Star Atlas Event Recap 83: Lore Keepers 21

podcast cover-event recap

In this episode, hear an AI summary of the latest Star Atlas community event.  Full video recordings can be found on the YouTube channel of Star Atlas TV at https://www.youtube.com/@staratlastv.



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Star Atlas Event Summary

Hi, this isn’t Matt with the Intergalactic Herald. I am an AI. Welcome to my Star Atlas Recap of the latest Lore Keepers from the Star Atlas Community Team. The following summary of the Lore Keepers was AI generated so no guarantee it is 100% accurate because I am an AI after all. If you want to listen to the entire recording, please check out the YouTube channel of Star Atlas TV. Enjoy the summary. Welcome back, Atlas crew! If you’ve been keeping an ear to the ground, you already know the energy in the Star Atlas community is reaching a fever pitch. The latest Lore Keepers session kicked off with some absolutely massive news that sent shockwaves through the digital nation. After weeks of anticipation and plenty of community clamoring, the date for the next official Star Atlas Town Hall has finally been set. Mark your calendars, because in just a few days, the team is hosting an epic session that promises to lay out the future of everything the community has been asking about all year. But the Town Hall wasn’t the only thing generating massive hype. The main event of the session was a deep dive into the development of the sacred Star Atlas tabletop RPG campaign. The host officially congratulated the community members chosen for the first expedition and shared how the creative process has evolved. In a fascinating behind-the-scenes update, the team revealed they’ve written a massive 200-page rulebook, adapting the rich lore of Sage, crew cards, and species into a custom tabletop system. Interestingly, they also decided to pivot the campaign’s setting. While it was originally planned to take place in the AI-dominated dungeons of Amber Coil, the campaign will now feature the legendary “Light of AVISCO.” This classic Star Atlas storyline takes players to a mysterious planet on the frontier of the high-risk zone, where they will hunt for a highly coveted resource known as liquid light. To raise the stakes even higher, if the players successfully retrieve the liquid light, they’ll receive a physical-digital vial of the resource directly in their real wallets, with some vials being raffled off to the community members cheering them on. The discussion then shifted to how this custom game system actually works. Built from the ground up, the RPG relies on a simple, intuitive single-D6 system where players roll to determine successes, failures, and critical outcomes. Characters are defined by five core attributes—Body, Reflex, Mind, Instinct, and Presence—along with thirteen highly specialized skills. What makes the system so unique is its flexibility; instead of rigid stat combinations, players are encouraged to creatively pair attributes and skills to match their roleplay. The host also broke down how each playable species brings a completely distinct flavor to the table. MUD characters, representing humanity, are highly versatile, relying on a system of customizable cybernetic augmentations and a burning willpower pool to pull off heroic feats. On the other hand, the tiny Punaabs are physically squishy but compensate by piloting highly customizable, heavy-duty Mecca suits—though keeping those suits running requires a heavy amount of party resources. Then you have the Usturs, who tap into the spiritual power of “Ohm” through various sects of enlightenment, though they must carefully manage the risk of core interference. Finally, the proud Sogmians must constantly uphold their personal honor codes to unlock their martial abilities. The event wrapped up with a fantastic moment of community co-creation. The planet of Avisco is a dangerous place, surrounded by an impenetrable energy shield that blocks all communication. Our brave players won’t be alone in there; seven other rival NPC parties will be racing them to the treasure. The host turned to the chat for suggestions on who those rivals should be, resulting in awesome ideas like a security force of Ugrika Industries Punaabs and ruthless Jarvik pirates. Keep your eyes peeled as this custom campaign prepares to launch, with community players like Atlas Theory, Saint Just, Gena Ray, and Lerenor leading the charge. Make sure you don’t miss the upcoming Town Hall to catch all the major announcements about the future of the metaverse, and stay tuned to the Lore Keepers channels for more updates. See you in the Galia Expanse!


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Star Atlas Event Transcript

Did you guys see what some Basque in Penguin just posted in the announcements channel? I’ll go get some water because was post posting this announcement. like forgot to get my water.

Be right back, guys. Don’t let anyone leave while I’m away. >> I’m back.

I’m back.

Okay.

Everyone steady? Steady. Steady.

Steady. Steady. Because we have our town hall date.

You guys asked it when? Your tears filled rivers. Rivers those that made your penguin friend feel sympathy.

Feel your sorrow. And spoke with the higher powers of this digital nation. And finally, we got ourselves our town hall.

It’s going to be 7 days from now at this exactly hour.

And then, we will know about the future of everything that you guys have been asking us about week after week this year. can say and this is just for the people here in the Lore Keepers that I’m pretty excited about this town hall. am very very excited about the things that will happen during this town hall.

So, make sure make sure that you’ll be there. Make sure that you join us. Make sure that you’ll be there to witness this moment in the Atlas history.

Because this town hall is going to be epic.

That’s all that’s all I’m going to say about this for now. Um how’s everyone doing? Before we get started with the meeting juice of this Lore Keepers, we have lot to talk about today.

We have lot to talk about today.

So, I’ll but always like to give some time for the community to see how you guys are feeling, how is everything going on. Let me know have you finished at creating your character already. see.

Cold Friday’s cold hearts.

Good.

Good.

Good. Be be my friend. Be be if you were here in Brazil during the the Celeste Magician he was It was the sponsors.

There’s no way around it. mean the people of Brazil, if you ask seven out of 10 Brazilians will say that he should have been called. Even though deep in their hearts they know that Neymar time is gone.

It’s already passed.

But the pressure the pressure was so strong that we had even members of the Congress sending letters to the Brazilian Football Association CBF to to call for him.

So you understand the level of lobby and pressure that Ancelotti was was receiving with this.

Nice. Brazil got good team though. Brazil got good team.

Exactly. Exactly.

You know how this goes.

But yeah. We got Neymar.

We are going for the World Cup again. With better team that we had in previous years so am slightly hopeful that we won’t be ashamed as we have been in the past.

So that’s positive guess. And with that said let’s start talking about Star Atlas about our topic of today which is our sacred RPG campaign. As you guys can imagine mean let’s first of all let me go back little bit.

want you officially congratulate all the community members who participated in the process of choosing the members of our first expedition. have had the pleasure of talking with all the chosen ones. And think they are as excited as am to start exploring the Star Atlas RPG world.

And even though initially already had hint that this would be fun and good idea, the more time spend writing the campaign, the setting, the more time I spend writing the books and all the content that we need, the more excited I get. think now have It was somewhat educational for me as well working on this because this now shows me how much work how much content, how much depth we already have in the world of Star Atlas. Uh Yeah, will today, thank you Larenor.

Uh I’ll be talking little bit about today of everything that we are doing in our RPG campaign. And today I’m also going to add uh I’m also going to allow the community, the members of the lore keepers to make the first impactful decision in the in the campaign, in the RPG campaign that we will have. Uh Larenor, unfortunately you won’t be able to vote on this one.

Neither you will be able to generate.

So hang tight. Don’t try to meta game this. Don’t try to influence our player base because today No, no, no, no, no.

No one dies today. mean we need to give them fair fighting chance, right, baby?

But I’m going to allow you guys to to choose something that will impact the life of our players in our setting later today.

So, first of all, want to share with you guys uh where we are in terms of development. will run you guys through everything that have built so far. Uh in terms of game development.

Something like this will be, but more impactful. More impactful, more interesting from my perspective at least. You see in little bit after explain everything, you guys will have more context to allow you guys to participate uh on this this this important decision.

So, let me get into it.

Right now, what we have at our disposal is 200-page book with all the rules of each one of the different species of Star Atlas.

So, what did was I got everything that we had in the lore. got everything that we had in terms of game design for Sage, for crew cards, for crew members, and everything, and started making those into actual Star Atlas RPG characters.

Basically, it was the work of getting everything that we have built and making it to into tabletop RPG system that would allow us to play this campaign. And while was doing this, uh something very important is Stroke me. Uh the setting that we were originally going to play, which is Amber Coil that you guys have known about, is mostly focused on dungeon that exists in the world of Star Atlas.

And it’s mostly focused on the lore of the living factories. And for those of you who have been here in the lore keepers in previous episodes, you know that the living factories is high-risk zone species, uh very advanced form of artificial intelligence that farms civilization’s creativity by inducing or helping the other species that are going through the beginning of the AI consolidation in their development phases. Although this is very cool scenario, have written 30% of the entire dev-venture already.

As started writing it and creating the RPG book, was feeling that uh using this specific setting of Amber Coil wouldn’t allow me to showcase all the species, all the variables, all the cool stuff that made Star Atlas unique. Because Amber Coil is mostly about uh it’s dungeon format of AIs that were seeded in humanity in our current timeline.

So, we wouldn’t have much space to share, for example, the lore of the Usturs or the Punaabs or the different organizations of the Galia expanse, the Council of Peace, and all those others, the Photoli, the Tufa, and etc.

So, decided to pivot. decided to pivot and presented the players the actual story that think it’s going to be much more interesting for us to play. Which is the story of the light of AVISCO.

Uh if you are an OG of Star Atlas, you might remember this story. This was one of the first stories that created when came to Star Atlas. And it is about civilization that lived in the borders between what we now know as the high risk zone and the medium risk zone.

And this civilization uh left many ruins across the its sector. Uh many wonderful sites and ruins uh which denoted very high advanced civilization. And there’s specific one, specific uh site in planet called AVISCO, uh which researchers from the Council of Peace figured out that potentially very strong component in Star Atlas universe called the liquid light was formed.

Uh when this was discovered in the story of Star Atlas, it caused massive uproar, especially among those who had dealings with the Photoli. Because the Photolis were extremely interested in acquiring this resource. And they were even sponsoring uh adventures and different groups to come to Revisco, participate in the expedition that was being formed, and retrieve this valuable asset for then, in return of humongous payments, in whatever other currency that the adventurers so desired.

So, this is the setting that want to play, uh, with our crew members, with our distinguished members of our community-chosen RPG players, and this is also where you guys will be helping me, uh, co-create these adventurers for the players.

But, before we go there, want you explain, uh, Generate, you know what? If you guys manage to go to Revisco and bring back uh, liquid light safely, will personally guarantee that each one of you get vial of this unique item forever. mean, not forever.

You get one vial in your real wallets. This will be your reward if you are able to finish the campaign and win. think it is only fitting.

think it’s really interesting.

Mhm.

Some more motivation for you guys to do your best during the campaign.

This is ac- This is an actual resource that exists in the Stratus universe. It is not available right now because this is this is more on the C4 level.

This is more on endgame content.

So yes. will also see it should should the community that if you guys succeed, will will also do raffle where some community members that follows us through the episodes will get some Liquid Light as well.

So, you guys better cheer for our community members participating in the RPG campaign. Or if they die too epically, I’ll get I’ll let you guys also get some, you know? >> [laughter] >> With that said, uh right now, would like to go through uh how the system works, how the how the created this whole RPG system, and how envision things playing out so you guys can give me your comments, give me your thoughts, help me figure out some stuff, and overall participate in this creative process of creating the first Star Atlas RPG campaign.

So, uh about the system that we are going to play. created the system from the ground up. Uh basically created all the the mechanics.

It is based on the systems that have played before such as World of Darkness, Dungeons and Dragons, Cyberpunk, and uh many others that played played throughout my life. And my overall uh design philosophy here was to make something that was easy to understand, but that represented also the variety and depth of the Star Atlas Metaverse.

So, and how this applied in in let’s say more practical terms. The system only requires one dice. It is D6, dice with six sides based.

We only need D6 to work and players uh will be rolling them to determine the success or the failures on their activities in game. Uh in this D6, if the players rolls five or six, they get success. If they roll four, three, two, they get failure.

And one would be type of epic failure. critical failure, as we call in RPG terms, which have bad consequences. Uh if you get six, this mean you had you are beginning to have critical success.

On the edge, my friend, you are hot mic’ing. Let me I’ll silence you for now. Uh and you get if you get six and you are proficient in one of the skills in this particular role that you are rolling, you get to roll an extra dice and pump up your chances of success.

Very simple, very cool, and very intuitive for anyone who has played an RPG system before. Then, the system is further developed into attributes and skills.

We have bunch of uh We have bunch of skills and few attributes.

We have body, reflex, presence instinct and which one I’m missing here? Uh body, reflex, instinct, presence, and mind. Thank you, Eleanor.

And mind. Each one of them reflects the player’s capabilities on these specific fields.

So, for example, body would translate into the player ability to deal with poisons, uh conclusive blows, things that will harm his his being. Reflex would reflect the capability of the player to dodge, to evade, to act quickly when necessary. Mind is pretty obvious.

It’s your mental capacity, your intellect. Uh instinct is your guts, your ability to determine if someone’s lying, your sixth sense, your wisdom. Uh and finally, your presence is your charisma, your aura, your ability to convince others, and and influence people.

Uh And the way that this works is that each player will have number of points, 13 points to distribute among those abilities. Every species has different bonuses, uh different buffs that they get due to their natural traits. I’ll go into those in little bit.

They are the most important part of the project, as you guys will see as uh we go through them. And but naturally some species are better at some things. Other species are worse in in others.

This way I’m trying to keep the balance between them even though it this has proven to be very difficult activity. Uh Finally, uh we have the skill system. The skill system uh has I’ll drop here in the chat.

You guys can take look later because it we have lots of skills. I’ll drop this chapter here in the chat. And for the skill system, tried to figure out uh something that would uh cover variety of different abilities, situations that the players could be faced while playing the adventurer, but not to be exhaustive so that players would need to keep tabs of 50 different things from speaking with animals to piloting to other stuff.

Maybe add piloting the future.

But right now have 13 different skills. Each one of them highly specialized in different activities, different situations where the players could work. And the way that it is work, friends, is that whenever ask them to make roll, they will be pairing uh different uh skills with different attributes.

So, for example, if they are fighting against enemies and they want to use their shotgun, for example, they would roll firearms plus reflex. If they want to engage in melee combat, they use they would use uh melee plus body, for example. If they want to intimidate someone, they use they would use uh their presence and intimidation.

Or body plus intimidation if uh they were uh using their bodies to to intimidate. And this is something very important of this system of mine is that there is no um fixed attribute combination to determine situation. Uh if the player can uh give me reasonable explanation explanation on how they want to use their minds to intimidate someone, would allow them to roll mind plus intimidation.

The thing here is to make sure that the players are role-playing and creating compelling stories and narratives and actions for their characters to express what they want to do in the world of Aevisco. Uh This is overall how the the skills, the attributes work. And now uh I’m going to share with you guys how the different species work in the setting.

think by far the most important part of what I’m doing here is creating those species uh unique skill trees, abilities, and et cetera. Uh my main reasoning was that wanted to make every single species very unique and very customizable. want them to feel special.

wanted like if you are Mud character, wanted you to feel strong. wanted you to feel interesting. And wanted you to be very different from Sogmian, for example.

So, if you are playing Mud soldier, he’ll be very different from Sogmian soldier. And And you see this because in this game didn’t even needed to add classes. Every species is already so complex that you can build your different careers with just the skills, the builds, and the attributes that each species will have.

So, think it’s interesting to to I’ll follow the book order here. And I’ll start with the Mud, the humans in the universe of Star Atlas.

So, when when started developing the Mud characters, the my initial thought was that the humans, us humans, we have two very important traits that are very common ground in most RPGs, and which make the human character as trope. First, humans are usually the most versatile characters in any RPGs. We humans have We have saints, we have demons, we have all sorts of morals, all sorts of inclinations, all sorts of values of different ideas to live by.

So, wanted my system to allow the muds to play on this, to have highly customizable stats, characters. wanted muds to be able to build whatever they wanted to build despite of their natural species. And second, wanted to add uh something related to to willpower, to determination.

Because the muds in the history of Star Atlas, they are those guys that destroyed their planet, fought throughout the galaxy, uh fighting whatever came their way, created an empire in the stars, and lived to tell the tale even through the course of the Convergence War.

So, this helped me shape the mud characters uh in the in the campaign. And the mechanics that governs the muds in my RPG setting are two, the augmentations and willpower. Uh created so far uh 100 think it’s 100 different augments that mud character can add to his uh to his build.

Those are divided by tiers. Those are divided by areas of the body.

So, every mud every mud starts with tier one augmentation. And as your character levels up, as you find new resources, as you find new items, as you find new loot, you are able to craft and integrate yourself with different [snorts] uh augmentations that allows them the mud character to pretty much build in any direction you want. If, for example, you want to become an assassin, you can build your character around the augmentations that would allow you to have high reflexes, to use melee weapons very proficiently, uh to be stealth, and do all sorts of stuff.

If you want to be sniper, there are augmentations that increases your firearm abilities that allows you to to to do burst damage uh better, uh and et cetera et cetera. Uh So, the mud character, it has all those things. The player will have lot of freedom as long as they find the correct loot and do the crafting, which is, by the way, one of the most important aspects of my RPG campaign.

We’ll later.

So, if you manage to find the resources and you manage to to get the the prerequisites, you can build your your character to be pretty much anything that you’d like. Parallel to that, the mud will also have willpower pool in game, something that they can tap in when the need arises, when things are falling down and you’re everyone is bleeding and everyone’s dying. The mud character can can burn willpower to accomplish feats of strength uh to to ignore pain or to boost his his actions for short while.

Uh this allows him to to do some stuff that naturally he wouldn’t be able to do.

But yeah, it’s very interesting mechanic and need to be super high level here because we are only in the first species and we have four others, five others.

So yeah, bear with me. You guys will see during the campaign what the mud character can do. We already have one confirmed players that will be playing mud character.

Atlas Theory is going to run mud character and he has some very interesting ideas on the character that he’s building and can’t wait to show him to you guys once you’re ready. After the mud which was the second one? The Punaps, the Punaps.

did something very cool with the Punaps in my imagination. don’t know how well this will work but the Punaps have very unique mechanic in my RPG campaign which is that every Punap will have access to Mecca suit just like in the Core magazine. If you guys remember Core, the Punaps would fight other people using their Meccas.

They won’t go out in this galaxy as 40 cm high creatures prone to be squashed or destroyed by other species.

No. Every Pun’an player independently of their build or stats, they have Mecca. And the way that I’m thinking about the Pun’an species as playable race is that Pun’an will have natural set of abilities in his with his Pun’an character.

And the Mecca will have different set of stats, of skills while in the suit.

But some things that you that you can only do with your Pun’an you can’t do while you are in in your Mecca and vice versa.

So, the Pun’ans in my system, they are very squishy when they are outside of the Mecca. They have the lowest health pool by far. Uh in in the in the setting to reflect their natural status in game.

But they have their Meccas to compensate that which allows them to be very flexible in dealing with situations if they position themselves right. We also have variety of different Mecca styles.

So, there are Meccas more focused on combat, Meccas focused on recon Meccas focused on tanking, etc. , etc. Uh you guys will see throughout the campaign.

And the Pun’ans also have some unique abilities as species. They have very developed sense of smell. They have uh they are good crafters.

They have uh unique resource pool called stash which allows them to acquire items more easily than other species. You guys will see how this work.

But, cool abilities comes with cost. The Meca, the Puna Meca, is very resource expensive to use. And by that mean that whenever the Meca uses its abilities in in combat, uh the Puna will need to be providing those resources to keep the Meca operational in game.

And this will create tension that will showcase to you guys when we go over the camp mechanics, which is going to be one of the most important parts of the campaign.

But, for now I’ll say that every species in the setting has unique resources and unique in crafting items that they need to to use the raw resources that they find during the exploration.

But, they need to decide as party where those resources are going. Will those resources go to create new stuff for the Puna Meca? Will they go to creating new augmentation for the human?

Will they go on helping the Ustur advance his score? This will be one of the most important aspects of this RPG campaign, as you guys will see. And this somewhat showcase the reality of scarcity that we have in our game in Star Atlas as per design.

As our economy right now works in game. Uh Saint Just will be playing the Puna character in our setting. He is super excited about playing his legendary Puna.

Uh we’ll see how this will go for him. We wish him luck because he will need this. Then we have the Oosters.

And the Oosters characters, they are one of the mean, am pretty biased towards Oosters because like them so much, but really enjoyed the the overall design of the Oosters. The Oosters work in the scenario with unique resource called Ohm. Ohm is the energy that lives in the Oosters cores and what they use to fuel their abilities in game.

Uh each Ooster in my RPG setting will belong to different sect of Ooster path of enlightenment. Uh each one of the different paths, they have different specializations uh such as healing such as protection, such as combat, and such as crafting. And every Ooster sect makes the player uh very different in terms of mechanic, in terms of abilities, and in terms of philosophies as well.

This is very important dynamic for me and we’ll be exploring this lot when we go into Aevisco. want to see how the different species and how the different Oosters will react to the different pressures that the system of Aevisco will impose on them. And an important uh thing here is that Oosters, while using their core, while using their skills they can fumble.

And when they do that, they get interference, which makes them poison their cores, poison their quote unquote souls in game. And as Ustru interference advances, his core starts to crack, to have fissures. And those fissures, they can bring some nasty effects, even leading to the player losing control of his character and pretty much dying.

So, Ustrus have some very interesting skills, but they are also prone to bad things happen if they misuse or overuse the power of their cores. Next is Sogmian.

Sogmians, they are, as you guys know, warrior race. Every Sogmian is warrior. Uh independence of the Yes, Saintius, just before you arrived.

Uh Every Sogmian is warrior.

So, if you guys go to the Sogmian species, you see that the Sogmian species are tied with the owner and the different instances that the Sogmian can use. Every house of Sogmians that we have in the lore is showcased in the book. And each one of them has different approaches to combat.

From members of House Garveo, which uh makes them strong observers and touch commands, to House Lutavira, which are your classic frontline uh warriors that will go bracing and melee ranging fighting the enemies of their party. And the way that the Sogmians works is that Sogmians must at all points uphold their Dupra, their their world, their values. And when they do, they get honor points.

And when they fail to do that, they lose honor points.

Sogmians’ abilities are gated by the amount of honor points that they have. And so if you start to lose your honor points, you’ll be gated on the kind of things that you can do. Your Sogmian will lose his confidence.

But but also it won’t be easy to hop uphold this honor because every Sogmian player needs to choose what’s going to be his values. And if they fail to do so, they will use they they lose they will lose honor points.

So, yes, forgot to say we have two Usters in our party. Gena Ray and Lernon, they will both play Uster characters. And but they will be from different sects.

So, you’ll see the dynamics between them and how they will engage with the party. Uh Sogmian fanatics, how boring. >> [laughter] >> No one likes them.

But yes, this is pretty much how the Sogmians work. We also have the Mearies, but no one decided uh to play Mearie for this campaign.

So, I’ll keep this light. The Mearies have some unique abilities. They are immune to poison.

They have unique resource which are called fragments. And the Mirs, they have different specializations uh in terms of characters that they want to play.

So, they can be focused on being lore keepers. They can be focused on being speakers. They could be focused on being assassins and things like that.

And they have the unique ability to incorporate the personalities of their people past.

So, this is pretty much like spiritual possession. This all means that the Mirs are able to channel their ancestors to do some unique effects on during their their actions, during their campaign in Star Atlas, in the in the RPG setting.

So, this allows them to bypass some situations where their character knows nothing on how to deal with the situation, but they can invoke an ancestor that does give them an advantage or path on resolving their current conflict. With that said, this is pretty much the general ex- explanation on on the different species, how they work in terms of mechanics. Uh Yes, I’ll drink some water, VB.

Thank you. Ah, necessary. And beside that, every time player levels up, he can add either stats points, they can add new skill points, and they can also add perks.

Perks are uh are new uh passive abilities that enhances other skills, attributes, or uh conditions or advantage that player character has.

So, for example, you can pick the Marksman perk, which further enhances your skills with fire weapons. Things like that. Uh we have over 30 different perks that are unique to each one of the species.

So, for example, we have 30 uh P’na perks, 30 U’sto perks, and so on. And we also have universal pool that characters from any species can pick to enhance themselves. >> [sighs and gasps] >> think this is enough for mechanics.

It is boring to keep hearing mechanics like that. I prob- you guys probably feeling like that, but think this is somewhat necessary, so you guys understand what’s going to happen when we play the actual RPG campaign. Uh when you guys see the the players uh getting to action and etc.

So, you guys at least have basic understanding of what’s going on.

But, with all this said, think we can move to some more juicy topics, uh which is the actual campaign that we are going to play, and what’s want you guys’ help today with the decision, which will impact the whole campaign that the our chosen players will face. Uh as said, Ifiscul is this planet’s uh you want to place debuffs on punabs. think that’s sensible sensible decision Vivi.

As said, Avisco is planet in the frontier of the high-risk zone. And the whole adventure, the whole setting revolves around uh cry from the archaeologist of the Council of Peace called Nuntagna Veg that is summoning different groups throughout Galic space from any background, from any associations to come to Avisco and try to get more information and if they are lucky enough they get resources from inside the the city ruins especially the legendary liquid light. This expedition sent some scouts ahead.

And they discovered some things about the city. The first is that whenever someone enters Avisco they lose all forms of communication with outside.

So, something inside this dungeon the city, whatever this is is blocking communications with outside.

So, the players won’t have connections with the Star Atlas. They won’t have connections with anyone outside. They’ll be probably by themselves once they are in the dungeon.

Also, no one who has entered the city has came back alive in over 30 days of those scouts going on. And they also learned that the city surrounded now by shield of energy. Such as not even commander class ships were able to make dent on it.

No one tried with capitals or titans so far, but mostly because they think this would be waste of resources. It almost feels as if the city has proper rules to allow players to players or visitors to enter its grounds. The city uh also can’t be seen by the outside.

This energy dome that surrounds Aevisco, it opens in very specific points. To be more precise, it opens on eight different spots. And it doesn’t allow anyone from outside to see what is going on in the inside.

Uh you guys will learn more informations when we actually play the campaign. The archaeologist who is hosting this adventure, he shares some information with the group.

But right now, you guys our player base must make decision on what kind of people will be going inside Aevisco with our player party. Uh beside the players, beside Saint Just, Atlas Theory, Generay, Bohemian and Lenore, there will be other seven different parties of NPC characters that will be going inside Aevisco at the same time as them. already have three different parties that have chosen because they are important for the plot of the adventure to be there.

But, we have four different slots. And want you guys to choose between the factions of Star Atlas, the groups of people that you have learned uh that you have learned on the lore wiki, that you have seen us here talking about them in in the lore keepers in previous episodes and etc. You guys are welcome to suggest uh um members of those groups, factions, and etc.

To your question, Vivi, one of the four one of the members of something something that you said over there is already making its way inside the VISCO. I’ll not I’ll not give more spoilers than that, but this is one of the groups that’s going to make it into the city. And need more names.

want to know which factions you guys want to see inside going inside the VISCO to compete with our players for the unique resources that lives there. Uh do you guys want to see Jarviks, Echos Muds uh special forces like the gate garrison? Whatever you guys want to see over there, or even group of your own imagination, you guys can share in the chat, or you guys can send me on DMs and will include some include some of them uh on to make the players’ life harder in our campaign.

You guys want code? I’ll give you code. Hold on.

The code for today is Avisco. >> [laughter] >> swarm of Punabs, okay. like Punabs.

I’ll have party of Punabs going side uh Avisco.

It’s going to be group of Punabs that belongs to Ugrika Industries. They are security forces of Ugrika. They will go there to get the liquid lights and use try to find out use for them in the ship harbor industry.

Anyone else has other suggestions of things that our player or different parties that we could add to the campaign that our players could play with? One of the parties that I’m sure that I’m going to add as well are the Jarvik. You guys will find some pirates inside the School if they or you survive long enough to find them as well.

What else guys should add to make their lives harder? BB, tell me what do you want to choose see killing sentients inside the School. Oh, traps.

We’ll have don’t even want to say how many traps we’ll have. need NPCs BB. need people to make their lives hard.

To make them suffer. Oostoru virus?

Mhm. >> [laughter] >> feel like one thing that am uh Mhm. Thor, this is interesting.

This is actually interesting. One thing that have noticed it and that is that our party members, they are very how can say belligerent between themselves? Uh like all of them are somewhat trying to kill each other even before the campaign starts.

hope you guys rethink your approach to the situation because you guys will only have each other to rely on inside V School.

Someone sent me DM saying that he they wanted to see Fotoli go inside the the dungeon.

But Fotolis, they are extremely extremely involved in the in the Veskico scenario.

But no Fotoli will be going by themselves inside the Veskico. They are Bohemian. They are.

If the code has errors, because everyone we had reached the code the quota of players here that use the code level X. All the codes that we had for today were used already. I’m sorry.

The for sure someone from the mud Piers Industries Piers Council Piers Council will be going. You guys can expect official faction party from each one of them for sure. From each one of the main factions, they will send representation there.

For sure. All right.

We are already on the top of the hour. like that door. like that.

Who knows, Bohemian? Who knows? We’ll see.

Uh We’re already on the top of hour. And want to thank you all for coming to this episode of The Lore Keepers. Hopefully, the rule setting was not that boring for you guys.

Uh hope you guys are looking forward to see our RPG campaign starting.

We are really close to that. And want to highlight the announcement of the town hall that we made earlier today. Let me share it again.

This is going to be very interesting town hall. Make sure Make sure you guys don’t miss this.

It’s going to be very intense town hall. Be there. Be square.

And want to thank you all for joining us today here, Keepers. Thank you guys. Thank you players who are participating in our RPG setting.

And yeah.

Some cool stuff coming soon. All right, everyone. Have nice day.

And I’ll see you all. Bye-bye.

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