Star Atlas Event Recap 65: The Atlas Brew 192

podcast cover-event recap

In this episode, hear an AI summary of the latest Star Atlas community event.  Full video recordings can be found on the YouTube channel of Star Atlas TV at https://www.youtube.com/@staratlastv.



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Star Atlas Event Summary

Hi, this isn’t Matt with the Intergalactic Herald. I am an AI. Welcome to a Star Atlas Recap of the latest Atlas Brew from the Star Atlas Community Team. The following summary of the Atlas Brew was AI generated so no guarantee it is 100% accurate because I am an AI after all. If you want to listen to the entire recording, please check out the YouTube channel of Star Atlas TV. Enjoy the summary. Welcome back to another recap of the Brew! If you missed the latest session, you missed a fascinating deep dive into the soul of the Star Atlas universe. This week’s event was less of a standard town hall and more of a philosophical exploration of the “Human vs. Machine” frontier, centered on how Artificial Intelligence is about to reshape everything from NPC factions to the very economy of the galaxy. The vibe was electric and deeply nerdy, starting with a look at the future of immersion. The team discussed the dream of AI-driven NPCs—specifically the possibility of factional leaders and crews that act with their own intent. Jim, our Engineering Director, shared a compelling take on why this matters: while traditional RPGs like Baldur’s Gate are masterpieces of human writing, games are ultimately about “choice.” He believes AI agents will offer players an unprecedented level of agency and immersion, making the world feel truly alive even when you aren’t there to witness it. However, the discussion wasn’t all sci-fi dreams; they tackled the “Skynet” of it all, too. The community and the devs debated the risks of AI “hallucinating” and accidentally dumping ship inventories onto the market or coordinating at computer speeds to “wreck” human players. To keep things grounded, the team emphasized that Holosim will serve as the ultimate proving ground for these agents, ensuring they follow the “intent” of the game before they ever touch the high-stakes economy of the main verse. Shifting gears into the technical nitty-gritty, Jim shared some massive updates on Zinc and C4. First up, a huge shout-out to team member Jerry, who actually used AI to help track down a persistent “segfault” bug in the Zinc API—talk about life imitating art! Because of this fix, Sage XP is moving to a nightly update schedule at 1:00 AM UTC. Plus, a new wallet-linking feature is in the final testing stages, which will allow players to link multiple Sage profiles and Epic Games accounts more seamlessly. In other news from the event, the hype for C4 (the next evolution of SAGE) is reaching a fever pitch. The game is currently being tested internally on the Zinc testnet. We’re looking at a massive upgrade in lore consistency—with names for hundreds, if not thousands, of planets being finalized—and a refined combat equation that includes missiles, stealth, and dodging. While Holosim is seeing a slight delay for some extra polish, the team teased a “mind-blowing” new combat UI that they say will have players “crying” with joy once it hits their screens. The community really stole the show during the Q&A. We saw a stunning AI-generated Star Atlas video from Touty that set a new bar for fan content, and Neo from the Brazilian community pitched a brilliant idea about using DAO governance to set “directives” or “souls” for AI faction leaders. The idea is that players could vote to make an AI leader more bellicose or commercially focused, essentially creating a government that actually listens to its people! To wrap things up, the big takeaway is that we are in the “last stretch.” The PTR for C4 is now a matter of weeks, not months, and while Holosim is taking a little extra time in the oven, it’s all in service of a perfect first impression for new players. So, start your engines and keep your eyes on the Discord. With achievement-based rewards, Zinc token airdrops, and the lore finally coming to life, it’s going to be an intense season for the Star Atlas community. We’ll see you in the stars!


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Star Atlas Event Transcript

them right? >> Uh, yeah. I’m tend to be little bit of maxi towards it.

Um, maybe little bit more because I do love the idea of how immersive it could be, right? Um, and and I’m I’ve always been, you know, I was always like the kid playing SSR and games and playing, you know, Boulders’s Gate and High the Beholder and, you know, uh, Divinity and, you know, Original Sin 2. Like I’m I’m I’m big like RPC role playing story guy uh, individual.

And so the idea that stories could be more immersive uh is very fascinating to me. Anyways, so >> it is it is and this is like this is part of much bigger discussion right >> uh about the role of human beings and machines in gaming because yes as you are saying uh those games balders gates etc etc they are incredible games but they are also incredible because there is writer the other side of the wall writing all those scenarios, all those variables and then now we are talking about introducing AI technology which will create like NPCs and etc.

But can it reach the same level of quality of something like Baldgate through AI?

This is this is one of the questions that that want us to think about today. Uh if we want how we want to interact with technology, what should be the limits if any and what kinds of things should Star Atlas do to leverage the most of AI while keeping the game interesting? And one of one of the the very clear use cases for us is NPCs, right?

We have been talking about uh having AI NPC characters in Stratus universe for long while now. And at this point, it is really close of becoming reality at all. mean, we have the agents technology, we have the blockchain technology, we have the wallets, and honestly, it is matter of time, maybe even as close as the next chapter of Holy for us to have the the technical background that would allows us to have NPC factions led by AIS.

is in our universe.

But the thing is if we have like 50 different AI factions and suddenly one of those AI factions start destroying portion of our player base. [laughter] can only imagine how this is going to feel for everyone involved. Will you guys find it amusing?

Will you guys get mad? And especially when money is on the line because in Holene it’s all fun and games.

I mean not necessarily because there were lots of drama in the last chapters of Holene, but how would this play in C4? Like this is the this is what wanted to get everyone’s initial thoughts on here. Jim, I’ll also let you voice your opinions on the general topic of AI NPCs and we can move from there.

>> Yeah. Um should be fully I Yeah.

Well, that mean that is one of the big things about Hollisim is being in, you know, an environment to to to fully kind of try to flush out these new gameplay mechanics. mean, so yeah, it’s and it’s bigger mean it’s bigger societal question in sense, right? And don’t know for those who are developers and and you know using generative AI to you know to try to make the development process more efficient um you know there was gentleman who is one of the maintainers of major Python math library right and and and an openclaw uh agent tried to put PR into that tried to get some code in there and they have policy to autoreject any uh any just completely 100% aenic submission.

there has to be human in the loop and there was no human in the loop and they rejected it and so then it went out and it like wrote whole hit piece blog post and then posted the blog post in the link saying that he was being prejudiced against AI and don’t know if any of you have seen that but it’s it’s kind of beginning to get little bit weird out there. Um I you know your your your one question ultimately the first question that that would love to address is this idea you know that like something like like Balders’s Gate or or you know Icewind Dale or um you know any of those any first really old guys Dungeon Master you know people that were playing kind of those uh uh Bards Tale Bards Tale 2. I’m I’m really dating myself in some of these older games um that that have storydriven narrative.

You’re absolutely right.

there’s writer or team of writers. Mass Effect being another one, right?

There’s team of writers. Um, and those writers are ultimately playing, you know, make huge point of it point of making the, excuse me, making the game better. would argue though that games are different entertainment form than stories that a book is story for writer.

game is actually the biggest to me the biggest form of entertainment in game is choices, right?

So, it’s this concept about passive versus active entertainment, right? Or another way, it’s like the 10-foot, right? In game, you’re not 10 feet away like watching TV, watching story unfold on you.

You’re you’re you’re in it. You’re leaning in. You’re you’re you’re making choices.

And one of the things that think AI agents, AI NPCs allow is it allows for just an enormous amount of choice. and and the ultimately most people would say the the more choices you give players, the more engaging the game is um for for player, right? And so, uh think that’s where lean more towards the idea that AI agencies and AI NPCs and and and AI, uh just allowing for more choices and more immersion, uh think will ultimately be better experience.

Um so um than than than necessarily thinking that it’s it’s it needs to be team of writers, right? Um and and anyways, I’ve said lot there. want to give you and give people chance to to [clears throat] respond without just >> rambling on.

So >> yeah, no worries. Keep keep that questions and comments coming in the chat because we’ll go visit what you guys think uh very soon.

But one thing that was thinking about here, Jim, like for example, we create Jarvik faction, an AI Jarvvic faction, and this Jarvik fa faction starts wrecking Ravok across the galaxy. Uh, players start engaging with it.

But for example, this is constraint that we have right now.

But what if the AI hallucinates and starts dumping ships in the market for example from their wallet?

Something like this. Is this real threat? How do you feel about this?

Like how can we control AIS if they start going let’s say off the script of [laughter] >> like they start posting hit pieces on people that tell them they can’t they won’t take their code. Uh yeah. Uh well and I do think mean [clears throat] so you know for example we Yeah.

And that’s where mean ultimately there’s still this idea of of of us as the game creators and the game gra game community you know really focusing on intent right um and that’s that’s ultimately where where you know AI systems right now um don’t do you know they’re great at generating you know images but in the end like it’s still human being that’s saying hey generate this image here’s the intent, this is what want. Uh, and now it’s, you know, it’s the one creating it versus somebody like going into Illustrator or getting out their paintbrush and actually painting it from the beginning, but it’s still human kind of giving an intent. And so, um, think there’s going to have to be lot of programming and lot of intent to around that exact same thing.

you know, we don’t want an AI agent, like you said, that somebody could could prompt inject or or, you know, convince it to dump all of its stuff for absolutely dirt cheap on the marketplace and then uh and you know, it’s another attack vector in sense like that, right? And so, absolutely. And that’s again one of the reasons we have hollow sim, right?

So let’s build let’s build these kind of AI NPC agents in hollow sim first where there isn’t as much economic impact and and and really get them to run to to fulfill the intent that we want really well which is you know really good like for example if it’s marketbot trading you know really good marketbot trading that makes the marketplace highly efficient right so Um, uh, so it, you know, it’s going to be and that the holene could be kind of those proving grounds.

So, I’m sorry it’s so hard to focus when I’m I’m trying to read what people are posting on too.

So, >> don’t worry.

You can you can focus. I’ll let you know when >> um, >> please.

Yeah, >> make the comments and then we go and discuss them. >> Be right.

Yeah.

But something that like occurred to me, something that we were actually discussing before in this sense of how agents will come to the Stratus universe, they come, they will make the Stratus economy feel more alive. You’ll see more people in every sector. It will prevent for it will provide, for example, opportunities for PVE elements, etc.

, etc.

But uh John is our audio uh good guys because see John John saying that he’s re hearing robot voices.

It’s good.

Okay. >> I’m hearing you good.

Yeah. mean I’m hearing you good. don’t know if people are hearing me or not.

>> Okay.

So, uh, as was saying about the crew members, should, for example, every crew member in Star Atlas be an agent? Uh, and this is what we were discussing right before we jumped here in the brew. mean, would this would bring absurd levels of uh immersion and overall experience for Star Atlas.

But would that take away some of the human element of the game as well? Like if you can create your crew with only AIs and the AIs are behaving like pretty much as humans and maybe the next step you join deck only formed by AIS and at the end of the day it’s you and the AI against the universe.

Well, mean, yeah, kind of some of the things we we talked about that mean, think it’s it’s interesting. think right now, just to be very realistic, that’s that’s cost pro it’s cost prohibitive for that. Um, simply that the, you know, the cost of running an LLM, um, you know, and if again, if if I don’t know all the numbers, but let’s say each ship, you know, average five to 25 crew members and each fleet had 100 ships in it.

mean it’s just an amazing number of LLM uh you know requests and processing that would have to happen. Um and that that has cost that has compute cost right. Um and then the the the the you know the other kind of problem in sense as as awesome as that concept would be um the other problem is that to reduce the cost we have to get less and less powerful models uh running closer and closer to the edge with less and less information.

And I don’t necessarily want to play game filled with million six-year-olds.

Right.

Right. like like that that that these you know that we’re doing cheaper LLM that has less predictability power and it it you know and less context and and it it ultimately you know has the effective intelligence of six-year-old right um and think that’s where um and it also kind of um what got to see this Altima is already building uh time develop yeah Sage GTP right train our own our own our own edge model. We do it all, man.

We can do it all. I’m an agent. Build the agent to build the agent.

Um, agents all the way down. Um, so, uh, so there’s cost prohibited to this.

There’s there’s an intelligence prohibit in this.

And then we’ve also got to kind of understand the the game, right? again.

So, and and think this is kind of perhaps bit, you know, to be self-critical, bit of struggle of Star Atlas in in terms of trying to rebuild the world is not necessarily making game, right? That that that sometimes games are actually helped by somewhat of focus, right? And so, you know, is is is C4 or is Hollow Sim crew management game or is it an empire management game, right?

Is it fleet management game, right? And and so at what level do you do we have to go down? Um, and how do we build that smartly so that especially new player who’s just getting into the ship and trying to manage their fleets and be part of bigger bigger, you know, faction that’s fighting for control of the the the Hollow Sim universe?

Is it too much detail for them to have to go in and assign crew members and and handle and they have to be kind of in that minute detail versus just getting right into the combat of the ships or right into the the Yeah, exactly.

So Sims versus uh fleet manage.

So like you know again to put it in it’s great point. Are we building Sims or are we building you know Stellaris in sense right? Um and [clears throat] and trying to do all of them at once may be um may be too much right and um yeah feel the same way Cracker.

Um, and so, and so think there’s certain point in which, you know, we we have to start with NPCs at at what where do they make where does AI make our game more interesting right now and then how do we add that down the layer?

You know what I’m saying?

So, >> yeah, and this is great question for the chat here. Where do you guys see AI providing true value for Statatlas, especially to the kind of game that you want Status to be? And while the people comment on this, want to bring your attention here, Jim, to this video that Bruho posted that Touty created using AI.

It is insane. is the most this the highest quality video have seen so far using AI to to create own status assets. It is insane and myself have been playing around with AI to create uh videos for startlas to create art to create to organize for example my lore.

This is something that will discuss tomorrow. AI is helping me clean lot of depth that had in the lore front like creating the lore wiki and things like that with AI.

Now am able by myself to do those things and it is surely an extraordinary tool that will help us. see Tangian uh providing comment saying that AI should generate PVE quest.

So, for example, do you guys see faction leaders, at least faction leaders and faction captains, etc. , in game being AI agents that would create quests for the players in game?

This is something that you guys would like to see happening. Star Atlas VB is saying would start with personal AI for each account learning and helping them with the players. >> Yeah.

And think think what you know what what VB is saying that’s ultimately what kind of this the Sage AI assistant uh was originally built to be um is this ability to be more of an assistant that you can help and you can actually talk to it like said in your in your own language and and learn more.

So I think that’s one of the first steps. Um, I do think that Quest Givers um that Quest Givers, mean, if anybody’s, you know, watched, you know, some of the YouTube satire of of of games of especially MMO games, right? The quest givers is kind of like the the the brut of the joke, right?

it’s either it’s always the same quest and you know it can get into all these weird states and uh so do think that quest giving uh in terms of NPCs um and at least interacting with them um and and you know being at more in terms of like interacting with dungeon master who’s you know when he’s talking with an with you know when you’re as the player is talking with dungeon masters he’s pretending to be an NPC character. would love to see that uh for sure. Um, would love to see that for sure.

Um, and you know the the interesting thing too about and this is where there’s going to kind of have to be blend of deterministic code and non-deterministic AI systems.

You know, in the end, we don’t we don’t want, like you said, quest giver hallucinating and giving quest that is, you know, notable in any way, right? Um so um >> imagine NPC saying, “Kill all the muds. ” >> Right.

[laughter] Right.

Right. Exactly. Go kill all the muds or go whatever.

So, so think there’s there there’s again there’s there’s this kind of how we can approach it and build it.

But again, it does allow us to do things that we that we couldn’t have done in the past, right? And if you think about an MMO, you know, and how much how much the cost of production of quests were, right, is having to produce, you know, programmers and artists and and and dialogue writers having to produce these quests and get them out as expansion packs and expansion packs, right? That cost, well, that is what that becomes the gatekeeper to how many quests there are.

If we can reduce that cost through using LLM and using it and and also make them more engaging, then there becomes, you know, million more quests, now there’s million more fun hours to in the Star Atlas uh game. And and again, I’m going to kind of always be preaching that that ultimately the value of the Star Atlas ecosystem is its entertainment value. Um and so you know by us producing you know thousands of hours of entertainment we become more valuable entertainment ecosystem.

So >> absolutely and something that just just occurred to me Jim you you really like poker right? You you always tell us that you have been here losing money for poker for little while now. [laughter] >> No I’m joking.

I’m joking.

Yeah, do like poker. >> And how do you feel about for example, let’s say we have poker game or or poker like game inside Star Atlas and players will be able to play with Atlas in game this game. Would you feel comfortable playing against AI agents or other players using AI in this scenario for example?

>> Sure.

Yeah.

So, so mean AI and and botting is huge topic in in especially the online poker community, right? And I think it’s great analogy to kind of think about it in terms of of how and so um think the dirty little secret in the online poker community is that there are tons of bots and they actually are needed because the only thing then worse than playing against bots is going to table and having nobody to play against, right? then there’s no poker game at all.

Right. And so, uh, when if bots are there playing, as long as they’re playing with the same incomplete information am, I’m actually okay with it.

Yes, they never get tired.

Yes, they’ll never do the math incorrectly. Um, but it’s still the same incomplete information.

You know, they they don’t know what I’m holding. don’t know what they’re holding. they’re still calculating odds and calculating uh their combinatrix or their they’re you know using their their GTO um charts and and doing their simulation of GTO.

Yes, they’re they’re probably slightly better at the math than am at it, but it’s still game of incomplete information. Where begin to disagree with bots is when they’re using collusion on the same table.

So the same and would have the same problem if it was humans doing this, right? If it was if it was five buddies all playing and they’re on Discord on the side saying, “Oh, I’m on this table and I’ve got, you know, this hand and you’ve got this hand and you’ve got this hand. ” And then they know they’ve got more information than me.

If bots are doing that, then think it’s it’s it’s bad, right? think that’s where it becomes and that’s where um I’ve kind of stepped away from lot of online poker as I’ve become more and more it’s become more and more news that these that there are these these syndicates running rings that are not just playing individual but they’re they’re trying to get as many of those bots on the table get as much information as possible and basically stack it against players. Um, so think that in in our world, in our game, as long as the bots are playing with the same level of information, um, that we are, and that is one of the things we’ve got to think about in terms of bots is that human beings can only can only communicate at the speed of the spoken or typed word, right?

whereas bots themselves can type and and at tre at speeds you know they can send data to each other at computer speeds right um so that is something that’s really interesting didn’t hadn’t even thought about it until we started talking about this is this idea of you know how much do we allow agents to coordinate because then they could become like you said in that Jarvik thing in that Jarvik example that the the you know if there was AI agents running the Jarvvic army they may be able to communicate at such faster rate that they were able to organize and collaborate faster than [snorts] we could um and ultimately Skynet the whole game, right?

So, [laughter] um yeah.

So, that that’s interesting. never really hadn’t thought about it until then.

Yeah, could definitely think faster than my mouth can filter.

That’s for dang sure. say all kinds of stupid stuff.

So, [laughter] yeah, it’s great point. Um, so that is one thing, but again, so again, not to ramble too much, do think there’s place for bots and for agents and and think do think anyways, keep going. I’m could ramble on.

So, >> no, no, no, no, no. >> Right. >> This is this is an interesting conversation.

And think another face of this is the markets of Star Atlas, right? um AIS can be lot more efficient to fill the market and we already have problem with the bots or mean some people perceive it as problem other people uh don’t see the bots as problem. How do you how do you guys feel?

And this is also question for the audience about AI agents being able to participate directly in the markets. >> Yeah, I’m giving some people some time to to answer. mean, I one thing will say is that think because of the open nature of the blockchain, we’re we’re never going to be able to stop it, right?

Um you ultimately, you know, people can see the orders happen on the blockchain and they can decide to fulfill them or or not, right? And and they can place their orders and and so, you know, ultimately it will be people riding bots. Um, you know, and and it’s also interesting too that we’re not going to be able to stop them.

It would be interesting to see what the community thinks.

You know what mean? Um, >> yeah.

So, >> but for example, one thing is us allowing players to set up bots and do stuff like that. Another thing is us creating AI agent that controls the whole treasury of the worst and >> right >> they want to market make the market.

So in order to make the worst richer overall as faction.

So they will do whatever it takes to advance their factions because this is their role in the game as the leader of the faction and you know people will probably get burned in the way of the worster agent moving forward. >> Yeah. mean and that’s great concept.

I my my my first gut is to say thumbs up because it’s just more gameplay now, right?

So now it’s like uh there’s there’s now you know that as different faction or as member of ster you you know that yeah your faction is trying to do this.

There’s an AI agent trying to do something for you can either help or hinder it, right? It just to me that creates more gameplay. Um and um and and it would be it to me it would be really interesting.

would love to see kind of this almost pseudo user generated content world inside of Star Atlas where you know it necess it wasn’t it’s not necessarily Star Atlas that creates that AI system uh but potentially the community gets involved and so creates some of those AI systems and um you know and then uses the the DAO to get those in get those in place right um and and uh and you members of the DAO that you know we’ve talked about how do we get governance in this right and we’ve talked about think that’s one play that place that AI agents could really be could be could be effective in the day-to-day operation of governance when players don’t want to be on 24 hours right um you know people have lives and families and they want to they want to play this game uh you know when it suits them and and you know having AI agents that are continuing to manage and pursu push the world forward uh even when you’re not there is just to me that’s lot of fun.

There’s lot of really fun opportunities in that in my opinion. [laughter] >> see people. Oh Jesus.

>> Oh yeah.

people people are I asked them the chat gym if they would join an AI agent guild like their guild master is an AI agent they have AI leadership and think most of them didn’t like the idea yeah and think that that gets to the balance that personally kind of I’m hoping for us to see I would love that all of the guilds were again human community-led, but they have an AI helping them with the orchestration and the communication and you know all of the kind of you know how do we help offset that grunt work so that the guild the guild members can really focus on the intent of the guild which is collaboration and community and uh and you know friendships right um and everybody who’s ever led guild or led anything like that mean just how much just administrative overhead do you have to do to get everybody on the same page and get every you know um and again that’s where an AI agent could step in and help but yeah don’t don’t necessarily think it that you know that an AI actually running the guild itself would be any mean where’s the community in that right in my opinion so >> don’t don’t really mod >> Neo Neo from the Brazilian community just pitched something crazy. >> Okay. >> He said, “One idea that could be interesting is for factional AI guidelines to be influenced by PvP holders.

For example, if the majority of those holders vote or believe it’s beneficial to guide AI towards more belligerent or commercial approach, the guidelines given them by the holders would then guide the AI’s actions.

So he’s trying to say he’s trying to establish for the first time in history government that would listen to its people. Can you believe this? How do you feel about that?

>> think it’s great.

That’s exactly Yeah, absolutely. mean that’s that’s um that’s Yeah, that’s think that’s great idea. That that would be you know and you know my mind is like going on.

So there’s so much stuff we could do with AI possibly, right?

you know, and and and the dream versus the actual reality, too. As somebody who is like using AI to develop software systems, like I’m not kidding when say have cursor with cloud code and codecs and I’ve got another version over here and I’ve got augment and I’m like I’ve got all these AI agents working to write code and build these systems. Um there’s also kind of the uh the the cost to actually like where we actually live in like where it is right now, right?

Um and I I but let’s see where we are in year as well too. Um, but yeah, no, think that would be great to have, you know, to have these agents kind of kind of think about it at least in the United States, at least in don’t know how it is in other countries, but at least in the United States, most municipalities.

So if we talk about city level, cities and and our federal government kind of does the same thing, but it’s really easy to see in city level, there’s there’s mayor and city council that are elected and they but they actually delegate all these things to employees that are are uh full-time and they don’t get elected. They’re full-time employees of the city um comprollers and and city managers and stuff like that who then kind of run and execute the day-to-day stuff. I you know I’m almost kind of thinking of way that we could do something like that in in terms of you know there’s the the ster council or the mud council that are you know people who who are elected and they run those but then yeah they control like you said the the if you think about it in terms of openclaw the the soulm of these these specific agents that run the day-to-day operations of those factions governments right or the day-to-day actions of those marketplace governments So >> that would be interesting.

So they could set the directives.

It’s like they would be able to send the prompts to the NPC basically. >> Right.

Right. Exactly. Exactly.

And and anybody who’s really started diving into Open Claw, and I’m I’m not one of those people that have fully dived into it yet. Um but yeah, this whole idea of this like here’s your directive, here’s your soul, here’s your purpose, here’s your intent as an AI agent, right? And here are the tools and the skills given to you.

Um, right. And um [clears throat] and and yeah, making those something that the community could be involved in changing uh and and and and understanding, right? Um ultimately, we’ve been having lot of conversations internally about the same thing about how do we make, you know, how do you know how do we allow Star Atlas to be fun and fair to the people who don’t invest as much time but also make it more profitable for people who invest more time, right?

And poker is great example of that. If people just pay play poker casually when they’re, you know, at the casino or with their friends and they’re having couple drinks, they’re not going to do as well as somebody who dives into poker and understands and really play and plays ton, right? And so like what I’m kind of getting at with that is that if like we have these agents and their soul documents um uh to these soul documents playing right that people could study those and analyze and finds their weakness and now counterattack them.

So um it there’s just becomes lot of games lot of game play. >> So it just opens lot more in my opinions. >> Yeah this is this is surely interesting.

One thing that was also thinking about is uh the the loot system of Star Atlas and random events being governed by AI. Like one of the and here I’ll give you an example from the lore point of view. For the people who are more familiar with the Stratus lore, we have the cosmic currents which is pretty much the way that Iris influences the galaxy.

Uh iris has different aspects and each one of those aspects exerts different type of influence in GI expense. For example, uh there is one of the aspects of Iris that’s called Iris beast. And when this aspect is raining uh in the galaxy, uh all the NPCs get more feral, everyone gets on edge, the universe feels more dangerous, and it opens up quests that only happen during those periods where Iris is under these specific aspects.

Do you see something like this as something easy to implement in the future, Jim? How do you see this happening game as us having an agent just to coordinate uh different uh loot opportunities, quests, windows, uh limited time events? Is this something that’s >> mean these are this is yeah mean to answer your question this is like to me like the perfect use case for AI and AI generative content in the terms of what we’re saying now.

Yeah, mean absolutely. It would be like, you know, from just high level as game developer, I’d be like, okay, build this.

You know, say there’s these 12 aspects of Iris and, you know, every certain amount of time the system basically rolls dice to see how much of each aspect is weighted, right?

And then basically that weight comes out and say it’s it’s the feral mode, the the right is the now now the most weighted, right? And now an AI agent gets kind of alerted to that and it goes and it it basically it basically starts subbing out the sole document of all the NPCs with version that’s more hostile, that’s more aggressive right? >> Um, and now that propagates that change throughout the entire galaxy and now and at the same time now you know there, you know, another AI agent or whatever picks up on that, alerts that to the system.

Oh, the cosmic it looks like the cosmic, you know, currents have changed.

You know, we need to do and those are the kind of things that that previously you would have to have us as game development company would have to have team of people that were were would operate that would do the live ops of all of that, right? And that that becomes expensive, you know, and and so it becomes more it becomes harder to do.

Now, if we could build that into an AI AIC system that every 12 hours or every 24 hours or whatever decides to kind of roll these dice and then alter subtly alter the nature of the of the NPC world, that’s something we could build now and build it in more interesting way. Uh, and then again, to me, that just provides more entertainment value.

You know, it’s not, you know, think people who have been playing sage based for the last year year, year and half are going to understand that, you know, the same gameplay mechanic just eventually becomes boring, right? We need, you need, you know, you need uh change, you know, and and subtle change, not necessarily entire, you know, rule sweeping change, but hey, here’s subtle change.

Now, all of sudden, the world is there’s more combat and things more this is happening. Oh, shoot. need to probably need to go get some more uh fighter ships to protect my mining because now the the Tufa and the Jarvis are going to be more aggressive and right.

So there’s just it’s all kinds of cool gameplay that we could that we could expose with that.

So >> um >> that’s my thought.

So >> no no that’s that’s really interesting and yeah didn’t think of the logistics of this and you actually made it sound pretty easy actually. This this sounds cool. Maybe we can try maybe you can try something like this in the next chapter of hollow scene.

>> Well, yeah. mean, think you know, one of the next things think Xcode has talked about it.

So, if I’m dropping information shouldn’t, then apologize.

But, you know, right now we have Hollow Sim is responding, right?

So, if you’re mining and it it creates this threat level, this deterministic threat level algorithm and it will it will spawn NPCs to to go make your mining world uh little bit more difficult, right?

So um and that get creates more engagement.

Now the next version of that is to make that smarter through the use of of LLM and through AI agents, right? And so absolutely if we start that from the beginning of thinking of hey there’s there’s kind of an overall iris and that iris kind of creates personality flows and then we could start to create these LLM again with these sole personality documents and what their intent are.

It’s just something yeah that this kind of environment allows for much the world that we live in now allows for this with it being um as as uh as production cost heavy as it used to be. >> Jim, you know what? just realized it.

>> What? >> We totally forgot uh the the updates on C4 and Sync. [laughter] >> That’s all right.

You were so excited to get right into this, man. Just >> Yeah, exactly. >> Right.

>> But think think we should do a pause here. >> Uh but think the community would appreciate some updates on the products that you have been working on. >> Yeah.

>> Before before we forget again. >> Yes.

Yes.

Yes.

Yes. [snorts] Yes.

So, um, to get on some of these, again, as you guys know, as kind of one of the direct engineering directors here, um, I’ll get little I’ll get little detailed in what’s going on, but, um, from from zinc perspective, um, this is kind of there’s been this minor bug that, um, again, I’m going to get little bit into the weeds here, and apologize, but every once in while, randomly, stage transactions coming to the the since since Starcom version 3 is so much faster.

It’s like just ridiculous how quick it is. every once in while the the zinc API would would get this would basically seg fault and crash uh and start throwing 503 errors um just briefly it would happen um and it would happen randomly uh and then it would stop for long time and then it would do it randomly and we just happened uh Jerry who’s an awesome member of the Star Atlas team just happened to be kind of on when that happened and see it and and dove into it and and used AI to find the root pause um of that and and put fix together. Um that fix kind of was intermingling with the changes we were doing to get the Sage nightly going.

Um and the and bunch of the there’s there’s bugs on the dashboard when you’re in the wallet linking phase and you switch your wallet. Um there’s there’s handful of bugs that were are are being fixed in that. Those have all been mingled together and are now I’m like literally going to go test them in staging uh after the C4 and we’re going to push that to production.

So so to production today in in zinc and I’ll put announcement that will go out to the community is that Sage is going to get the XP is going to come nightly. You will still get Sage events coming in.

So it but you’ll actually won’t get the XP to that until 1:00 a. m. UTC time.

uh we fixed that that that error that we saw where again randomly probably twice week or so that that um that the zinc API would crash and uh it would restart but it would crash and not get some Sage events. We fixed that.

And then there’s handful of linking bugs uh that wallet linking bug that were are going to go out uh today as well. I’m also in the final testing stages of allowing players.

So, just like and I’ve talked about this last week, but in in Zinc, when you click when you link Epic’s games, you click Epic Link game and you go through and you can link your Epic game account. We’re doing that same thing with Sage player profiles.

There’s going to be button and with Hollow Sim, um, but you can literally click button, you can switch your wallet to whatever wallet has your Sage player profiles.

You can select your player profiles, your play your Sage player profiles, and then you can link them and then re-witch back to your regular wallet.

So then Sage XP will come uh correctly for all your your different wallets. Uh so that that is in the final step stages. had to work on these other two issues, so that’ll go out.

So that’s the zinc updates. don’t know if there’s anybody that wants to ask any questions. Again, sorry if this is like super technical weeds for those who don’t really care as much.

Anyone has any questions about zinc? >> When when more again? >> hope, man.

Uh hope. Um are we in 2026? Is that what year we are right now?

So yeah, I do think that zinc is 2026. Um uh which is good segue to C4.

So C4 um has been actually put um wins for open cloud never. [laughter] No, I’m just kidding. Um uh but you could guess you could write one to go and do your daily check-in if you wanted to.

Um you could get your open claw going and um so uh uh so the next Yeah, open claw C4 skill.

That’s perfect I’ve been thinking about working on that.

But um anyways, back to where we’re at with with C4. Um it it is been put onto the zinc test net and there is an internal link that has been shared with the team and the team is playing C4 internally um on the zinc test net um and so um it is uh it is moving it is progressing um so now that it’s kind of in the hands of the team we’re going to be doing more polishing and more bug fixing um and that That is kind of the state of the C4 uh world. know the last big uh it is lot of C’s.

Yes. know the last big piece of that were was the the crafting recipes. There was some some items that we had to work out in the crafting recipe.

Um know there’s also going to be some improvements to the combat equation. Uh right now the combat equation is somewhat simple. Um, and and they know that Danny wants to add bunch of other stuff like missiles and stealth and dodge and uh kind of bunch of that cool stuff.

So So both of them are progressing and that’s kind of the weekly update uh on on C4 and zinc.

Yeah, it’s have an update of from my side as well regarding C4. Uh then he asked me to make everything in C4 lore consistent.

So everything that you guys will see in the actual C4 will be an expression of the actual Star Atlas lore universe.

It’s as I’m saying the chat here they are making me write the names of hundreds and hundreds of planets if not thousands.

But yeah, it’s going to be it’s going to be interesting. Really looking forward to C4, guys.

It’s it’s really close now. Super fun. All right, Jim, >> think we covered lot of things.

People are asking about holos scene.

People are asking. >> Yeah.

Yeah.

So um uh don’t don’t have all the definitive answers on hollow sim but I do think that it is going to be slightly delayed in its launch. Um they’re um they they created new uh basically new zinc environment for for hollowsim. Um it’s been deployed there.

It’s there there there was some issues that they’re working through on that. Um, oh, so Xcode did confirm it.

Okay, perfect.

Yeah.

Yeah.

Okay.

So, um, it it will be delayed. don’t think it’s going to be delayed enormously. Um, and yeah, it’s going to allow for for some polish, some bug fixes.

Um, know that there’s a really cool new combat UI uh that got put in there, and there’s some work around that, too. Um, so, uh, so yeah, the hollow sim will be delayed little bit, but think it will be it will be fundamentally more polished. And you know, one of the big things again where keep talking about because so many people have invested in Star Atlas, we we really want again to kind of use this poker analogy, right?

The when poker has these big booms, it’s because something gets new players interested. Chris Money Maker wins, you know, from $250 ticket, he wins $3 million, right? it gets new players interested in, right?

And so, um, we we want to get new play players really interested in Star Atlas and we want them to have great experience in Hollow Sim so that they’re like, “Wow, yes, this is super cool.

This is lot of fun.

Look at this engaging community.

Look at this, you know, uh, everything that that want to be involved in. ” uh and then from there help them be bigger part of the of the starless uh economy uh through C4 or through things that we might do in hollowosim that have economic impact, right? Um and and so do think that pushing it back is is uh little unfortunate, but do think it will allow uh especially if as new players come in and play Hollow Sim, they’ll get better grade, they’ll get better first- time experience.

So, >> it’s going to be insane. the UI uh the combat UI update that Jim just talked about is going to blow everyone’s mind. think >> so fun.

>> think people will start crying when they watch it happening live in their screens.

It’s going to be super fun. >> It will be super fun. Um you know again don’t have any and and the one question don’t have any cannon or you know anything say uh about economic impact but do think they’re they’re There’s going to be some really cool things think in the future uh around Hollow Sim and the seasons and the chapters um that will allow Hollow Sim to have some some some measurable maybe not huge but measurable impact in in terms of economics for for player, right?

Um, there’s [snorts] things that we’ve been talking through and don’t don’t have any of them specifics, but do think there’s certain point in the future. mean, besides just funding the software development process, right? mean, you know, if if we could get, you know, we get, you know, 5,000 people to buy battle pass for each season or or do zinc subscription, which includes your Holosim battle pass, by the way.

um you know and uh and then play hollow sim and do all the achievements like so the way the way that you’re going to earn ZXP in Hollisim right now is it’s going to be based on achievements right so when you when you when you achieve do these achievements and these achievements are based on gameplay in hollow sim like like doing these specific gameplay you earn these achievement those achievements go to ZXP you then obviously the ZXP will have an airdrop that airdrop is going to have you know of zinc tokens but also an air if you’re subscriber you’ll get uh C4 assets right you get R4 you get ship components there’s all kinds of stuff that we’re giving away as kind of this rewards program so that that’s kind of the one way it has economic impact now um and and ultimately like said if people can afford you know if they could if they’re willing to put $10 month as an investment into the Star Atlas as development team you know we can continue to build this and uh and build this in way that you know gives you has just an enormous amount of entertainment value.

So >> that’s awesome.

People are people are saying the chat talking about the achievements.

People are asking about the how long the delay tion. It shouldn’t be long, my friend. Shouldn’t be long.

>> Yeah. >> Not very long. >> Yeah.

Yeah.

It’s literally just polishing and fixing some last minute stuff so everyone has very good first impression of holos. >> Right, >> guys? Any last questions?

Any last comments? How long is the chapter? Uh, don’t know, Sasquatch.

mean, was watching the if you just listen to the audio just if you get all the conversations of every quest, it gives us two two and half hours straight of dialogues.

But for content, think John is aiming for five weeks, >> right? Uh Neo is asking when PTR Jim what can you say about this? >> Ah yeah when when PTR uh >> don’t know don’t have date yet.

>> We need we need to finish testing. We need to finish testing right?

Yeah, we need we need to finish testing and uh and you know and again the development team mean Gareth and Eves and Jerry um and Kelvin and Joy and there’s others on the development team. I’m probably you not you know the Sam uh others they’re all working very very very diligently and pretty awesome. Um and like said we we want to test it internally.

mean, obviously you’re seeing feedback from Danny already about, hey, we need to name all these things, and there’s just so mean, there’s so much in in C4. Um, there’s just it’s it’s an it’s massive upgrade to this game, uh, to the Sage game.

So, uh, but but don’t think we’re talking in terms of quarters anymore. think think the PTR is is more in matter of of of weeks than it is in terms of months.

But don’t don’t have that nailed down.

So, >> let’s go, guys. Let’s go. >> Yeah.

mean, like said, we’re playing it internally. You’re playing it.

You know what mean?

So, uh and you know, we’re think about where we were year ago. We’re not like, you know, some blockchain programs and and really cool new blockchain foundation for writing blockchain programs, but no no playable anything.

Now we’ve got fully playable systems from and my favorite quote soup to nuts.

Right.

So >> as blockchain and dream are becoming reality now, >> right?

Yeah. Exactly. >> And with this remark, think we can close today’s brew.

Thank you guys.

People are asking if we are going to change the name or we are going to release the game and call it C4.

No, I think it’s still think we’ve actually had some really just interesting discussions internally about continuing to call this thing Sage. Um and then you know do these you know C4 as kind of the that’s been the name internally. We might call it like when when C4 uh based came out was remember it was Sage Labs at first because it really was it really [snorts] the Sage started as way for us to test all the the gameplay systems that were on chain, right?

Um and then uh and then you know based came out as you know this kind of focus on on collaboration and star bases and you know managing the the kind of the empire and now you know the C4 probably will launch with the name Sage C4 but you know Danny or somebody you know Wagner may come up with a cooler name for it but think we’re always going to kind of have this saged and then kind of like almost like hollowim has chapters it’s like sage and then this version um of of what sage is And um you know when people say what’s next for C4 I don’t know. mean that’s that’s it would be great to have one of these with talking with Danny. Um my if since am gambling man and I’ll I’ll make bet.

think we’re going to see lot of hollowosim like features get into C4. think we’re going to see quests and achievements and storylines and uh and NP, you know, player versus environment. uh that kind of stuff think is going to be the next version of Sage uh after the the C4 systems are in place.

So >> awesome. Awesome. think this is good point to close this brew before we give away more alpha.

[laughter] >> Thank you guys. Thank you everyone. It is pleasure to to be here with you all.

>> [clears throat] >> We are in the last stretch towards the release of Holene. PTR is also coming.

So get ready, start your engines because it’s going to be an intense season for Status. Thank you everyone. Absolutely.

>> Have nice day. Love you guys. Bye bye.

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