In this episode, hear an AI summary of the latest Star Atlas community event. Full video recordings can be found on the YouTube channel of Star Atlas TV at https://www.youtube.com/@staratlastv.
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Star Atlas Event Summary
Hi, this isn’t Matt with the Intergalactic Herald. I am an AI. Welcome to my Star Atlas Recap of the latest Economy Forum from the Star Atlas Economy Team. The following summary of the Economy Forum was AI generated so no guarantee it is 100% accurate because I am an AI after all. If you want to listen to the entire recording, please check out the YouTube channel of Star Atlas TV. Enjoy the summary. Alright, everyone, get ready to dive into the latest from Star Atlas! Our recent Econ Forum wasn’t just any regular meeting; it was hyped as a “special edition,” and boy, did it live up to the billing. Chris, our lead economist, even admitted to being a little nervous, which tells you just how big these announcements were! The team kicked things off by setting the scene, acknowledging the tough year in Web3 gaming overall. But they also honed in on Star Atlas’s specific challenges: Automata hasn’t been selling many of its primary ships, often at a discount, which isn’t great for revenue. And while necessary, current token sales haven’t always boosted community morale. Plus, players have felt a bit limited in how they can earn within the SAGE module. So, to tackle these head-on, they unveiled a truly “outside-the-box” solution: Open Market Operations, or OMO. This isn’t just one thing, but a powerful, interconnected three-part plan. First up, Automata will start strategically selling ships from its own remaining inventory for USDC. Now, here’s the crucial part: these sales will always be priced above current secondary market values. The idea is to allow Automata to generate much-needed revenue for ongoing development, but without undercutting the existing player market. They want to be a positive force, creating upward price pressure. Second, the team will begin strategically buying ships from players using Atlas tokens, which will come from the emissions curve. And this is where it gets really exciting for existing asset holders: any ships bought by Automata will then be permanently burned. This permanently reduces the overall supply of ships, which is a massive boost for the secondary market’s value. Players will even have new ways to earn Atlas by crafting ships and selling them back to Automata! And the third piece of this puzzle ties it all together: the USDC revenue generated from selling ships will first be used to offset Automata’s daily Atlas and Polis token liquidations. Once a certain threshold is met, anything above that will then be used for Atlas buybacks on decentralized exchanges. This means Automata could transition from being a net seller of tokens to a net buyer, which is a huge win for Atlas token holders! Chris was super clear about the “guard rails” in place to protect the market. They’ll only sell into healthy markets, always above the current going rate, and in very limited quantities – thinking maybe 10-25% of monthly volume. Crucially, they will never mint new versions of existing ships, and all ship stats will remain exactly the same. Automata wants to be a beneficial market participant, not a disruptor. Now, for the timeline, get ready to mark your calendars because this is happening fast, starting in December! They’re immediately delisting all existing Automata ship orders and will then re-list a carefully selected subset with these new OMO prices and limited quantities. The token offsetting mechanism kicks in right away. And speaking of community wins, get this: they’re rolling out a 60-day trial period with ZERO marketplace fees on the Galactic Marketplace! Plus, the beloved buy/sell channel is making a comeback to help players coordinate trades. Looking a little further ahead, they’re hoping to introduce brand new ship models for crafting in SAGE, complete with Atlas buy orders from Automata. They also plan to revamp existing crafting recipes, like the Fimble Mamba and Calico Maxhog, to better align with current market prices. The whole vision here is to ignite a positive economic feedback loop. Players earn Atlas and ships, reinvesting those back into the ecosystem, which creates demand and buy pressure. Automata sells into that demand (above market), generating revenue. This revenue then fuels Atlas buybacks, increasing Atlas value. Higher Atlas value means ships are more valuable, attracting more players, and the cycle continues – a true win-win for everyone! Michael even highlighted the incredibly strong correlation between asset prices and daily active users, emphasizing that rising token values directly translates to more players. During the Q&A, they clarified that Faction Infrastructure Contracts (FICs) aren’t going anywhere, but the hope is players will naturally shift to the more engaging ship crafting. An OMO dashboard is planned for full transparency on sales, purchases, and remaining supply. The zero fees are temporary, with future plans to tie marketplace fees into the Atlas Locker, making it attractive to lock Atlas for reduced or even zero fees. They reiterated that while OMO is a critical strategic positioning, the ultimate driver of growth is still building a fantastic product like C4, Hollow Sim, and Zinc. They even touched on marketplace bots, acknowledging player frustration but explaining that bots often contribute to market liquidity. In closing, the team emphasized that OMO is a long-term, methodical plan, not a magic bullet. It’s about strategically positioning Star Atlas to capitalize on future market improvements and player growth. Michael, who initially approached this with some skepticism, shared that his concerns were fully addressed, and he’s now fully on board. The community’s sentiment during the live poll was overwhelmingly positive, with 87% in favor! So, get ready to see these changes roll out in December! Don’t forget, the ATLAS blessing campaign code for today is OMO. You can also find the full presentation PDF in the chat if you want to dive deeper. Thanks for tuning in, and we’ll catch you at the next event!
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Star Atlas Event Transcript
GM [clears throat] GM GM GM GM and GM. Holy freaking noot. How is everyone doing guys?
I’m not gonna lie, I’m super excited. GM Sani, how you doing, bro? >> Doing great.
Doing great. Today is big day. Um, yeah, know Jose, you’ve been you’ve been sharing couple things out there, but uh think today is the day that everybody should be excited for.
think it’s it’s some transformational things are going to be shared here.
So really looking forward to to seeing the reactions and and hearing from Chris and Michael. >> Yep. Yep.
This is this is very cool day.
It’s not an announcement of an announcement. Maybe it is. don’t know.
But >> maybe don’t know. I’ll let I’ll let Chris and Michael talk about that. Honestly, we are just here to to have some fun and enjoy the day.
Mhm. Michael, welcome to stage. >> Pleasure to be here.
Pleasure to be here. >> Uh, let me do quick announcement that we’re live and we can we can get started. Michael, think it’s the first time that you are at the Nikon forum on stage, isn’t it?
>> Uh, normally I’m just in the audience harassing Chris, so yeah, think it’s the first time I’m on stage.
Thanks. >> Great to have you. >> Jose’s been hyping this uh particular forum up quite bit.
think it’s spicy topic today, which is why wanted to be here. [laughter] >> Someone needs to make counter point, right?
No, but ah, won’t say anything else.
It’s past my time.
It’s Chris and Michael’s time. I’ll be I’ll shut down. Shut up.
>> Sorry, Chris.
So, there’s only room for one of us on stage. Uh, where is Chris? Chris, raise your hands.
Raise your hand. don’t know if he’s he’s on stage. >> Yeah, changed my mind.
No days off. Chris, you know your schedule. >> usually have like seven days week.
>> Press. I’m I’m usually have button that can press that just automatically zoops me onto stage.
So, let’s see how it is. The uh permissions have changed >> perhaps necessary. >> Uh no, actually that’s absolutely broken by Discord.
They they changed something and like when join the stage have to request and let myself in. >> Oh, interesting. Uh anyway, yeah.
How’s it going, guys? >> Going well, Chris. Going well as always.
It’s great to have the monthly ecom forum. Uh but we were prefacing bit that this is it’s bit of different one, right? think there’s lot that we’re going to cover.
Um and yeah, won’t won’t add any any more preface to this. Um >> so >> you guys are really really uh pumping this up. Gosh, hope it lives up to this all this pressure.
>> think we’re going to >> we’re going to see things that you guys are going to cover that we haven’t seen before, which in my opinion are very good for Star Atlas as whole.
So yeah, enough te enough. Chris, are you ready, brother? How are you feeling?
>> I was born ready.
This is probably the most prepared econ forum of all time. >> Yeah, we even pass. >> Yeah, was say we passed the slide through slideshow through our art department for the first time.
So, it’s not just going to be boring white backgrounds. >> That’s an improvement. >> It’s gonna be >> um advise pen and paper for this one, guys.
For you in the audience, pen and paper. uh you’ll want to take notes and use your brain cells because um yeah, we’re going to cover couple things. Um but before we get into it, Michael, I’ll let you preface what we’re going to be talking about.
Um and then we can get into the the little slideshow that has been prepared. >> Yeah, of course. Uh you know, again, think there’s there’s some enthusiasm here from the team.
Uh, mentioned Jose’s been hyping this up bit. I’m actually coming at this from the perspective that this might be bit of contentious topic and we can get into uh what those points are, but overall essentially what Chris and have been discussing over the last couple of months is method or mechanism by which we can effectively establish repricing of sorts of game assets while ensuring that uh we’re minimizing and mitigating any potential dilution or damage. damage to people who are current asset owners.
Uh we’ve we’ve kind of run through number of different models. Uh Chris today has proposal that um we’ve discussed at length across the team. Uh we’ve sought some initial feedback from uh various members of the community out there and and so uh think we’re quite excited about it there.
it it could lead to fairly dramatic changes, but we also think that these changes could lead to uh some improvements in tokconomics and could also lead to positive flywheel for Atlas in particular. And so, um that’s it in nutshell what we want to talk about today. I’m here again mostly because think it’s it’s topic that could be heated one and want to make sure I’m available to address uh questions.
Of course, Chris is uh wellprepared and well positioned to respond to questions as well.
But uh it’s it’s pretty it’s pretty big deal today on this one. And so uh with that, say we just jump in and turn it over to Chris and let him kind of introduce this proposal that we want to share with you all. I’ll just close with with one point actually before turning turning it over to Chris is that from my perspective, this is really proposal.
If there’s significant uh resistance to this idea, we won’t move forward with it.
But overall, we think it’s it’s net positive for Automata.
It’s net positive for our funding.
It’s net positive for tokconomics. Um, and generally, we think this could be solid economic improvement across the board. And so, uh, with that, Chris, we will let you take it away, my friend.
>> Thank you for the introduction. And have to say this is probably the first Econ forum that I’ve ever felt little nervous for.
So, uh, bring your bring your pitchforks. This [clears throat] is the 19th Econ forum.
It’s special edition of the Econ forum. Obviously, we have special guest and we’re going over very special topic today. Uh this is something that’s very near and dear to my heart.
Um think that it will improve the Starless ecosystem, not just in that it positions Automata to be able to make revenue when markets improve, but it also creates very po like uh Michael was saying, very positive kind of uh feedback loop of economic prosperity.
So, uh, without further ado, we’ll kind of go into bit of an introduction, walk through the past year. What are some things that are going wrong and how do we improve those things?
So, web 3 gaming in 2025 has not been the best year to say the very least. took these snapshots think last Thursday and you can see tokens are down anywhere from 80 to 95% uh over the past 12 months. Um you know this is just kind of very quick and dirty way to get vibe check for the entire ecosystem.
But if you aggregate all 500 tokens uh in my data set uh together, you’ll get something in the neighborhood of negative 79% uh over the past year.
So, how do you survive in an ecosystem that is just kind of not doing super well? We want to make an economy that does well when in the good times and is resilient in the not so good times.
You can kind of see this chart here.
This is an aggregation of all gaming tokens that we collect.
This is this is collection of thousands of gaming tokens, but select list of those that have $10,000 or more in daily trade volume. Um you can see that Star Atlas has mostly performed with the market, maybe slightly above the market in that middle section there um between May and November, but since November, we’ve kind of uh remained with the rest of the pack. Uh and that’s price index that’s priced on the left hand side of the ais.
So what do we do?
There’s not silver bullet.
It’s not all our fault.
It’s not all uh the macro economy’s fault.
But the reality is we we face uh internal and external uh complications and and challenges. Uh so even though our ecosystem has more users than others, uh we still suffer alongside them in the macro. And while the pain we felt this year is largely outside of our control, we have to still identify and try to uh you know apply fixes and solutions to our weak points.
And at this stage, you know, with this stage of the market, think the more outside the box, the better. And think we have an outside of the box solution today.
So, three pain points that want to bring up are uh you know on this slide and we’re going to address those three pain points with the proposal that’s going to come in the next slide. These are kind of the three core problems that see with the Status economy and that have been brought up time and time again uh by the community. These aren’t the only problems.
These are just the biggest ones and lot of the other problems trickle down from these ones.
So the first one is Automata hasn’t sold very much inventory uh for primary ships in the last several years. This year we sold 219 primary ships. Only one of them was $20 Visa Solos was sold at USDCV and I’m pretty sure that was because it was partner who was testing out platform um or blockchain program.
All the others that we have sold this year were at an average discount of 32. 3%. Those are almost exclusively Armstrong’s Rangers and Ray fans.
So that’s the first problem. Automata is not making much money. Automata needs to make money in order to deliver Star Atlas.
And that leads directly into point number two. Token sales, necessary consequence of the depressed market, are hurting community morale. As necessary as they are, they’re they’re not great for player confidence and thus participation uh is struggling.
So as everyone any any member any player in this ecosystem including Automata sells tokens that’s not great for the token it’s also not necessarily great for community morale how can we address. 1 point 2 and then finally point three ways to earn and play sage are limited C4 obviously been in development for quite some time um but it’s not here yet so we’ve bridged the gap with LP and fix and ship crafting though ship crafting hasn’t really met players expectations in recent months.
So these three issues are kind of core um you know to our this the solution that we’re going to come up with. We think about each one of these and how the the solution plays into each one and creates positive economic feedback loop.
So without further ado, present the open market operations uh proposal.
This is three-part plan that involves three very very important interconnected uh components to all happen simultaneously. want to set up this with very, you know, important caveat. Don’t panic yet.
We’re going to go into more detail about how this plan is going to roll out, how we’re going to do this open market operations. um in the pre in the later slides, but for now just want to give us broad overview.
Okay, number one, Automata would start strategically selling ships on the USDC side from our remaining inventory, importantly our remaining inventory. We would never sell something that we do not own, we do not have in inventory. This allows Automata to begin generating revenue again and to provide liquidity to the market above real prices.
And that above is very important. And I’ll go into that at later uh time.
But basically the idea here is we position Automata to be in in in such spot with their prices that when the market gives boost let’s say 5 10% Automata makes little bit of revenue. When the market is in lull this isn’t going to this like said there’s no silver bullet. If the market is in lull or is you know in downturn this isn’t going to magically generate revenue for Automata.
Automata is only going to make revenue if the game is success. And so this this this proposal is not going to poof money out of nowhere. It is going to provide us much more powerful strategic position in order to generate revenue once market conditions improve.
Point number two is the opposite of point number one, strategic ship buying on the Atlas side from the emissions curve.
So, this is really no different than the way we buy people’s fix in Sage. This allows players to begin earning Atlas in highly desired ways. They could craft ship and maybe sell it to us.
They could maybe even sell an old unused ship that we feel strategically would be good opportunity to buy up some supply. Importantly, and we’ll go into this later, the ships that we buy will be burnt.
So this would permanently reduce the supply of ships, thus further bolstering the secondary market for ships. The final point here, point number three, chip revenue in USDC is going to reduce Atlas and Polus liquidation and increase buybacks.
So on Automata, we’re committing to offset our daily token liquidations on DEX’s one to one with USDC earned from open market operations.
Basically, let’s say we have some threshold that’s, you know, it could be just pick an arbitrary number, $10,000 day. Once we have made $10,000 day on average in the previous month, we offset our token liquidations by that much in the pre in the next month. Above that threshold, Automata is going to commit to buying back 30% of revenue earned from OMO in Atlas on decentralized exchanges.
Okay, so let’s get into the nitty-gritty details. Um, first want to point out some guard rails. know when you when you hear me say, uh, you know, we’re going to sell ships at secondary prices, alarm bells go off because you say, well, that is kind of some BS because you guys have bunch of ships.
You’re going to dump all your ships on the market at below market prices and it tank the market. want to identify this golden rule. I’m calling it this goal at the very top.
And this is that we’re only going to sell ships into healthy markets with little to no impact to price. Our goal here is to not impact markets, but still make revenue. [clears throat] In that way, the pricing function isn’t really necessarily function.
It’s not going to be algorithmic or exploitable. Each price will be determined by the economy team, by the team at Automata using data, theory, and intuition.
But can guarantee you we will always price above the market. And can go into even more excruciating detail on what that means in the Q&A at the end of the of the meeting uh today if you guys would like.
But basically, our goal is to create positive momentum in the marketplace.
So, let’s say there’s there’s there’s an asset listed for $10. We would put in bid for maybe or an ask for or uh yeah, an ask for maybe $11. Our our ask doesn’t get hit until that $10 ship is um is taken.
Okay.
So, that’s kind of the type of positive above market value uh motion that we’re we’re talking about here.
So, that’s the pricing function. very very important perhaps even more importantly there’s the quantity function.
This is maximum threshold of ship sales that will be calculated based on each ship market individually.
So we’re not going to take 50,000 outstanding thimble airbikes and dump them in the market for 50. We’re going to take 20 100 maybe 200 whatever we think the market can handle. In my brain this is number between 10 and 25% of monthly volume.
Okay, so kind of an average volume metric you could imagine uh of units and we’re going to list that quantity. In this way, tanches will no longer be in the thousands of ships. It will be very small quantities and once those sell out, then we reconsider new pricing action.
You can think of pricing action as us choosing bundle of ships to sell at at specific price and once there was gone, we would initiate another pricing action or a sell action. Uh point number three here, already mentioned this, but very importantly, only origination supply will be sold. We’re never going to mint more of the Fimble uh the Fimble airbike or, you know, the tank ship.
we’re never going to mint more of an asset that is not uh that that’s not already uh you know in players hands.
So in this way the outstanding number of ships the origination supply those are still just as axiomatic as ship’s stats in Sage. We’re not changing stats. very important in my opinion uh feature of this entire plan is we don’t mess with the underlying gameplay mechanics of the game.
We’re not messing with ship stats. We’re not reducing the value of any of the assets in the ecosystem by changing their fundamental value. We’re keeping those all constant.
So origination values and ship stats all remain the same.
So automat is never going to meant more of ship than is already in origination.
So this doesn’t mean necessarily that we won’t uh release new ships. There are dozens if not hundred ships that are still unreleased technically that we planned. what we’ve always planned on releasing at some point.
But when those do get released, they will be priced using this similar pricing function. Um, we have no plans of pricing or releasing any new ships on the market uh in the immediate future. And the final point is Automata ship purchasing.
Automata may purchase certain ships at discount on the marketplace. This discount drives price as well in order to reduce when say discount we would basically be buying above market rate in order to drive the market up. Um this kind of confusing terminology there in order to reduce the supply and bolster price.
So we purchase ships strategically. It could be because we’re purchasing those ships um in order to provide players with way to earn in Sage. It could be, and this may or may not happen, but it could go as far as, hey, we think that this ship is maybe undervalued or maybe the supply is too large and we want to help bolster that ecosystem.
Um, then we would go in and purchase some ships and burn them. Remember, this is all very much like longterm uh trajectory.
We are we’re trying to create an ecosystem where uh Automata or whoever is running the Status economy has this open market operations power and an ability to actually do anything in this ecosystem. We’re one of the biggest players in the Star Atlas ecosystem and we are completely uh we’re currently handicapped.
We can’t participate in this market. what happens when you unleash you know massive player into market like this good things happen.
So that’s kind of the idea is we become part of this ecosystem not just selling but also purchasing and remember the purchases at least as it’s planned in this proposal will come from the Alice emissions schedule.
Basically the idea would be uh not necessarily to force forcibly reduce emissions for faction infrastructure contracts but to effectively incentivize people to craft ships instead of faction infrastructure contracts.
So that’s the idea. make it more engaging loop. Instead of crafting this piece of paper that you go and you sell, you’re crafting ship that you could reinvest into your fleet or you could sell.
There’s very positive uh loop here that I’m I’m going to get in at the end of the uh the presentation. >> There is I’ll let you get sip of water if you want. Um >> Okay.
Yeah, let me let me take little sip. [laughter] Uh but yeah, I’ve been posting little summaries of what you’ve been saying, but um basically the open market operations don’t really impact market prices, right? Like the economy team will be monitoring constantly.
Ships will only be sold above current prices.
So that also means that it aligns incentives, right? like everybody’s from from the community to the team, everybody’s incentivized for chip prices to go up because now we all benefit from that.
Yeah.
Right. >> That’s exactly right. And the the pricing function and the quantity function are two super super critical pieces that will help to protect the market.
The pricing function obviously just straight up puts positive price pressure on on the asset. If we put in bid that’s above or sorry, if we put in an an ask that’s above the current market price, that’s not going to have detrimental impact on the current market price.
Okay. Similarly with quantity, let’s say we do mess up price, maybe we put it too low or, you know, it’s something happens funky and we put in price that’s that’s messed up. [snorts] um which think is unlikely given how kind of um how very very nuanced this will be.
But let’s say that it happens. Uh everybody makes mistakes. The quantity function is also critical there because what it does is it comes in and it says well we’re only going to um we’re only going to list couple of these.
So even if there’s crazy in you know price, you’re going to list maybe maybe we lose 100 ships. Maybe it impacts if it’s an extra extra small. Maybe maybe you know we end up selling capital single capital uh ship you know at wrong price or something like this.
So there’s this dual mechanism that’s super super powerful. The pricing function is already pretty robust and you add in the quantity function that basically limits hard caps the possible damage that could be done in the event of something poorly you know bad happening which again think is unlikely.
So yeah, it’s kind of hopefully, you know, this is hopefully I believe that this would create very positive environment uh for the marketplace. >> Yep. >> Okay.
Uh there are millions of questions you could ask. tried to keep this presentation as concise as possible. know um know there’s lot that could have gone into uh in this this presentation.
And like said, this is one of the most polished presentations we’ve had for an econ form. It went through lot of people and and so there was some details that was was uh there was some details stripped out so as to not bog people down in the details. Um so if you have, you know, more technical questions, feel free to ask those.
We are going to probably save like Q&A for the end. think it’s important to just get through all of this. Um so without further ado, let’s get into the timeline.
Um now [snorts] this is all going to happen very fast. Our plan is to do this all in December. Um, so we would delist all Automata ship sell orders and relist selected ships that we’ve determined can or could be put into the market with new prices and new quantities based on that pricing and quantity function from before.
So basically, we’re just going to dellist everything. We’re going to relist very small subset of what we delisted.
It’s possible that we don’t even list certain ships that we don’t feel have solid market. For example, if there’s ship that has ton of sell orders and no buy orders, maybe we don’t enter that market with that ship.
However, maybe there’s market with bunch of buyers and very few sellers. Maybe we do enter that market.
So, we’ll determine this on case-byase basis for each ship ship type.
So, we’ll relist those selected ships with their new prices and their new quantities, their limited quantities. Um, and then number three is we’re going to begin offsetting immediately that token selling with earned revenue.
Now, shouldn’t should put caveat here. When say immediately, we’re going to we’re going to uh basically retroactively calculate the total sales from open market open market operations from the previous month and apply those uh uh linearly to the the current month.
So, let’s say we made $100,000 on open market operations in the in uh November. We would offset December’s token sales by $100,000.
So, uh, that’s that’s kind of how that will work technically.
And then finally, number four here, uh, kind of exciting. We’re going to do 60-day zero marketplace fees, uh, uh, trial period. Um, we are also, uh, need to send message to my lovely teammates to make sure that we all agree that we’re going to announce this, uh, We do it live.
>> Michael, just sent you message. [laughter] >> I’ll allow it. >> Okay.
Uh, we’re also going to be bringing back the buy sell channel so you can coordinate with your uh with your fellow guild mates and players uh on trades.
Now, this is specifically for Galactic Marketplace, Star Atlas sanctioned trade on the marketplace. Um, but we are bringing that channel back. We still highly encourage you to use our uh channels for for buying and selling assets.
We understand that OTC trade is serious uh thing in in our economy.
It’s something that people take advantage of. Um, you know, and our preference, our strong preference is that you use the marketplace. Um, so we’re hoping to kind of drive quite bit of activity by reducing this fee to 0% for 60 days.
Um, and there are even some other kind of exciting things, especially with respect to the locker that we have planned for the marketplace fee. Uh, but we’re not prepared to announce those details yet. These next two points, have them uh, in italics because there is lot to do and I’m not 100% sure we’re going to be able to get all this.
These first four points are as you know this is all very simple.
This is as simple as me doing little bit of work and coordinating coordinating with the engineering team to to make few slight adjustments to our um you know to our website. The next two are little bit more involved. We need to come up with recipes.
We need to uh calculate stats.
some more uh you know involvement there uh to redo uh to to introduce new ship models, brand new ship models for crafting in Sage. I’m hoping to get this done before the end of the year, but um just understand that we’ve got lot going on. We’ve also got the quarterly report that we have uh basically revamped and re uh recrafted from the ground up.
So there’s lot to do before uh before our team goes on break.
So, don’t want to promise too much, but we are hoping to get some brand new ship models into the game for crafting, and we plan on having an Atlas buy order at the Galactic Marketplace for those ships, and that atlas will come from the emissions curve. Um, and then finally, number six here, this one is probably little more doable.
This is as simple as a quick program update, uh, but this would be to revamp the Fimble Mamba and Calico Maxhog recipes. Uh we’ve had quite bit of feedback that those uh new recipes weren’t aligned with the secondary market. And given that open market operations is all about appreciating the power of free and open marketplace, the power of free market, um why not also uh you know uh calculate those recipes at the the free market rate as well.
So uh lots of exciting things happening in December.
There’s more in the new year uh that that we’re you know planning on doing, but wanted to get the immediate stuff that’s immediately going to happen um uh you know out uh in definitive timeline for you guys. And the final slide is just to kind of emphasize how this is all going to work in I don’t know more of like kind of highlevel uh uh framework.
So I’ve got this positive economic feedback loop that I’ve drawn out here. The very first stage is players come in and they earn Atlas and ships.
This is supporting player growth and even zinc growth. When we think about the entire Star Atlas kind of ecosystem, zinc is going to become major player in all of this as it’s going to be the thing that hosts C4, reducing sole transaction fees sign or transaction fees rather uh massively and and creating much more kind of uh uh favorable uh economic environment for for your gameplay.
So, this is going to support player growth.
It’s going to support people coming in and uh getting involved with zinc and earning XP in zinc. Uh this is the core, right?
This is the core principle of all play to earn all web3 gaming is you come in, you play and you earn uh Atlas and ships. That leads directly into using your Atlas or your ships to reinvest in your fleet.
So this uh usage of Atlas, you can uh sell Atlas uh sorry, you can use Atlas to buy ships um which is going to create buy pressure in the marketplace. Um it’s also going to transfer Atlas to other people.
It’s going to create wealth transfers.
It’s going to uh move move value around and make more kind of interesting uh trade environment.
But it’s also, like said, it’s going to cause buying pressure for those assets which will increase uh their their value.
And then this leads directly into Automata selling ships uh above the market.
This is us coming in and saying, “Okay, we’ve got all this new interest. This this you say new interest, but we’ve got all this interest and there’s there’s vibrant um you know, marketplace. Let’s sell into that marketplace uh above market.
This is going to support ship value. Again, it’s also going to support uh zinc um obviously because Automata is going to uh get revenue and be able to create even uh you know develop zinc out more quickly and more efficiently.
This is going to lead into Automata token buybacks where we are not only not selling Atlas tokens anymore, but we’re actually buying them back. Obviously, it’s pretty clear how this would be supportive of the Atlas uh environment. And once you have that appreciation in the value of Atlas, you get an appreciation in the value of the entire ecosystem because all of the sudden everything you’re getting in the game, all that Atlas you’re earning is worth more.
And so what happens when the thing that you’re getting with your ships is worth more?
Well, the value of your ship goes up.
So we end up having atlas increasing in value. And we also have uh ship increasing and ships increasing in value. And when Atlas and ships are up, players come and they play and they do more.
They invite their friends, they, you know, grow.
So, it’s just this constant positive uh feedback loop um that I think was kind of important. Uh drew this out almost for myself just to kind of make sure that my head was in the right place and then thought this is kind of nice visualization. Um, so >> Chris, I just want to just want to emphasize that point.
I think it is uh worthwhile just highlighting what you just said there, which is essentially function of financial model. Um, if you think of your ship as capital asset that produces cash flows over time, which they do when you engage in the game, you’re earning Atlas, you’re you’re earning something of value.
You can essentially apply or ascribe value an an intrinsic value to that asset. uh based on your own return requirements. Uh it’s not terminology we use very often, but uh in the very conventional sense, you can discount back all of the cash flows that you’re earning off of your asset and determine what it’s worth.
And so if the value of the thing that you’re receiving, which in this case is Atlas, goes up over time as result of this positive feedback loop, then the value of the item that you’re holding intrinsically is higher as well. And so, you know, think that’s probably one of the strongest points of all of this outside of the fact which and kind of secondary to this is to whatever extent we’re able to offset our own token selling which is absolutely essential for us right now to uh maintain ourselves as going concern as business. Uh if we can offset our own token sales and in fact uh invert that relationship where revenues are buying tokens, then we achieve this positive feedback loop wherein Atlas prices consistently going up, ship values are consistently going up.
That stimulates more demand for ships, which in turn creates um again higher prices for those assets. Like it it’s it has the potential to be very strong positive feedback loop. Just one more point want to make and this is data point you’ve shared in the past Chris uh which is the strong extremely strong correlation between asset price and DAUs.
Um nearly 100% what was it 99% correlation between uh the movement in token prices and uh DAUs in the game. Uh so if we can achieve higher token prices, more people join the game uh trying to extract some of that yield uh which in theory at least is driver for demand for all game assets and tokens. >> Yeah.
Yeah. Very well said and and super important point. mean on this uh topic of the correlation and and you know believe it’s causal relationship not necessarily just correlation but on this this relationship between atlas and daily active users um that is core core relationship mean this is kind of like you can think of it as our like it’s as important as fisher equation it’s fundamental economic property that that is always true um in our ecosystem and uh yeah think that this plan.
It just leans into that. It tries to appreciate that because we haven’t been able to do that for for many years. And this is something that I’ve certainly been thinking about for quite some time.
Many mean at this stage years I’ve been thinking about um how can we be more of participant in the market without hurting things.
So uh yeah, think that’s that’s super important point. Um, and the relationship between ship prices and their ability to produce Atlas um is mean ship’s ability to produce atlas explains about 70% of its price. Uh so you can think of the other 30% as being other stuff maybe cosmetics or you know the number of the quantity of ships outstanding.
Um but yeah the value of the ship is that intrinsic value that it can that it can earn the player uh when they deploy it in Sage.
Okay. [clears throat] Well, with that, that’s all that wanted to get through. Um, again, this was kind of a, you know, highlevel view of this plan.
There’s tons of detail. I’m happy to go into pretty much as much detail as you guys would want. We’re pretty open uh about this plan.
We’re we’re very much open to talking about the details, discussing how exactly these things will work. Um, so yeah, have at it. Um, give me uh give me your >> Chris.
think think you mentioned this.
I think you might have mentioned this. Uh, just kind of jumping through uh the chat here and so if missed it, apologize.
But it from timing perspective, I guess it’s worth mentioning we we will be having town hall here in December. Uh, don’t think we’ve announced the date of that yet, but some uh really great uh releases coming out.
But uh without teasing too much, you know, the timing on on this is quite favorable uh with respect to zinc. Obviously, you all know that uh there is quite substantial ZXP earnings potential from purchasing assets on the primary marketplace. As it stands, there is uh strong disincentive to purchase any ships from us at primary market pricing because it’s substantial loss just to earn that ZXP.
So, we we think that this proposal coincidentally wasn’t necessarily intentional, but coincidentally lines up quite nicely with our zinc campaign in that uh there’s strong value proposition now in purchasing quote unquote primary market assets from us as participant at secondary market values.
So, just wanted to highlight that as well. Uh timing is really quite favorable. Uh real quick addressing question about whether or not we are going to uh perform open market operations on crew.
Currently the plan is to just deploy this for ships. Those are the those are the assets that um you know uh have been you could say misaligned for some time. Uh we’re still seeing quite bit of movement on on crew.
Um, and yeah, don’t really see super strong reason to get involved in in purchasing crew cards or sell uh yeah, purchasing or selling crew cards using this framework.
Okay, time for questions, guys. Time for questions. Um see question from Lancer which is basically asking for clarification on the whole thing pretty much.
Um he he is asking so what received from this plan is that Automata will start selling assets exclusively in USC to relieve sale pressure of Atlas. And this is different from the way things are now because ships are listed both Atlas and USC. Uh no.
>> Wait on. don’t see that message. Um, >> it’s bit above.
>> Okay, >> I’ll link it to you. >> Okay, thank you. >> She mentioned uh maybe can jump in on this one just quickly.
You mentioned that it has the potential for positive impact to Atlas and Polus. The the whole rationale behind that is that we’re taking revenues dollar for dollar and we’re offsetting uh our sell pressure of Atlas and Polis out on decentralized exchanges. Part of our cash flow and revenue strategy right now is to monetize token sales.
Um, and while don’t necessarily think that we’re uh causing downward pressure ourselves, obviously us introducing liquidity on the sell side in markets does limit the upside potential of token movements.
Now, Chris, at the very start of this presentation, uh, showed charts of all of the major gaming projects out there. We’re actually outperforming the vast majority of those, at least from that snapshot in time.
So again, don’t think we’re necessarily driving token prices down with our activity, but um to whatever extent we’re able to eliminate our token sell pressure, that is net positive for both tokens.
And then further to that, to whatever extent we can uh uh exceed particular threshold, then we will start using revenues to actually go out and and purchase tokens.
So we become net buyer instead of net seller.
That’s where we can have positive impact on token prices over time, but it does still rely on demand for game assets from us. >> Yeah, I might add little bit of uh additional uh details as well um on this interplay between ships and uh Atlas. And don’t want to get too far in the kind of uh money supply uh macroeconomy theory, but you can think of like Atlas is exposed to huge market.
Our ships are not our ships are pretty much traded between players and the value of ships is highly highly highly determined by its intrinsic value, not necessarily speculative value.
So ship is worth, you know, $10.
it’s probably worth $10 because it can produce some version of $10 over some span of time. The problem with Atlas or not the problem with Atlas but dynamic of Atlas is that it’s exposed to large foreign exchange market. And that can be advantageous in good times but it can be disadvantageous in bad times.
And what this interplay between Atlas and ships allows us to do is it allows us to effectively bolster Atlas in bad times and uh loosen or or sorry it it it allows us to um kind of pull in the reinss on Atlas in the good times and let out the rains on Atlas in the bad times. Um, so it allows us to effectively move uh value to our ship ecosystem which is much more insulated than Atlas during those bad times and move into Atlas during those good times. Uh, which is not insulated, not as insulated as our ship market.
So that’s an important thing to think about here. that relationship is very um there are some real world analogies that won’t use in this presentation but you can imagine some real world analogies when we think about uh foreign exchange markets and and uh you know bonds and treasuries and this sort of thing. >> Cool.
Um just sent the presentation in PDF format in case anyone wants to save it. um for further reference.
So uh you can have it as well. Um and also the code for today is OMO.
So if you want to participate in the IRS blessing campaign, you can now go claim that code. OM go claim it right now. And Chris, there is question.
Um, don’t know if you can cover this one, but it’s from Larenor and he’s asking, “Are there plans to fully sunset FIC’s and fully transition into ship redemption and buyback in the future? ” >> Um, >> steady [laughter] kill them.
No. Um, we have no plans of of sun setting fix at this time. Um, think that my preference would be for people to shift from fix to ship to ships.
Um, think that would be kind of a better scenario.
But the the reality is uh fix or some version of fix have come up again and again and they provide very powerful mechanism uh for obviously burning uh materials and providing people with with economy loops to participate in um but also providing that atlas emissions uh mean if there’s an environment where that that arises where nobody is crafting fix then sure we could sunset them. Um, now that is kind of difficult from technical perspective, the way that the refills work. Um, so won’t get into that because that is bit of uh that’s choppy waters uh when it comes to uh the community.
But uh yeah, don’t have we don’t have any plans to fully transition out of fix. Um and we don’t even have plan necessarily right now to like just you know deactivate uh thick recipes.
This is basically uh one one building block at time. we’re gonna uh just start to participate in the market in this way, offset our emissions, our offset our token selling and just see where we uh go from there. Um [clears throat] yeah, >> can just just want to jump in.
I mean this is sorry tangent to uh the current topic being discussed, but this I know on previous econums, Chris, you’ve communicated concerns about inflation rate of the currency, and think those are valid and justified.
However, do do want to point again just to the charts that Chris shared at the very start of this presentation. Um, from my perspective, the current levels of inflation are not uh damaging and in fact, think we could potentially even go little bit higher. Uh, so I’m not worried about the level of inflation from FIC emissions at the moment.
Uh, we are heavily impacted by macro and sentiment right now. And again, on on a relative basis, our tokens are actually outperforming other gaming tokens. Um, that’s with all existing variables, gameplay mechanics, emissions, etc.
So, to me, this isn’t um it’s not a major major concern, although we naturally don’t want to enter into state of uh hyperinflationary emissions, but Chris has done phenomenal job over time at balancing those out. And we’ll continue to balance the emissions coming from Faction Fleet, uh from FIX, from LP, and then these new emissions that would be coming out uh through the open market purchasing in Atlas from the emission curve. Perfect.
Perfect. Um, let’s see if there are any more questions. >> Laror, think that’s phenomenal suggestion, by the way.
like that. >> He’s saying, “Chris, maybe put the redemption recipes using FICs as ingredients. ” >> That could set off the transition naturally.
>> Credits to Tango Mike. >> Fix fix about to go to the moon. >> [snorts] >> That’s sick.
[clears throat] Yeah. Um, and that’s another reason why like fix are kind of powerful catch-all mechanism that could be used for lot of different things. Um, but >> that’s too bad.
I’ve been I’ve been buying fix at 0. 00002 Atlas >> you’re why stay up at night [laughter] dealing with people like you. Um, yeah, I’m excited about the zero uh marketplace fees.
Speaking of really small prices, um, uh, I’m excited about that because we did definitely in the last 6 months, we entered into territory where OTC trade is has now outstripped or outpaced um, regular trade. Um, and won’t give details on how how calculate OTC trade, but um, yeah, we’re definitely we’re definitely in an environment where we we want to get people encourage people to use our marketplace. Um, because lot of the drop in uh, mean, exchanges happening at, you know 0000001 are not good for token prices.
They’re not good for our marketplace. Makes volume look small, makes prices look small. Um, so that’s not the type of like positive environment that we want new players coming into, right?
When we invite somebody into our ecosystem, we don’t want them to see that all the, you know, that the commodities market is tanking. Um, so, you know, think I’m I’m I’m actually pretty pretty excited about that one. Um, and the potential other changes happening.
Chris OTC. >> yeah I will also say was um again we went through number of different potential models before landing on this one. pushed back on this pretty heavily and just want to address some of the questions of of kind of like perception of devaluation.
Um, and what really turned let me turn the corner on this is, you know, Chris made pretty strong and compelling argument that us setting an arbitrary value on chips which was functional and uh had demand at particular point in time um while removing ourselves from being able to sell ships because of the secondary market pricing.
you know, his point was the secondary market is going to be the most efficient path to determining the current value of these assets, right? And so, we’ve essentially eliminated ourselves from being market participant by holding ourselves to that uh that those price points that we initially set. What this does is let us become secondary market participant and in fact fully aligns us with ship values going up over time because we are limiting we’re restricting the quantity of ships that we sell at any particular moment but we benefit with ship prices going up as well because we continue to be active in the market over time.
Um so while had major concerns initially about this idea of debasement or devaluation of our assets, the truth is we are just coming to terms with reality that the secondary market is the true value of the asset at this point in time. >> Yeah. And and add on top of that fact that when that was developed the sage economy as whole didn’t even exist.
So it just makes makes things more meaningful, right? More real.
So >> yeah. >> Yeah, exactly. >> Um there’s question about um fees for between Galactic Marketplace and local markets.
Um there’s currently no way, could be wrong on this, but believe there’s currently no way to deactivate fees only for certain markets. fee applies to every single trade in our entire uh our entire marketplace program, regardless of of where it happens.
So my answer to that is there should be zero fees everywhere whether it’s local whether it’s secondary whether it’s you know primary uh whatever.
Okay. Um think there were some questions that I’ve missed. Oh yeah, Chris, there’s question from BV.
Um he’s asking and don’t know if we have this um worked out yet but he’s asking about reporting on the open market operations like is there going to be monthly reports on how that’s going or >> that’s how do we plan to do that? >> Mhm. Um so what want to do is um do want to put together a dashboard.
Uh you guys all probably know our dashboards have actually been down for while since September because we we lost our data provider and we had to rebuild all of our pipelines from scratch. Um but we’re hoping to get those back up and running and along with that want to have an OMO uh uh monitor and what that would show is uh total earnings this month from OMO. It would show um uh have couple of other things but that completely just went out my uh one out my my brain.
Show total total revenue from OMO um you know couple of other uh couple of other uh facts about you know trade how many participants oh importantly origination quantity and quantity outstanding.
So that’s one thing that will get little bit more confusing is right now if you look at the Star Atlas buy order for ship, it typically represents the entire remaining supply that could be sold by us. In this new model, when we’re only listing, let’s say 10, 15, 20 ships at time, that’s going to look lot um it’s going to look lot, you know, it’s going to be confusing and hard to keep track of how much is outstanding of the ship.
So what want to have is like all the ships current uh all the ships origination supplies all the ships current outstanding supply and the number that are remaining for sale by star at or by automata. >> So those are kind of the ideas for for that dashboard. >> Nice.
>> Yeah, that will cover everything for sure. >> Uh there’s another question.
Yeah. [clears throat] >> Yeah.
Yeah. We week had very interesting question about the ship sizes that will be available for crafting. Do you have any ideas, Chris, on >> which ship size?
I would my goal is to this is this is my preference and and you know the economist doesn’t always get his way but would like to basically offer um recipe within each class up to uh probably up to large but perhaps even uh to capital. That would be my goal. would would love to have recipe basically recipe for for everyone no matter the size of your portfolio.
Now, an important caveat with that is the recipes will have to be such that the smaller recipes are less attractive than the bigger recipes. And know that kind of sucks for the smaller players, but the reality is if it’s not that way, then the whales are going to come in, swoop up the entire supply of, you know, extra extra small crafting recipes.
So, um, that is caveat there.
But yes, would like to have most of, uh, the, uh, the classes represented.
also just want to uh make point of clarification.
This is not official ship crafting still. We we do consider this ship redemptions. The formal and proper ship crafting gameplay loop will come later.
But um this is I think great recommendation and proposal for alternative paths to um earnings as well as you know the it’s not going to be 100% redemption rate. uh like it is with fix. If you craft FIC, there’s zero utility for that outside of selling it uh with the refill logic.
Uh at least with ships, there’s going to be some um kind of quote unquote breakage wherein players actually want to retain the ships and use them because it helps them compound their earnings going into the future. And so it’s good alternative. There will be some demand, you know, sell pressure, uh which is where the Atlas emission curve comes in.
But otherwise, uh, we hope that people will want to retain ships that they do craft or or redeem in this process. >> Yeah.
Yeah. mean, that ship retention mechanic is so incredibly powerful because lots of assets, especially, you know, crypto assets, there’s not really uh always an incentive to hold them.
But with ships, there’s just this, you know, there’s always something you could be doing with them. you could always be improving your your uh margins on ship by just the you know tiny percent. Um so that makes them really unique.
Uh there’s there is question real quick. Won’t this disincentivize Atlas Locker?
This is from Earther. just want to address this real quick. Um won’t the the zero fees uh won’t those disinccentivize Atlas Locker?
That is actually that’s point that Michael brought up when we were deliberating this plan.
It’s you’re you’re spot on.
That’s why this is temporary 60-day uh thing. Our goal is to revitalize and re you know reinvigorate the the marketplace um for you know for that this uh 60 days and just uh you know spark spark uh you know try and try and spark fire. Um, we do have some plans for the locker that could potentially uh that could potentially shake up the marketplace fees that people are uh paying uh make that very attractive so that people are willing to lock Atlas in order to uh get reduced or perhaps even zero fees.
Uh more on that later though. >> And I just want to jump in and address Dark Void’s comment. Uh I think I’ve said many times across many different channels and many different mediums that our our best path to success is to build great product.
Uh people that are asking us about token prices or asset prices or you know what are we doing about that? Um to your exact point, Dark Void, which what he said here is what we need is real demand for assets.
There’s no way the price of ships and Alice will go up if there isn’t demand from the general public. Exactly. And the best way for us to grow the audience is to release great products.
And that’s what we’re heavily focused on. Uh updates to Unreal Engine, major release upcoming with C4, uh major enhancements to Hollow Sim, bringing people in with low barrier to entry access point. Uh Zinc stimulating demand for all of our gameplay mechanics as well as our our tokens as way of earning that airdrop.
These are all things that we’re heavily focused on and we’re building towards, but they they naturally just take time and we’re working through them as quickly as possible.
But what fully agree with is that yes, if we build we we need to build great product and if we achieve that, then we’re going to grow the audience and then the value of everything increases. >> Yeah, somebody said earlier on um you know, we we still need more players. And wanted to add this, we are we’ve got one minute left.
wanted to add this final comment um because you know don’t want people to think oh this is going to this is going to change everything all of sudden you know starting in you know December January 1st everything is going to you know be perfect at hunky dora and star atlas and is going to be amazing and automata is going to make bazillion dollars. Uh this is very much restructuring that prepares us to capitalize on positive market movements and for more players coming into our ecosystem. We’re currently not positioned that we can take advantage of more players and better markets.
This is basically just allowing us to be in better position. don’t want to give the impression that this is going to magically change everything and and make everything better.
This is slow, very methodical, very long-term uh, you know, long-term uh, plan that is going to play out over the span of years, if not decades. Um, so keep that in mind.
You know, know that once we start to do this this stuff, people are going to be like, well, you maybe maybe maybe it doesn’t have huge splash, and don’t want people to be discouraged uh, by that. The goal is to create favorable environment for new players to come in. And when they come in, they see vibrant marketplace with lots of trade and lots of excited players who are earning and reinvesting.
That is how we that is how we grow from here. We don’t grow by coming up with, you know, like said at the very beginning, there’s no silver bullet.
There’s no magic, you know, word that we can say that changes this. build good products, create better product environment for new people to come into uh so that they are also reinvesting and spending uh uh and and just kind of uh getting involved with with the economy. >> And Odicus has made number of comments.
know we’re we’re bit over. I’ll probably just close on this one. Uh so he said to that point, do you want to tweak the economics so much just before those releases?
from my perspective. mean, it it’s guess it’s sizable shift, but actually don’t think it’s dramatic change to how the economics function, specifically from gameplay perspective. All this really does is enable us to participate in the market at the secondary level, be fully aligned with the increase of ship prices over time as we release products and bring new users into the ecosystem.
We we are now positioned to be able to capture some of that value which is obviously essential.
It’s necessary.
We have to generate revenue so that we can continue building and and to whatever extent this is successful.
Not only does that mean that we can then grow our team, ship faster, build more product more frequent and release more frequently. Um, but it it has that uh knock-on effect of us actually being net positive buyer of tokens, which is the intention of this entire flywheel. If we’re generating revenue and we can spend that on token buybacks and we can eliminate our token sales and we’re aligned with ship prices going up over time, all of this is strong net positive for the ecosystem.
But it’s not dramatic change to how the economy works.
It’s it’s just our market participation that is changing. Yep. mean, realistically, probably nobody’s going to You’ll wake up tomorrow and you won’t even know.
Well, not tomorrow, but you’ll wake up after this change has gone into effect and you won’t even really notice it because currently Seralis’s prices are way above the market.
Nobody’s actually participating in those anyway.
So, yeah, think that the initial uh it’s Yeah, to reiterate, Michael, don’t think that this is going to be as big of shock as you may think, but it will build slowly over time. Uh there’s one more question with lot of up votes um about the marketplace bots. Um Kir is asking if we plan to do something about marketplace bots so they don’t keep capturing all the volume in the marketplace.
>> mean the simple answer is there there’s not really anything we can do about marketplace bots. uh we can’t really restrict access to the market. Even if you banned wallet, they could just immediately create another one and start participating.
Uh think this is um I’m probably the one contrarian uh person on this, but I do genuinely think that having uh bots in the marketplace generally leads to higher liquidity um and and depth in the books.
Now, because we have small audience, it feels impossible to compete with those bots. And I fully appreciate um how frustrating that can be for you guys.
But in any financial market, there are market makers. There are automated trade systems and and you know, kind of the most prominent rise of this is highfrequency trading in traditional markets.
So, it’s not uncommon at all to have um market making bots in any marketplace. And and overall think it’s net positive.
But even if we wanted to prevent it, there’s we don’t really have any way of achieving that.
Okay. Um think this covers everything. Um this was very in-depth explanation and think we covered lot of questions.
will do one last poll here uh for people uh to see how everybody’s feeling about the proposal now that we reply to all the questions and everything. Do you like the OMO proposal?
You can vote now in the chat, yes or no, and see what people think. to vote. >> Uh, what was that, Chris?
Sorry, >> said, “Am allowed to vote? ” >> Yeah, you can vote. >> Um, >> I’m voting with all six of my Discord accounts.
So, >> Chris, what do you think about restricting the ship manufacturer to their specific crafting companies like muds can only craft >> mud stuff only craft mud only ships and rooster ships how >> think that’s awesome. think that’s that’s super thematic. Um, it could get us into the, you know, I remember when we released the, uh, unique recipes for each faction, there was quite bit of like, um, don’t want to say push back, but there was, there was definitely frustration with like, oh, this one’s easier to make than ours.
It’s not fair.
So, um, there could be some issues there, especially since these ship crafting recipes will be much more sophisticated. Um, so would say like like that idea, but in practice it might be little bit um more difficult. >> Okay.
All right. Maybe one one more thing with these ship redemptions uh Chris that that’s worth mentioning really quickly too is um I think to the benefit of everybody who’s interested in participating in that loop uh one of the issues that we’ve had over time is when we had this um origination price point as the underlying um you know kind of value metric of ship my request and in fact requirement to Chris was that we need to benchmark the crafting inputs against that value. And so what that led to then is these unattractive recipes where people feel like there’s better value opportunities out there and participating in things like LP or in the fick loop.
Well, considering we’re moving to this open market pricing value methodology, Chris will now be able to go in and produce recipes um that reference the current market price as inputs as opposed to uh some price that may be 5x uh the current market price uh for crafting inputs.
So, um pretty pretty strong improvement for anyone out there that’s looking to looking to participate in the redemption loop.
Yeah. Yep. >> Cool.
think uh with this we’ve covered everything that we had.
So Chris, thank you so much my friend for coming up with this. know that this was with lot of feedback as well and listening to the community.
So, thank you so much, Chris, and for being so open also about this and coming here and presenting it. Appreciate you. Appreciate your time.
>> No, it was it was pleasure.
This is uh this has definitely been labor of love by the entire team and think everybody’s excited about it. Um the more we talk about it, the more excited we get.
So, uh I’m I’m really happy to see the the enthusiasm from the community. think everybody kind of knows that this is the right thing. there are other ecosystems that have actually moved to similar system.
So there is precedent too. Um but yeah, I’m just I’m just happy to hopefully see us move into this new uh this new paradigm. >> Let’s freaking go.
>> Let’s go. Uh Michael, any closing thoughts here? >> No.
Uh I think this went uh better than expected from my standpoint. Again, I went into this expecting uh bit of backlash, bit of concern, but um happy to see the results of the poll um from my standpoint just based on that alone. do think we’ll be moving forward with this in December.
Um so, feeling pretty good. win for Tom is win for the community. Obviously, you all want to see this vision come fully to life and would love to see an improvement in our revenues and an offset in our token sales.
So um excited to stimulate some real demand again and participate in in uh in the market at current values and yeah appreciate all the work that the team here did. Chris uh phenomenal job on structuring the proposal and uh the entire community team for getting some early feedback on this uh and and kind of discussing all of the various concerns that we had.
So thank you guys. >> Awesome. Jose, know you were super excited leading up to it.
think it lived with the expectations. >> told you, Santi, know my people. know those guys like the back of my hand.
We are here every day together.
We are going to win, boys. Get ready. >> Let’s go.
All right.
Thanks everyone for joining the ecom forum. Uh will post once again the PDF in the chat in case anyone wants to download the presentation. Um, just posted it in the chat.
Uh, you can get the PDF if you want. And yeah, appreciate everyone’s time. Chris, Michael, Jose, thank you so much.
And we’ll see you tomorrow at the game night for those who participate. Uh, claim the code omo in the solar queenbot.
Thanks everyone. >> See you guys. Bye.
Bye. Thank you. Bye.
Thanks.


