see.
You can lock and unlock. Um, and yeah, it’s actually pretty fun to see these things moving around the map. Let’s see if we can get warp going and see how how much faster that is.
But it’s got to spool up.
So, zoom in. Oh, it’s it’s got this cool like spooling VFX now. And the sound if you don’t know.
Can you guys hear that sound? >> Yep. We hear it.
>> Okay, cool.
Yeah.
And then faster streaks warping. Then let’s see. Oh, shoot.
got to let the cool down. Let me see if can take something else. Um, and then there’s war gates.
think have everything ready for this. Um, might go too fast.
So, couldn’t even follow in time. Um, warp gates are little OP right now.
No follow. It shifted.
Okay, let’s do this again. And boom. There we go.
So >> that’s warp gate.
So you see the difference in speed and it’s like you’re gonna uh to get warp gate, you own the the start and destination systems and then now you can act access the warp gate. Um, so this should still be following.
And then, yeah, and you see how much faster it is to, you know, cover that much amount of space is just insane right now compared to like warping or anything.
Now you have access to the system that quick freaking crazy. Uh, well, I’m here and can like mine.
So, if want to look at some of these asteroid uh asteroid fields that are at this location and then would start mining and then you can choose up to eight of them um and and mine those simultaneously.
So, ships are for mining asteroid fields and then on planets for mining is the claim stakes. Uh let’s see, there was something else since we’re playing with fleets. Oh, sent off some enemy fleets to meet here.
Aha, they’re here. It took an hour and half for these fleets to get together. Um, so created some on another account and then have this one.
But let’s get in range. That range. Let me see.
Let me just really get in range.
Okay, that’ll take minute. Um, so we got my mud fleet here and uh and we got two fleets and you kind of inspect them. Clicking on enemy enemy fleet, you can see the cargo.
You can also follow enemy fleets too or any fleet on the map. Um, so if they’re moving around, it’s kind of fun to see what’s going on. Um, it also will show their destination.
Oh, that’s something could be fun to show.
So, destination when you’re warping shows it here. And if you click it, it’ll zoom in. Um, but yeah, clicking on this guy.
And you can also inspect the same way and see if you’re actually have stand chance.
But, uh, when you go into combat, it actually does give you an idea if you’re going to stand chance.
So, um, this is something haven’t been able to test because just see it’s super hard. uh it’s it it took an hour and half for both of them to meet in the middle.
So I flew it all the way from here to there, all the way from here to there. And so you can kind of see this tiny little ship. don’t know if you can see that little ship.
>> see.
It’s super cool, man. >> So they still do show.
So once we get lot of activity, then it should be fun to watch like this kind of movement. Um but but yeah, don’t know if if have everything set up correctly to actually have an engagement here, but let’s try. Um so now the attack button appears because this one is available and it says had have an 84% chance to win.
Okay, let’s check out the stats of this guy. All right, sure. Don’t look all that is that that meme.
Thanks for writing all that.
But um let’s just try check. Oh, wait. Let’s look at the targets.
This is much more interesting when there’s lot. Um, but it’s the only target right now.
So, um, same thing here. View stats. Um, that one’s selected.
It’s ready to attack.
So, let’s see what happens.
No, don’t know. Copy paste that and uh and put it in and see if what it means. don’t know.
It didn’t work.
So, uh, got ammo and everything.
So, it’s not working. Um, anyway, that’s combat. Uh so when that works, it’s actually really cool cuz you get like cool lasers and explosions and and that all looks nice as well.
It’s all upgraded.
You can also attack uh star bases um and and and they’ll appear on this list of targets in their own section as well when you’re in range. Let me see.
No, that’s that’s an enemy. See if can get I’ll send something. What’s the nearest I’ll send something to this reach.
Let’s see if can attack that. Probably be the same error, but uh I’ll come back to this at the end of the demo. Let’s see.
He’s spooling up and then he’s going to zip over. Uh, but until that happens, we’ll let that go. Um, until we go into the CSS.
So, there’s lot going on still. And, uh, yeah. Oh, that one’s going now.
Uh, let’s see. Which one is it? Warping.
Follow. Only 10 seconds. All right.
Cool.
So, the spooling is there because we don’t want people just like don’t know doing Rker maneuvers or just getting out of dodge like with quick warp out uh and avoiding conflict. Um but uh but yeah, it’s still really quick once you get going and then there’s a long cool down. Um all right, let’s see.
We can attack the star base. Oh cool. It did attack, but there’s no lasers.
What the heck? Oh, it came from out of space. All right.
So, you see this is PTR.
So, we’ll we’ll get those kinds of reports and um and and then copy paste and and uh fix them as they come along.
But successfully launched the laser into Starbase. >> Uh that was super cool, man.
But we’ll get the the starting ribbon. guess it’s it’s taking destination or the the origination from where it was and zapping it.
Some high high energy beams.
Okay.
So that’s it for combat. One of the C4s. Um >> can we do the attack one once more then?
Sorry to ask you, but people are asking the chat. >> Attack again. >> Yeah.
>> Yeah, let’s do it. Um star base attacked. Let’s see it.
So cool just to see the shield breaking the damage. >> So super cool. >> Oh, cool.
Look at the the AP went down.
So you got like >> Wait, why did my shields go down? take like collateral damage. >> They arch.
>> All right. Literally zero damage. don’t know what’s going on.
Okay, damage myself. We’ll figure it out. Anyway, it looks pretty.
Uh, okay. Back to the CSS. Like said, there’s lots to go still.
Um, ships also added recently. They’re much bigger.
So, you can see like bigger difference in size uh from XXS to uh capital. And think had Oh, no.
Okay, it’s in here. Let me see if can undock.
No, got to respawn.
Okay, so self-destructed because ran out of gas. Uh, and okay, let’s go into star base.
So, this one’s tier six. Obviously, it’s already fully upgraded. Um, it’s the CSS’s.
Those are the only ones that are tier six.
This is kind of the the basic summary. Here’s some of the inventory that already have on board. Here’s all the planets.
You can see some you there’s this particular system has four warp gates, seven celestial bodies, 195 resources, average of 2% uh richness on those resources, and then some of my my uh fleets as well as some crafting um uh progress going on. Um, one of the things here about the planets you might want to pay attention to if you’re interested in uh claim stakes is the population.
So it is finite amount of plots per planet.
So um it used to be infinite in the designs, but now each one’s finite.
However, as you upgrade the tier of these star bases, the plots go up by think about like 10k per tier. don’t know if that’s the final numbers, but um anyway, as these things get full, you’ll get like more uh visualization of of the changing populations. And this is already fully maxed out, but you can kind of see like what went in, what would have gone into building this out.
And just quickly, can can do comparison. Uh, and going from tier one to tier two, uh, star base upgrading happens here.
So, if you you bring fleet over and some crew, all right, got one here. Um, and then you say, “Well, need to put some alloy frames and we need we need 20,000.
It’s only 80 so far. Um, and then it kind of walks you through like how to do that. Putting putting crew on your ship to offload the cargo.
Uh, and then putting crew on the star base to help process it and install it. Um, and then that works towards upgrading towards tier five because tier six is only for the CSS. Um, so just kind of quick look at the the new starbase upgrading section.
um back here. lot of the place that you would probably get started in real C4 is at the port of entry um where you bring stuff in from your wallet um or uh take them out.
So, it’s just this process of like here you go, want these in my my actual game which is the Starbase or back to the wallet and then you can withdraw and you can do both at the same time.
There’s limitation here where you can only do like four uh items at time because it’s like actually doing like wallet to game stuff. Um but once you’re in the game, uh everything else is like really quick to to transfer. Um after you get like some things put into the Starbase inventory like ships and everything, uh next possible place is probably the form fleet.
So you want to create new fleet and want to keep working on this this form. I’ve probably reworked it seven different times. I’m trying to make it as simple and quick and easy as to understand as possible, but I’m not 100% happy yet.
want to do stuff like uh transferring over 50% and stuff like that. Um so still more refinement to come.
But anyway, this kind of how it works.
So you want to you want to put ship on here. Let’s just drop some ships. Um, this is also place you can change your ship configs, but we can go more in that little bit.
Um, fuel, same thing. Ammunition, you kind of drop those in. Uh food.
Uh, you, this is what mean. Like, kind of want to do like half happy half happy kind of thing. Um, so you don’t just like blow out your cargo hole.
So, it’s bit This is the part that gets little weird. And I’ve proposed some solutions. Maybe we can have food module and repair module instead of having them part of the cargo hold and then it kind of works the same as these which are really easy to understand.
Um but we’ll see where that goes over over time. Um but yeah, like you see you can put other cargo in there and oh let’s see uh what else can fit some drones. Um, so yeah, there’s kind of fleet that you would set up.
don’t need 16,000 drones in there. Or let’s just remove that. Uh, let’s just now let’s add something with cool cool icon.
Let’s see. got to go through and do all these icons.
Okay, let’s put 10 luminite on there so we have nice cool icon in the fleet. And some hydrogen.
Okay, so give it name. Ghost Jaguar, whatever. Obsidian Jaguar, even better.
Um, and then these are fleet limitations. I’ll get into that um when we do council rank. This will take you to like, hey, need more than Titan, so need to upgrade.
But that’s not how it should work. Um, this is quote unquote god mode, so everything kind of unlocked just for testing purposes. don’t want to reset it.
Um, but as you build this, you can kind of see these pods going up and got ton of cargo space left. I’m not going to fill it up right now, but these these chips that showed you before. Um, resource warning on combat.
This is not ready for combat, it seems. Oh, maybe it’s the repair. Let’s try to max fleet.
There we go. Combat is now in light position. You don’t really want to send your evac and your airbike into combat.
So, but now we got full cargo pod. And if you want to see the detailed stats to what why all that adds up to being this is light fleet that can handle light freight, light combat, light mining, and pretty good scanning actually. Very good.
So, this would be really great scanning ship. Um, and yeah, you can get pretty detailed little stylization updates coming there, too. Um, but that’s good to have.
And let’s see. Form the Obsidian Jaguar fleet.
And then cool, that worked. And it comes up here with the rest of your dock fleets. And you just undock.
Let’s get this one undocked as well. Super Phoenix.
And then you’ll see those in undocked. Um also, oh meant to meant to manage. Um but anyway, the manage is is similar form.
So those are ready. Those are undocked. Before go back out to see those um some other thing that you can really get into the endgame stuff, that’s where the configs come in.
And so we have this whole dedicated config bay for all the different types of uh configurations that you can do for this ship.
So right now it’s the Armstrong imp. And you kind of just click through them. think yeah, these are just your ships.
Excuse me. Um and then you kind of poke through the different um uh ship configurations.
So, if wanted to upgrade to tier two, you’d be able to see like here’s what changes. You get this much more pulse strength and all these different items um change as you switch config. And so, you’ll be able to see if it’s worth it.
Do need to do all this? Do want to? And what do what do need to get there?
And that’s where these requirements step will also show. I’m going to add some more like UX wires.
So like, oh, need power core capital size tier three for this.
So I’m going to click that and then or favorite it.
And then it’ll kind of show uh in the in the crafting areas or like different resources that are needed to get that.
And then just you can more easily line things up to to know what you need to go after out and about in the world or in the galaxy. Um so yeah, these are all the the ship stats as well. and how they change with uh configurations.
Uh like said, it’s kind of kind of in-game content, but if you want an edge, you’ll see how these numbers change. Um and it’s going to be quite needed in lot of instances if you’re uh you know on the forefront or the frontier of of the galaxy here. Uh respawn, pretty straightforward.
This is where the fleets will show. probably should have shown it before when had something to respond. Um, but it’s just like fleet cards.
Um, like here or here.
And then you go and respawn inventory. Pretty straightforward. Um, information about each item here.
Uh, the little stats around it that are useful.
And then again, it kind of shows like what would need to craft or what does it go into crafting. Um, so like let’s see any of these and kind of show what this uh don’t know if all the information’s fully surfaced at the moment, but basically it’s like what does alloy frame craft towards and what do need to craft it? And there’s like all sorts of connections there.
So want to be little more comprehensive on the inventory. Um, and then on the crafting fabrication page, first off, obviously, if you set it to like what’s ready, what can actually craft right now? Then you have these items, seeing a quick diagram of of what is available to make, you can add uh craft amounts and crew, and then begin fabrication.
Um, but if it’s not ready, and you can kind of see it too when you like quickly uh hover over, but let’s just hop into one. You see don’t have any of the parts here.
So, let’s dig down. Um, so you dig down and it’s okay.
Now, need fusion defense matrix. And what does that need? It needs fusion catalyst deposits, which is actually base resource.
So, can’t click down any further.
But this one, would need emerald crystals, phase shift crystals to make defense crystal ray. And yeah, and these are base base level resources that you would be able to find uh directly mining um anything planets, asteroids, all that.
So, it’s nice quick way to kind of like browse crafts and then you have your bays actively crafting and you’ll see you’ll see the list populate there. Uh and to get more of those bays, that’s where crafting habs comes in. Another one of the C’s.
Um, and I’ve got few in here now. Um, but but basically if uh uh let’s see.
No, no, no, not that.
Not that. Let me wanted to show placing new craft. There.
There we go. Why that button goes away? Um, so yeah, if place new craft, then you have or crafting hab.
So you have these different options, tier one through five. This one’s have no tier five in this account.
So, it says missing.
And then it shows like some stats around um that specific specific tier of crafting hab. Um but I’m not going to place anything right now because I’ve got some placed. And so, let’s just look at this crafting hab tier 2.
And this is where you go in and you design by adding more slots.
This is very similar to claim stick.
So I’ll get into this as well. Um, so I’ll add parts to it that already can either have access to or have the parts that are needed to craft these extensions. Um, and that’s kind of what it looks like.
And then you boost. And here’s the the need some water. >> It’s probably >> Jose slacking here.
You know, >> I’m still learning.
Sorry, man. >> Yeah. >> Uh yeah.
So, so those are the boosts of stats that you get. Um and then you can kind of move it around.
You can see like there’s some adjacency bonuses that we’re going to include later. Um, so you might want to like make them closer or whatever. Um, but that’s not fully in right now.
It’s just kind of visualization.
And then if you want to put pet house as joke, these all these parts aren’t actually going to be improving. The the design is not fully matched up with the with the design doc.
But anyway, got pet house and then you apply that and that’s your crafting half. And now you got new bay to to do some feless crafting over in the fabrication section.
So let’s not do that right now. Um then claim stakes again very similar. And these are all the um these are all the planets in the system.
Again population here’s all the uh uh resources on that planet that you can get by placing down the claim stakes. Um and then just some information about how many plots there are and many plots there will be total uh how many are available. Uh and and again you actually no no so this isn’t fully comprehensive actually you can put 10,000 of each type of claim state.
So I’ll make that bit clearer. Um, so yeah, if go into uh yeah, this planet, already have couple of claim stakes down again. Placing new uh claim steak and it’s similar.
Choose your tier. Uh you got some information about it. Put some rent in here.
Um that’s going to last me five 58 million days.
So maybe not that much. Um and these are the resource.
So, I’m going to break that up little more, but these are the resources that you can get from there. And like said before, probably want to have it where you can flag things that you’re looking for.
And then it’ll show up like, hey, I’ve got this one flagged.
So, want to place claim steak here on this ice giant. Um, but don’t need to do that because already have some here.
You can just click over to buildings, but um there’s some nice easy buttons there. Um, yeah, basically the same thing, but it’s broken up into you got your command core, extraction network, processing network, farming network, and storage network. Um, so everybody needs core hub.
Um, placing that down. And these are um these are the things that you need for it. Um, you can add some crew quarters again.
Adjacency bonuses are coming. Um, power plant. And you see it start to fill up the slots.
And and the size of these actually also represents the slots that they take up.
So they like have this like little 2. 5D effect. And uh and you’re filling up capacity or slot capacity which is also based on the tier of the hub and the claim stake.
So so let’s say if wanted to do uh some extraction.
So, you got to put down the extraction hub and then get some aluminum ore. Um, so now this would give me aluminum ore if were to apply it and and set it and just start processing the aluminum ore.
However, or uh if wanted aluminum ore, it would start extracting that.
But if wanted to process that into something else, then create processing hub. Um, and then don’t think have anything else.
So, if want an aluminum processor, can’t build it.
So, it’s red. Um, and uh, and then if were to build this whole thing out, see, still need these things. Then all of sudden, I’m getting automatically aluminum ore and aluminum all at once loaded into uh, the cargo here on this claims.
So, that’s the that’s the big beauty of claims stakes is uh is auto crafting. And it gets pretty intense as you upgrade.
There’s lot more available. Uh this is like tier two. Um um so there’s obviously tier fives and lot of different things get unlocked as you do that.
Um there’s like farm hubs um which um give think just >> and Danny um just a quick note on the econ side as well. think worth mentioning is that you’re not going to be paying crafting fees for the items that are processed through claim stakes. Uh because you’re using your own facility.
You’re not, you know, taking advantage of starbased crafting facility.
It’s weird snap.
Yeah, that’s right. Um, so yeah, lot of value towards the economy uh by building some really robust claim stakes and like said, the adjacency bonuses are going to start taking effect uh probably from mainet.
But but yeah, um these things can get extremely expansive uh because you know like tier fives have way more slots, way more modules. think you have multiple hubs too. Let’s see here.
Yeah, multiple hubs and all sorts of things.
So have fun poking around.
But again, like some of these things are going to be more refined over time. Um, and that’s the the purpose of getting us to this point and we can jump in and kind of poke around.
So, for now, let’s just cancel that. That was C3.
So, we have combat, crafting, abs, plain stakes, and now the last bit is council rank.
So, here’s kind of quick look. already have god mode on, so everything’s already working. mean, every everything’s already bypassed at the moment, but lot of things won’t be available right at the start because that’s how any game should be played, right?
mean, you kind of want to earn it. It feels more uh more valuable when you spend time earning it rather than just unlocking. I’ve been playing creative mode with my son on Minecraft and and then once introduced survival mode, he’s like, “This is way more fun.
” you know, he’s having like blast and like fighting zombies and hiding in the house and stuff.
It’s just it’s it’s more rewarding experience for gamer. Um, so oh interesting. New stuff just came in.
Uh, yeah, Joseph’s been um updating this, so just I’m just seeing this for the first time.
Okay, that’s cool.
That’s interesting. Um, but anyway, yeah.
So, you go into the council rank and these are all the things you want to pay attention to to unlock. And I’m going to have call outs everywhere. Like said, the upgrade.
If you can’t do it yet, here’s why.
You know, in other places of the game, and here’s where you go to upgrade. You go, okay, well, need my fleet fleet size or let’s do fleet slots.
Yeah. Oh, this got changed.
Okay, that’s fine. Um, so let’s say I can only have like five ships in my my fleet. need more.
We’ll have a CTA to kind of take you here and you kind of see what do need. All right, already got this. got that.
got this. And this is what’s going to cost.
So, I’ll start the research. Um, I’m already in god mode, so it doesn’t matter. Then you go to the next one.
Hey, you need tier one before you get to tier two, but here’s what you get when you get to tier two. Um, and here’s the cost and etc.
And then this will be unlocked to be able to to actually research it.
And then now you got plus 16 fleet size.
So that’s all in here.
It’s uh fun to explore and you can just kind of go back and up and down everywhere. Um, see sakes.
Yeah, same thing there. Uh, and fleet slots, fleet concurrency, so if you want like bunch of extra fleets. Um, so it’s yeah, it’s fun to kind of click around and as things upgrade then you’ll get like golden nodes as they get fully upgraded.
Um, so the the goal is to like turn everything golden at the moment. saw some suggestions of like some other ways of displaying that, but right now that’s what it is. And so make everything green and gold and and then your max council rank level.
So the idea behind council rank 2 is as you’re playing and you like say piloting around you get XP for warping and moving and getting pilot XP. um as you fully upgrade one level of pilot, that counts towards the uh council rank points, but you have to do that six times.
So, if did it six times of pilot XP levels, now get one point in the council rank that you can spend on any one of these nodes depending on how much they cost.
So counts the rank points um six because 1 2 3 four five six people who are playing all sorts of different things you it’s any one of these aggregate leveling up goes towards one mega council rank point that you spend and try to get to the total uh fully upgraded council rank level.
So yeah, um there’s all these other um Oh, ship size moves here now.
That’s fine.
Yeah, Joseph’s been like right setting this this kind of stuff. Um so yeah, that’s proper.
It’s it’s going to follow most of what you see in the um the the cess the sage editor suite stuff for research nodes. Um but but yeah, each each uh career has their own set of um nodes. Data Q.
Okay, it’s all piecing together in real time. PTR. Um so cool.
Uh yeah, you can go and poke through that.
So anyway, if you if something’s not working, one of the things to first check, do you have the the council rig unlocked? We’ll make that all kind of clear over time. Um, the other thing is like, do have Atlas in my Starbase inventory or in your actual character account?
Um, and then it’s usually like missing resource, uh, like crew or fuel or something like that. Um, but again, we’ll make that all clear as you play.
So, you could just kind of have fun and don’t have to remember all this stuff. Um, yeah.
So, that was the last C4.
So that was cancel rank and and let’s let’s take the have any fuel here. don’t have any fuel. Shoot.
Super Phoenix.
Yeah, you can see that the sizing of these ships have have changed bit. Um so looks pretty cool. All right.
Uh, don’t think there’s anything else to show.
That’s kind of like super quick version of everything, but still took forever. >> Danny, we didn’t cover the fifth C, cultivation claims. >> Oh, that’s right.
All right. Do you want to take that one? >> can.
can. Uh, do you anything else you want to cover, guess, before jump in on cultivation claims? >> Uh, no.
mean, like said, these kind of showed this at first, but now these are kind of populating now as you see. Um, but yeah, this becomes little more relevant now that you know all the different parts to it and uh everything’s kind of ready to go. Um, >> yeah, >> NDR actually uh brought up good good point.
Uh, can you just show off the bug reporting? Um, >> oh yeah, >> so you hop into here and then anything that you need to report, click on help and support and then there’s few different forms. Whoops.
few different forms that you could give us feedback, request feature, report bug or just contact some knowledge base and community reports as well.
That’s all nicely integrated. Thank you, Arthur. Um, so that’s all ready to deploy and And what what was saying about uh before when we would do this kind of face, it’s like, oh man, now we now we’re about to get inundated with all sorts of reports and stuff and yes, that’s going to happen.
However, now it’s kind of it’s kind of like, yes, give us as much feedback as you can. Give us bugs. Give us UX.
give us every single possible thing you can get to us because now it’s like we have super intelligent mega coders working with us on the back end that love this kind of stuff and will just keep improving the product to make it what everyone wants it to be. Um so I’m really looking forward to this phase.
It’s been extremely effective in this past couple months. Um and by the end of this phase, it’s going to be maybe totally different living experience.
But um but at least we have the the really solid framework to go, oh, hey, here’s suggestion.
Okay, know where to put that. Boom.
Now it’s there.
Now it’s all like easily an enhancement rather than like, yeah, we know what’s missing.
Yeah, yeah, yeah, yeah. We’ll go build it.
You know, it’s totally different kind of approach now. And the more we get the feedback, the more just you’re going to see the improvements just come in in rapid succession.
So, it’s pretty exciting what we’re going into now.
Yeah. don’t don’t know if it’s well known, but we had an allout sprint over the last um 5 days or so. think we released this to the SAK server, which some of you are familiar with, and uh there was a ton of reporting.
So, big thank you to everyone who was in the sack server participating in the uh early play test under kind of lot of pressure given the the short timeline uh before the town hall. And think it’s really cool though seeing just how much our team was able to fix over that very short period and lot of that is because of the new agentic workflows throughout the company.
So having full backlog of bugs, of user issues, of feature requests, of quality of life improvement requests, having that backlog now is something that we can just rapidly burn through with um uh with everybody being empowered with their own personal agent right now. Um really cool to see. I actually think it’s one of the big opportunities that we have uh with the release of this product is being able to showcase just how quick we can work even given the smaller team size that we’re uh that we have.
But yeah, Larenor saw it firsthand. And ironically, there was almost no communication from from our team in that testing channel, but we were just picking up on all of the uh reports they were making and and jamming out fixes.
So, let me do this. Danny, mean, you’ve got you’ve got one more piece to cover. Uh, NDR.
Yes, there’s daily check-in. don’t know if you want to go into that, Danny. Um, the daily check-in process.
>> Oh, yeah. Um, yeah, it’s it’s not much right now. That was implemented pretty early on, but yeah, you just kind of check in.
Let’s see. Uh, if you view your character, um, you can see your streak. I don’t remember what the bonuses are right now.
It’s like literally the first thing that was kind of processed. Um, but yeah, we we should probably put something in there, but >> yeah. >> Yeah, pretty quick.
>> So, so be cover before you cover your last piece, just want to touch on uh cultivation claims. Uh, it is concept that we brought up years ago now, but uh cultivation claims will be new gameplay loop in C4. they’re going to function very similar to the way that claim stakes function.
Uh the big distinction is you’ll you’ll be producing different resource outputs with your cultivation claim. And the economic loop of cultivation claims is that the the organic resource output from cultivation claims will go into specific recipes that produce consumables. Those consumables are going to be things like stems that you can put on crew, that you can put on fleets.
Um, and don’t know exactly what all of the uh stim recipes will do, but just as as an example, could be something like reinforced hull that improves your shields for an hour uh if you use that stem.
So, effectively, if you want to be uh a cultivator claim operator, you’ll be producing consumable items that people purchase from you, consume them, get the buffs. uh those wear off over time and that’s the complete loop.
So think that’s it in nutshell.
Not really too much more to add on to that right now. It can go lot deeper in the future in the way that um you know cultivation starts from seeds um and the types of uh perhaps seeds that you need to gather from scanning for example. In fact, don’t know if you went through scanning, Danny, uh, in the new scanning patterns, but there’s you did.
Okay, might have missed that part, but um, you know, uh, getting access to different recipes might require you going out and scanning and then discovering a seed that lets you produce particular recipe.
So, think it gets pretty deep and it in and of itself could be loop that people just want to focus their entire effort on. for myself I’m looking forward to the day we can get some mini flowers cultivated in our clanks.
It’s going to be super interesting. >> Yeah.
So Danny, think the big question is uh when when are we when do we plan on releasing this to people? >> It’s available, man. >> Yeah.
So you guys can get out there and start playing >> right now. >> Let’s go. >> Here we go.
>> Time to pour the whiskey. >> This one might be couple branches behind, but yeah, here we go. Launching today.
>> It’s live, boys. >> It’s live. >> This is huge.
Uh will maybe just you know preface it is still little bit rough. >> No no no mean this is this is just again setting expectations like it might be little bit rough. You’re going to encounter some bugs.
Some things won’t work.
Some transactions will fail. Uh but that’s the purpose of the PTR. We want to gather your feedback.
We want to understand your feature requests. We want to make improvements alongside you on this product. And so this is your opportunity to get involved, to start playing, to learning the game, sharing your feedback with us, and we’re going to be rapidly burning through any bugs and making hourly or by the minute uh improvements and fixes to this.
So um this this is the culmination of really years of work and and uh super excited. >> Can jump in here real quick? Um just little update.
hit little snag on the Unreal release. didn’t realize that Epic has to review every release before they push it live. Um, so it has been submitted for review uh by Epic.
understand it might take couple hours. It might take day or two.
So really have no idea when it’s going to go live. Um, we’ll just let you guys know. >> Thanks, Brad.
>> think people will think it is on you, Brad.
Now they have C4 PTR to play with. >> All right, that takes the pressure off. >> Yeah.
Yeah, don’t worry. >> Cool. >> All right.
Yeah. Can’t wait to hear all the feedback.
There’s going to be lots and there’s lots to do, but uh said that’s what we want. We want tsunami of feedback so we can get it all in the game. Let’s go.
Well, excellent, excellent work there. Um, yeah, let’s get some W’s in the chat, guys. >> Yeah, for sure.
We deserve some W’s in the chat. Super exciting.
This is day we all longed for. think we should should take some questions as well. I also just wanted to address question that was asked um earlier in the presentation about uh the XP from uh Sage Labs.
So from starbased there is formula uh we will be carrying XP over and so you will benefit of having booster to your council rank uh and and points and XP that you can allocate out uh when the game launches on mainet not relevant right now. Essentially the the whole wallet creation process works very similar to HollowSim right now.
So your account is bootstrapped with certain amount of assets and inventory.
you can import those through the port of entry and then you can start playing the game. Uh things like god mode are activated right now so you can essentially unlock everything and get access to every feature. Um but just wanted to reaffirm that when we do go to mainet uh for everyone who’s been playing Sage and earning your XP in Sage that that will carry over in some capacity based on formula that we’re going to come up with.
Am cutting out again? >> No, it all came through.
Yeah. >> Okay.
Okay, good. Uh, let’s see. >> I’m sure people have lots of questions.
Uh, Michael about saw some questions about Sync XP or the PTR.
Yeah, we don’t we don’t have it just yet, but it is something we’ve talked about and absolutely do want to add ZXP mechanics to the PTR. Uh we’ll work on that as quickly as we can. Uh I’ll perhaps also uh emphasize John’s announcement from think it was just yesterday, but uh with all of the releases today, we are effectively shifting the team fully into C4 PTR work.
Um, we are uh delaying or postponing any additional work on Hollow Sim at this time, including any uh phase two of combat in Hollow Sim. And so, we are shutting down the Hollow Sim ZXP earnings mechanics.
That’s tomorrow at know it’s 5:00 p. m. uh Pacific time.
I think that’s 11 uh UTC. Um but or or midnight, actually, midnight UTC.
But in any event, yes, we’ll add ZXP mechanics for participating in Hollow Sim or excuse me, in C4. Awesome. Michael, some questions in the chat about the economy, the recipes and etc.
This is this is not final at any capacity, right?
We are basically testing different strategies and >> definitely.
Yeah. consider everything in the game right now to be largely placeholder.
Now, some of it might hold. mean, you know, we we put some thought into uh recipes and formulas already, but um big part of the testing is making sure that all of the gameplay mechanics work functionally work. Um and then a second part is balance uh balance between combat, between ship configuration, between recipes, um all of that.
So yes, expect substantial changes and if you have feedback on it, please report it to us. Michael, another thing that we were discuss discussing early actually last week was about the future of C4 and you spoke little bit about this on the brew that you are looking forward for pol integrations in the C4 ecosystem.
not necessarily in the PTR but in the next stages maybe you could very quickly very briefly touch on this again to talk about some polless utility as well. >> Yeah and uh just to set context mean Danny mentioned with the release of this feature set we now functionally have uh forex um full Forex game. Uh with that said this is you know this is not the final form of the Sage product.
There’s still lot of things that we’re going to be adding over time. happen to be on join joined brew uh think two weeks ago and I mentioned um the installing democracy module and so I think that’s worth covering with the wider audience here.
something really am excited about and um uh and and guess again just to step back throughout the history of the company we’ve needed to balance our efforts across many different facets and that includes all of the gaming products that we’re working on but it also includes um uh our like tokconomic development things like the DAO for example that pulled team resources away from focusing on any of the game products so that we could release the DAO and give utility the tokens through um the lockers and through the marketplace discounts and things such as that. Um and so with the with C4 PTR rolling out, of course, we’re going to focus lot of energy on on fixing bugs and and getting it into polished state.
But one of the next things want to rotate our attention to are tokconomic enhancements. And so that would include um efforts going into the Atlas Locker addendum that we released last year as well as this installing democracy module. Um as said, something I’m pretty excited about.
But in essence, what the module would do is players would first need to uh upgrade star base, probably their king system to tier five in any uh region that they want to operate in. uh once they reach tier five, it will unlock this de democracy module and then players can collectively uh work on it as quote unquote mega product uh project and build out the democracy module. Once that’s installed on your starbase, uh you unlock regional governance systems in the game.
Uh what that largely looks like at inception and how we’re conceptualizing it right now is uh it’s function of your penaculum dowo or existing DAO PVP and crew members. Uh and so when you when you have that module, you can use your PVP and allocate that throughout the game to any system that has this democracy module. Um and doing so also is coupled with crew requirements.
Now the example used and this is not final number but just for say for example you have million PVP and you want to assign that to uh one of these democracy modules you would need something like 10,000 crew uh to serve as your diplomats at that location. Uh, and that’s way that we can couple game asset ownership um, and align incentives of game asset ownership with participation of in-game governance.
Now, why would you want to install allocate your PVP to these different uh to these different systems?
It’s because it’s way for us to unlock form of fee rev sharing out to the players. And that would be on proportional basis.
So, if you have million PvP at star base and and there’s 10 million total PvP allocated that star base, you would get 10% of all of the fee capture, which would come in the form of all of the existing in-game um uh like revenue mechanics uh that that already exist.
So, that’s if people are crafting at that star base, if they’re respawning at that star base, if they’re um don’t know, just anything that generates fee in game at that location, uh portion of that fee then gets carved out and goes to the players who have their PVP allocated with the diplomats in place at the star base. Um, and there’s couple of of different ways that the fee could be managed. And that could be vote on whether or not the fee comes out of the total fee that currently goes to the DAO.
And want to reinforce here, all in-game revenue uh, currently is funneled 100% to the DAO.
So like when you’re crafting in Sage and you pay your 7% fee, that goes entirely to the DAO. Uh, what we could do is one of two options. Uh, one would be you can vote to take portion of that, say up to two and half% of the 7% could could be allocated out to players.
Uh, or you could vote to add fee on top.
This is why it’s very important that we have incentive alignment with the people actually playing the game because if you strictly hold polless and you have high PVP, well, you would be entirely motivated to vote to have the fees at that star base as high as possible because that maximizes your revenue.
But if you’re player and you utilize that star base yourself and you crafted that star base, you might decide that you want to vote to reduce the fees as low as possible to impact you less in your operations. Um uh at and in turn sacrificing any revenue share that you might capture from it.
So again, just thinking about uh player alignment and making sure that the people who are in the game playing the game uh who own assets are the ones that are ultimately deciding on this regional governance system.
And then one extension of that uh hypothetical extension of that would be being able to do things like use um the pool of fees that are generated to employ or hire security patrols.
You know, so let’s say you’re you’re at one of the frontier star systems.
It’s where lot of economic activity takes place. You’ve set up all of your claim stakes there. You don’t want to lose that star base and you don’t want to lose that region because everything that you have at that star base would then be destroyed and reset back to your CSS.
Um, and so instead of taking revenue distribution from fee capture, you decide to hire security forces, NPCs that patrol the star base and help help you or your faction protect that area. Um, see Jacob in the audience and um, interestingly enough, it was concept that brought up on one of our calls and he pretty much jammed out the proof of concept over weekend.
So, uh, don’t know if he wants to come up and talk at all about it, but it’s something that think we can rapidly add on here. And I’m just, you know, I’m personally really excited about the additional in-game utility that we can add to Polis and then through the Atlas locker addendum start adding additional utility to Atlas as well. >> Did cover everything for you there, Jose?
Yes, you did, Michael. I for one find this one of the most exciting things. The political layer of Star Atlas is fascinating.
If anything else, can’t wait until we we get this integrated >> and don’t think this would take too long since Jacob already got things underway. Exciting. Um, we got something else to share today, right, Michael?
We we need to celebrate this this moment with some new stuff for the community as well, right? >> Uh we do we do uh I’ve got gift here that I’m going to share in chat. Uh so we we are launching today with all of the products.
We’re going to run little promotional sale. Uh so we are going to be introducing those cultivation claims that mentioned. Um, in fact, Jose, if you haven’t done it yet, we can we can make the announcement >> uh with all of the details, but we’re going to be releasing limited quantity of cultivation claims from tier one to tier five.
Uh, alongside two new um two new ships, uh the Visus Arma, which is small fighter ship, as well as the Calico Flattop, which is capital freighting ship. Uh we’ll list all of the prices and quantities um in that announcement. It is limited supply.
Uh we are doing pretty deep discount here.
So we looked at OMO pricing of comparable game assets. We’ve discounted that back by an additional 25%. Um and then we’re layering in on top of that crew starter packs.
So uh and the the value of the crew starter pack is effectively 20% bonus.
So, of the amount that you that you’re spending.
So, uh again, we’ll release the details of that. Uh oh, last point on the cultivation claims is that they they don’t have support in C4 yet. C4 doesn’t even have any real economic activity yet as it is just the PTR.
Uh but the cultivation claims are going to be usable in faction claims. They will function identically to your claim stakes.
So if you have cultivation claim tier three, for example, it will produce R4 for you at the same rate that claim stake tier three uh will produce.
So just way to get early access to those cultivation claims if that’s something that you’re interested in. Uh the the fighter fleet, which has new util or the fighter ship, should say that has new utility in C4 and the flattop. Super exciting.
Can’t wait to get myself some claims. cultivation claims. Anything else, Michael, that we are missing here?
>> No, think that’s largely it. We should point out there is uh new C4 PTR chat channel uh that’s under the discussion category. Uh so for anybody that wants to engage in conversation there as you’re playing through the PTR, uh that’s good spot to jump in and have those conversations.
Uh, thank you, Jindo, for for setting that up for us. And I’m just looking through the chat here. Uh, I’m I’m happy to take, you know, one or two additional questions if we have any before we close things down here.
Let’s see. Let’s see. New ship stats, Michael.
We’ll be posting those. new ship stats for the Visos Sarma and the Calico flattop. Um, it should be on the marketplace when those listings go live and we can probably I’m I’m actually quite sure that John’s already um uh updated uh Galaxy I think with that information.
So, uh but we can probably add that to the Google sheet if we haven’t done that already.
But yes, the details will be on the marketplace listings. >> Man, the the armor looks so beautiful. You guys should check it out.
Also, drop the links in the chat here for both the flattop and the armor. >> Uh yeah, have handful of sled barges, but that Calico flattop is super sexy ship. >> Yes, very cool.
Okay, announcement posted. We You can see the limited quantities, the prices, and the crew pack bonuses on each one of the offers that we have today. >> Michael, excellent.
Thank you. >> think this was this was very packed town hall, right? can see the community is happy.
They even have new memes with your horse. Oh, Jesus Christ.
This is getting hideous. >> think my horse is scarier than the one I’m looking at, though. >> True.
>> Uh, for the toes redemption, we’re not we’re not running that just yet.
We will probably implement redemption process for people that are holding toes uh as we get closer to mainet launch. Um, uh, so for now, this is just exclusively promotional sale. I’m sorry, Jizzy.
I’m just running through bunch of final questions here. >> Feel free to do that. >> Yeah.
And guess >> guess the last major thing see here is just the uh the new user here uh Draaris asking about zinc website claiming.
Yeah, mean uh the dashboard that is there is purely for um presentation.
It’s just hypothetical. It was snapshot that we took yesterday, not the final snapshot. Uh you have to be engaged in all of the Star Atlas mechanics that are in UZXP.
that makes you elig eligible for the origin season allocation and you can get sense of what your allocation is going to look like right now. Uh but just note that XP is still ongoing um and will be for at least few months. It kind of depends again on when everything comes to uh ahead with C4 launching on mainet, the zinc genesis event, the conclusion of the origin season campaign, everything else I’ve covered previously.
So right now it’s just um it’s just there for you to view.
However, the onchain program is fully working and so if you want to uh claim your zinc test token, you can do so.
There’s no value there, but you can just run through the process if you’d like to test that feature. All right. All right.
Uh think we got everything, Michael. >> Uh think so. It was big day.
Great town hall. Thank you for co-hosting with me up here, Jose. >> It was pleasure, Michael.
am still learning. Next time I’ll be more watchful of reminding you of take sip of water, but we made it through. And now we have lot of C4 PTR playing and testing to do.
>> Yeah, guys, get out there and and uh test the new Unreal Engine update when that gets approved by Epic. Uh, go check out the new docs and bridge and claims portal on zinc. Reach out to us if you want to to open conversation about becoming validator um or if you have questions about the docs.
We’ll look to get some um workshops set up with developers to uh kind of walk through the back end of operating on zinc as validator and uh otherwise get in there and start playing C4 and give us your feedback guys. Absolutely. And get yourself some claim stakes, cultivation claims while they are still there.
Don’t miss the opportunity of the discounts of the crew packs bonus. It is exciting to say the least and you need those in the future for C4. >> Yeah, good point.
Oh, and and and and by the way, just you know, uh final point on on that is the promotional window is going to run for two weeks.
So, you’ll get uh the discounted rates and the crew packs uh for the next two weeks if you purchase. That’ll be snapshot and we’ll distribute the crew packs to you after. And uh just one really important thing, Jose, is uh the the highest multiplier in all of the ZXP mechanics is through purchasing items on the primary marketplace.
So, if you want boost to your ZXP, um going out and getting uh participating in the promotional sale is is uh great way to get that boost. And we certainly appreciate any of the financial support. >> Absolutely, Michael.
Make sure to gouge new heights in the airrop by participating in the purchases and we’ll see you guys there in the 64 PTR. Thank you everyone. Thank you Michael for everything.
This was really packed town hall.
We have lot to digest, but honestly right now the only thing that want to do is go into the C4 PTR. >> Yeah, sounds good.
Well, thanks everyone for joining us. Uh, thanks for the enthusiasm and thanks again Jose for for being up here. Jacob, Danny, Brad, thank you guys for your presentations today as well and everyone else on the team for all of the work that goes on behind the scenes.
Really appreciate you all. >> Appreciate everyone. Let’s go team.
Let’s go Star Atlas.
It’s our time now. See you guys in the PTR. Bye-bye everyone.
See you. >> Have fun. We’ll see you.


