In this episode, hear an AI summary of the latest Star Atlas community event.
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Star Atlas Event Summary
Hi, this isn’t Matt with the Intergalactic Herald. I am an AI. Welcome to a Star Atlas Recap of the latest Atlas Brew from the Star Atlas Community Team. The following summary of the Atlas Brew was AI generated so no guarantee it is 100% accurate because I am an AI after all. Enjoy the summary. Welcome back, Atlas explorers! This week’s edition of Star Atlas’s regular community town hall, The Brew, arrived with an electric, roll-up-your-sleeves vibe. Hosted by Jose, the session struck the perfect balance between high-level development milestones and grassroots community passion, centered squarely around the freshly deployed Phase 3 of the C4 Public Test Realm, or PTR. Setting the stage for the major game updates, the spotlight first turned to the community itself, celebrating what happens when passionate players build inside the Star Atlas universe. Community favorite Mr. Enigma hopped onto the stage—tuning in live at an astonishing four in the morning his time—to unveil the “Ark of Archelia.” Inspired by official lore and working closely with the team to fit the Galia canon, Enigma showcased a physical, 3D-printed desktop storage vessel complete with a rich backstory tied to the Lumiere, Eruut, and Oni factions, alongside an AI-crafted lore video. In other news from the event, Jindo took the stage on behalf of community creator Sif Wall to showcase an early look at a standalone game project built using Unreal Engine and the MCP protocol. The project introduces high-stakes ship combat where players can wage resources gathered in C4 against other pilots. Sif Wall is currently seeking a handful of testers, and community members were encouraged to slide into his DMs to help test the mechanics. The discussion then shifted to the core of the town hall: the rollout and objectives for C4 PTR Phase 3. Jose emphasized that Phase 3 is the critical proving ground before the Phase 4 Release Candidate, which will pave the way toward the Zinc network integration and full Mainnet launch. In this phase, the generous test airdrops of the past are gone; the dev team is putting the core mathematical balance and grinding progression under the microscope to ensure the pacing feels rewarding rather than demoralizing. While early hiccups like Atlas resource distribution bugs were acknowledged with a laugh, the priority remains dialing in career scaling and the newly updated resource map. They also shared an update on the newly introduced single-player experience. Jose praised team member Danny, who single-handedly developed the entire solo campaign from its story and design to its cinematics. That solo experience serves as a preview of what’s to come, with Danny and Jeff spearheading a comprehensive UI and UX overhaul across the entire C4 client during Phase 3. Looking ahead into the pipeline, the team revealed that the Democracy Module is nearly ready for prime time, bringing tangible in-game POLIS token utility for regional voting and fee setting. On top of that, foundations are being actively laid for unique crew members—an RPG-style leap forward that will eventually allow players to collect, trade, and dispatch distinct crew members who directly impact fleet statistics and missions. To wrap things up, the message from the team was clear: the path to Mainnet is being paved right now, and community participation will define the final product. Between testing the solo campaign, breaking the economy to help balance progression, voting in the ongoing DAO council elections, and reaching out to assist community builders like Sif Wall, there’s plenty of work to be done. Players are encouraged to jump into the PTR, log those bugs, and keep their eyes peeled for upcoming Phase 4 and marketing milestones.
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Star Atlas Event Transcript
GM GM GM GM GM. Can you guys hear me? GM Fire Knight, are you trolling me?
for night GM everyone gazor chap jif blade emperor sackain dark void lter vincent hves Mr. Star Cif Wall Mr. Enigma, Matt, Tango, Mau, Mike, Defax, Fahrenheit, Golo Pomemeta Munchi Victorious and SO GM.
Guys, how is everyone doing on this blessed Wednesday? hope everyone has been having good week, especially now that we deployed our glorious phase three on the C4 PTR environment.
We are going to talk exhaustively about phase three, about the company objectives for this phase. You guys who have been here in the brew uh know lot about that already.
Yes, sound exactly what like have been but no rest for the wicked.
No rest for the wicked.
So yeah, we are going to talk about uh lot of things today. I’m going to talk about Atlas as well. You guys will receive your first Atlas keywards later today when the LP system goes live after the end of the first epoch of the C4 PTR.
So probably things will work out if you guys can wait until the end of the epoch.
But yeah, lot to cover. And today we have two very special things. Uh besides the C4 phase 3 PTR, we have uh two community members bringing out very cool projects and propositions to our Star Atlas Metaverse.
am super excited uh to hear from them. Uh you guys will also surely be excited as well when you guys see what they have in store for us.
So want to give more pe the others more time to join.
So before we actually get started on everything, what about you guys share with me your first impressions of phase three so far?
You can write in the chat.
Okay, see people typing.
That’s good. Did you guys like the solo campaign? know there are few bugs.
Good good good good. Did you guys saw actually like it the solo campaign. How are the others feeling about Statatlas first single player C4 experience?
We need lot of UI improvements. Scott.
No, it was all done by Danny. By the way, uh Danny built the whole uh the whole story, the whole game, everything in the solo campaign was done by Denny. He he used it of course the lore of Statlas but yeah he did everything from the cinematics to the game design to how the campaign flows.
It’s all him.
Yes. Tangle Mike. You guys can play now.
You guys can play now.
Yes.
Yes. Santorin, the idea is to integrate everything in the future.
So for those of you who who are asking, see that Tango Mike is not playing.
So I’ll share here.
It’s the same address as phase two and the solo campaign is one of the options in the menu.
So you have play status and right below it you have the solo campaign where you can get started. wish we could. probably would love to have everyone playing together the the solo campaign.
wish could share my screen. If could, would play the solo campaign with you guys here during the brew, but Brazil got cancelled on Discord. We literally can’t watch streams.
can’t share my screen.
So, it is what it is. All right.
So, think we have enough people to get this show on the road. And before we actually go into phase three, uh will invite our community members to share what they have been cooking.
We have you guys have seen how Jindo is building the trade card game. You have seen how Vincent and the AIA people also are building Cataclysm.
But there are others who have been working to bring cool stuff to Star Atlas ecosystem. And one of them is someone who has already built lot of really cool stuff in Star Atlas. And really want to cherish him because it’s probably like 3:00 a.
m. on his time right now and he’s here with us to share what he has been cooking.
So let us uh introduce to the stage Mr. Enigma from Rome. 4 a.
m. GM Enigma. How are you doing my friend?
>> Hello.
Hello. >> Okay. You fine?
Yes.
Yes, hear you. How you doing? Very good.
Glad to be here. Thank you, Jose. Ah, >> it’s my pleasure, friend.
Yeah. 4 a. m.
You are legend in Thank you for being here with us at such late time, guess. >> Yeah, I don’t often catch the bruise.
It’s just um >> yeah, it’s not very conducive time zone for us. >> usually just catch the recordings.
So, um >> yeah, this is the first first first time for me to actually >> jump on the brew.
So, um >> yeah, >> it’s kind of crazy because we have seen your videos plenty of times here on the brew, but we are glad to have the real deal with us live here.
So, uh, Enigima, why don’t you talk little bit about what are you going to share with us today and feel free to share your screen or talk things through? The stage yours is yours, my friend. >> Okay.
Well, I’ll um yeah, I’ll show you what I’ve been working on. Um, I’ll just share my screen if you can see that one >> guys. Since >> Since can’t see, you guys can see.
Yes. Centering says he >> Yeah, >> you can see. >> So, we have the ark of Archelia.
um so this is basically just a 3D printed storage box. Um just desktop storage box.
You can um pens, USBs, whatever in it. Um that’s it there.
So this all started um couple of years ago when uh Star Atlas put out couple of images of particular Titan ship, the Fee. Uh probably got an image here, that one there. Um, and loved that image of the Fatulli.
And ever since then, I’ve been trying to find way of using that image in design somewhere. And um, yeah, finally came up with this concept. I’ll I’ll build little box, little storage box and uh, use it on the front.
So >> the story behind this um wanted wanted it to be more than just storage box. wanted to actually make it relevant to Star Atlas.
So um and hats off to you Joe say the um the way the law is written it’s um it’s quite easy to to hook in and uh come up with some fan law which which hooks in and um yeah so that’s what did.
So the basic story behind this is it’s chest that was commissioned by the Lumiere and given to the Oni. Um so at the Lumakir of everyone probably knows but the Lumiere are the gatekeepers of Gallalia. Um well the the record keepers of Galia.
Uh and at some point in time um the scriptorum which houses all the records uh was attacked and uh the oni came to the aid of the limir and um helped defend it and and yeah that’s the story. Uh, Scriptorum commissioned the chest as ceremonial piece in um to say thank you for their their assistance. >> Yeah.
And just caveat here, Enigma, real quick. love when you guys uh pick piece of the lore and work on creating your own stories and your own content. Eniggma here spent lot of time discussing with me the lore of the Lumikir, how this ties up with the overall Strata lore.
And he we did lot of back and forth and he really worked on every detail to to follow the overall cannon of Status, which find really cool, really appealing. And more than support anyone who wants to do something similar.
You know, if you guys have the desire to create something cool, uh, and if you want to have more content on the lore side, just shoot me DM and I’ll do my best to help you out on creating your stuff.
Sorry, Enigma, you can proceed, my friend. It was quite funny actually when started uh talking to Jose about um about the Lumicare um one of the first questions had was do they have language? Is is there any uh written language being defined?
Um because when when when read through the wiki kept seeing one particular symbol appear.
So thought Jose had started putting together some sort of scripture and the symbols. Um and in my early design I used that because like the look of it.
But when spoke to Jose about it and asked him, he said, “No, no, no. haven’t done anything. ” And it turned out it’s on you can see it on my screen there.
It’s the the symbol. Uh, use that as uh seal to say something has been submitted to the scriptorum and accepted.
But um Joe say no no no that’s just an error Windows error bug in the wiki. >> Yeah. >> But I like the look of it and I’d already started using it.
So there it is.
It’s on my design.
It’s part it’s part of the kennel now. And there’s few other symbols there. Um like that that main one in the middle there.
That that is the symbol of Archelia.
That’s a lumicure word which basically means the transfer of knowledge. Um do have Oh, didn’t get this ready, but do have Uh, okay.
That’s something didn’t prepare. We do have um, if you can see that one. Is that showing up for everyone?
Guys, if you are seeing the screen sharing, it’s working. Let me know in the chat. >> It’s gone from my screen, but >> hopefully everyone can see it.
Uh, so that is the the translation table. Um, all of the engravings on the the chest actually mean something.
So um yeah, it can be translated. Uh here is the little bad boy. Mr.
Star likes it. do too. found it super cool.
And how can the community acquire it in?
Sorry if I’m jumping ahead of myself here but >> yeah.
Yeah, you can um jump over to starassian. com. Uh it’s available now, so you can actually buy it.
Um, don’t know if you can see that website there. Uh, starassian. com arc of Arcelia.
Uh, there is buy now button down the bottom.
You can buy the chest. And did put together little video, too. Um, did you want to play that, Jose?
Do we have time to go through that? >> Yeah, you you you can play it. can’t play it because can’t share my screen, but feel free to >> share it.
>> This is my um first attempt at uh an AI video, so um it’s got few issues, but uh actually won’t play it from there. I’ll play it from here. Hopefully that’s working for everyone.
>> Is it working, guys?
No, it’s positive. Enigma, you there? >> Yeah.
Can is that playing for everyone? >> think it’s paused, my friend. >> Oh, it’s working now.
It’s working now. >> Okay. >> For countless generations.
>> Can everyone hear it? Lumiere have preserved the knowledge of civilizations across Galia. Guarded by the erot, the great archive has endured war, time, and oblivion.
When the archive itself was threatened, the oni stood beside them, defending not territory, but history. In gratitude and as symbol of an unbroken bond, the scriptorum commissioned sacred archive vessel. Today before the assembled Lumikir and Irid, the ark of Archelia is entrusted to the Oni.
representative of the oni.
Welcome to the hall of attestitation. You stand before the eternal record where the knowledge of civilizations is preserved. There are those who would see these archives erased.
When darkness came to our halls, you stood beside us.
Not for conquest, not for reward, but so that knowledge would endure. The Lumikir and the Eru do not forget such deeds. Today we present to you the Ark of Arc Kylia.
Within this vessel are visions entrusted to our order. It stands as symbol of our gratitude and of the bond between the Lumachir, the Eruut, and the Oni. May it remind all who witnessed this day that when the record was threatened, we stood together.
Let it be remembered. Let it be remembered. There we go.
Awesome. >> It was bit of fun. It was um yeah, it was good good learning curve.
Um I’m well and truly down the rabbit hole now of AI video making.
But um >> that’s that’s super cool. Enigma, we are glad that you are working on this on creating stuff for Stratus. Doubles in the chat for Enigma.
legend. >> So there will um there will actually be another video which am storyboarding now.
Thanks guys.
Thanks guys. Um I’ll just touch on it briefly. Um should go back to that.
Uh no can’t do that.
Okay. One side of that chest. Um, sorry.
need to get my screen back up. I’ll just show you briefly um on the chest if you can see that there on the screen. Uh, one side of the chest has the star system of Lumicure with little bit of artistic license in there, but the other side has Kor’s story and that’s the the next video that I’m planning on doing.
So, um, Kor was traveling fati. He’s uh one of the fati who likes to slot himself into alien civilizations. Um travelers can take on the form of any species.
Uh they slot into the civilization and document alien races. Um return to Lumic here and update the scriptorum with their records.
So, one particular traveler, Kor. Um, I’ve captured his story on the side of the chest there. And, um, yeah, that’ll be my next video with bit of luck.
Looking forward for it, friend. All right, Enigma. Any last alphas that you want to drop with us?
dropped the link here in the chat, guys, if you guys want to check out. Uh, Enigima’s work has posted it as well. >> All right.
Now, that’s so good. >> Please do it. >> Show your support.
>> Thank you, my friend, Enigma. Thank you for everything that you have been doing for Estratlas over the years.
We are looking forward to your next great stuff. My screen’s frozen, but um yeah, thanks for your time, guys. >> Our pleasure, my friend.
See you. >> Thank you. >> And now I’ll have our second guest uh here today.
Um our second guest actually won’t be able to come himself. Where is Jindo? Jindo is lacking.
Shame on Jindo.
So, our second guest is Mr. Sif Wall. And he’s working on something extremely cool that wanted to show you guys badly.
The problem is that can’t share my screen and SW wall also can’t uh even though he’s here he’s sneaking on some of his duties so he can’t go uh on stage.
So, what propose we do is get going with the brew for now and once Jindo makes it back, once he appears, will invite him on stage.
Sounds good. Awesome.
So, we roll with that. We’re doing it live, boys. As you guys know, here in Star Atlas, we do it live.
And now we can get started on talking about the phase three C4 PR release.
So, ju just second, guys. Hold on.
Sorry, I’m back.
So, yes, let’s talk about the C4 PTR phase 3. And yeah, this has been very um desired, let’s say, milestone.
We have finally at least finished it. Bug fixing phase two. Oh, here he is.
see his typing here. Jindo, come on, Jindo. First, you report bugs that were already fixed.
Now you’re losing real time. Shame. I’m joking.
Come upstairs though.
Okay. >> Hey, Jindo GM, my friend. How you doing?
>> Good, fellows.
Good.
Sorry for the delay there. Were Were you playing C4 PTR the whole night and lost the hour? will excuse the case.
>> Yeah. Yep. was finding bugs in C4 PTR.
>> That’s good.
That’s God’s work. >> Let me pop up my stream here. Uh Sip Wall asked me to come up on stage today and uh give you guys little video and bit of rundown on the game that he’s been working on.
He’s similar to myself building a Star Atlas themed game with uh Unreal Engine and the MCP protocol. And uh yeah, it’s amazing.
So, I’ll just go ahead and play the video here for you guys that he asked me to stream and then I’ll post little tool tip about some information about the game in chat for you guys to look at as well.
So, without further ado, here we go. like an endless Every Apologies if it’s lagging at all. am still cooking with codeex on the side at the same time.
tonight. The will share the >> Yeah.
So, there we go. >> Yeah. I’m not sure why wasn’t playing sound.
That’s weird. >> Yeah. >> Yeah.
So, Cipal also wanted me to mention that he is in need of few testers, maybe four or five people.
So, if anyone’s interested, get uh get in contact with AIA wall and uh get rolling. >> Yeah, that was in the chat for CF wall, another legend of this community. When we mentioned that we wanted you guys to create cool stuff using the Strata’s IP and everything that we have built, this is pristine example of what we meant.
Uh, thank you, Jindo.
Yeah, this is super cool.
This is the kind of thing that we want to see helping the Stratus ecosystem grow and create cool stuff, cool gameplay loops, etc.
You can see the models uh that he uses. Everything is AAA quality. And I’m really really looking forward to see this going live.
think this will bring another dimension to the Stratus universe. And as we grow, as things peak momentum, wonder how many projects we can get running using the Statatus IP on the Zinc network. want you guys to create Stratus content, create Status programs, profit from it and grow the Stratus metaverse.
This is the way and CFL is doing Iris work here. Thank you my friend.
This is super exciting. Um, how do you see this moving forward C4 since you are here and able to chat with us through the through the through the chat here? Like what’s your plan in terms of how do you see this moving forward here?
You don’t need to go very deep, but I’m curious myself. Interesting.
So, this will be actual ship combat with stakes. Like that’s super cool.
So you gather resources on C4 and you go to your game and you wage them and battle other players. Get their loots. Lose your loot.
That’s super cool.
Yeah, this is super exciting.
That’s the kind of thing that we want to see. Awesome work cif you are surely cooking. Please help CFL test this cif.
Is there Discord or should people DM you directly? How do you want to be approached by the testers? I’m sure there’s lot of people.
Yeah.
So guys, DM C4. He’s in need of testers.
So, let’s help him move things forward on his front. The more Stratus products and games.
Yes, like this. Atlas forc.
So, thank you C4. guess it’s time that we go to the main topic of our agenda today, the C4 PTR phase 3. As most of you guys already know, we deployed yesterday the C4 phase 3 PTR, which is the last stage before we get the release candidate.
So, can’t express how important it is for you guys to help us out in phase three. And from my side, at least today, don’t have Michael or John here with me, but from my perspective, what we need you guys, yes, the C4 PTR phase 4 is the release candidate.
So we’ll go to phase four when we have something that we are confident enough with going to the mainet.
That’s when the marketing campaign will start.
That’s when we’ll get ready for the zinc launch and etc.
So this moment here, right now is where you guys can still make huge impact on getting the Star Atlas game to the best version possible before we lock in the features for phase 4.
So phase three has few core objectives.
Yes, phase four is probably going to be clean start as well. Uh, zinc release on phase four to phase five.
So, uh, phase four will be the last testing period and when phase four is over, we’ll have the zinc release and go mainet.
It’s not to say that we won’t have PTR testing because we will always be looking forward to add new features to the game.
So, we’ll probably keep this PTR dynamic going.
But once phase 4 is done, we’ll be going live on mainet on zinc and everything plays out and we get our game live from there.
But yeah, I’ll comment more on that later. For now, want to discuss little bit the company objectives on phase three, which we are right now testing.
So far, we have few key things that we want to do in phase three. We want to get release candidate, which means getting uh the game balanced.
So, right now we have Yes, we’ll have code later today. I’ll drop it in little bit.
So right now, so far you guys have been testing the game with huge air drops, huge bundles, uh huge bonuses on everything.
Now you guys are going to test the game through the lens of uh through the lens of someone who is actually start the game from the ground and grinding his way to glory.
So what we need to do is we need to test the numbers. We need to uh check if the ma mathematics on everything that we are creating is is sound or at least it is good enough to get us started on mainet.
So here’s that’s the first thing and for example the crafting XP is needs adjustment. We did lot of adjustment and see the need for more Atlas. think got pinged lot about this.
already communicated this to the rest of the team. uh we will figure out solution to get Atlas for you guys.
So don’t worry. Uh so yes, we’ll get you guys Atlas so you guys can test the game and start playing it.
But this is the first thing that we want for you you guys attention. We want to see if the progression pace feels good. It shouldn’t be easy, but it shouldn’t also be demoralizing.
It needs to be something that requires you to put in the effort and but that still feels like you are progressing as you do that.
So this equilibrium is hard work and will require you guys to to fight this on.
Yes, Sudo. think I’ll I’ll deliver this report to the team. It shouldn’t have been this high.
There is probably some bug like instead of decimals, you got more Atlas. Uh, Swift is sending people. Oh man, this is so sad.
we probably need to wipe out again. All right, no biggie.
Yeah.
So, we already failed on the first objective, but we’ll figure out the solution. We always do.
So, don’t worry too much about that. What need to do, what we need to do is when we get those numbers right we’ll get you guys eyes on the progression, the numbers and the resources. You guys might have seen that uh the resource distribution on the map has changed lot.
So this is the kind of things that we want you guys to watch out for to tell us how you guys feel about it. if the resource distribution is better, if you guys feel it’s too tight or if it’s too easy to res to mine resources to deploy operations.
This is another front of feedback that we want to receive uh about the different careers as well. If some careers feels way too strong or if uh if some some stuff seems broken, if the cons rank nodes in some particular aspect of the game feels too overwhelming or too dumb.
Yes, know guys. know everything is broken. We’ll fix it.
And once we fix it, you guys will let me know and we’ll see how it feels.
So yes, am basically preparing you guys to see to check those kind of features as soon as we fix them. Uh, another huge aspect of phase three is going to be the UI enhancement. If you guys played the single player campaign uh you guys will see that there were lot of new features added in terms of UI to C4.
The single player campaign looks lot better, feels better than the current C4 uh build, even the phase three build. and Denny will be working through the phase three period on enhancing the game UI UX.
So you guys please report to us how you guys are feeling about it. Uh, some of you have been sending me DMs about that and have been doing my best to accommodate you guys with quality of life improvements, with changes to UIUX.
But now, now is the proper time to get those things done.
So guys, give us all the feedback that you have on every feature in the game, on the UX, UI of everything that you guys feel could use enhancements, could use changes, could be deprecated.
No worries, NDR.
Now is the time to get this done.
Now is the time to discuss this and we are more than willing to get your feedback. on that. can’t promise that we’ll get everything right before moving to phase four, but it is one of our objectives to get this done during uh phase three.
We want the game to be substantially better terms of UI UX when we go to phase four. And finally, there will be new features coming to phase three. We didn’t deploy yet the democracy module.
It is on its last legs now on in terms of development and bug fixing. Uh we have the UIUX specialist.
It’s Danny. Danny literally works on this for his whole life. We also have Jeff who works on UIU X.
So those two guys will be doing deep dive on the UIUX uh side of Star Atlas.
Now going back to to phase three content, we are going still going to release the democracy module which is substantial change to the game. As you guys knows, it introduces Pol utility. You guys will be able to vote in game on what you want your region uh fees and other decisions to be.
Uh I’ll send the code the code milestone code milestone.
So this is also something that we are really looking forward to introduce to the game. You guys will be able to test how uh the democracy module feels. We’ll be able to discuss the limits of and the impact of polies inside the game in terms of mechanic in terms of balancing etc etc which is super exciting for my side.
But also another thing that we are looking forward to include in phase three, not necessarily going live, but it’s going to be on the build, is the new crew, unique crew system. Joe and are currently working uh uh on getting the unique creature inside the phase three um build.
So, this will allow us to get you guys unique NPCs, missions, and lot of other stuff in phase three. Or if we can’t make into active play, at least set the foundations so we can test it on future PTR uh tests.
So you guys will be able to see all your unique crew members. You guys will be able to send them on missions hopefully and also transfer and trade them in game.
Hey Signal, happy to see you here as well my friend. Pleasure to have you here with us on the brew.
So yeah, am pretty excited honestly because unique crew is one of the biggest leaps in terms of gameplay features that we could add to the game and it looks like we’ll be able to integrate them.
Yes, drip blade.
That’s the idea. allow in-game trading of crew members, unique crew members, which impact fleet stats is one of the biggest things that we could do to enhance the Taratas RPG feeling in our MMO.
So, yeah, we are progressing well. Phase three will pro probably be smaller than the previous phases simply because we got lot of the work of phase three done during phase two.
So feel like we won’t need as much time as we needed for phase three. could be totally wrong here guys.
So don’t come after me if things don’t turn out to be like that.
But internally we are pretty happy with how much we have uh how much we have achieved on everything. Bob the when when this goes live this will affect ships in everything.
So not only on missions but also on combat and etc. We probably could isolate this for while.
So for example, let’s say the MVP would have this restricted to missions, but the vision and how it’s built to have it impacting every aspect of Star Atlas game play.
Yes, Rast Master, we are bringing back the Friday game play here. And Jindo has been actually doing this. He’s getting this movement started.
Hopefully, it will work out.
So, NDR is already giving me more work to do.
Yes, we’ll will work on that NDR.
So, yeah guys, this is overall the the road map for phase three and the subsequent phase four and phase five. We we are also working every day on getting zinc ready for the release on phase 4 is done.
So things are progressing well so far and what we are going to need from you guys is what you guys already have been doing which is testing, finding bugs, providing feedback, helping us balance stuff, helping us figuring out what could be better in terms of UIUX. And I’m sure that as we all work together for this, the game that’s going to come on the other side will be something remarkable. want 100% feel that we are moving the right direction here and I’m feeling super excited to have the game go to mainet and go to wider audience.
Uh another important thing is that when we reach phase 4, we are going to start the marketing campaign.
We are going to release details on how zinc TG is going to work etc etc.
So you guys also help us with the marketing and everything in our favor. Uh so we can release and make big splash when Zinc and C4 goes live. Finally, might feels like forgot it, emperor, but didn’t.
Yes, don’t worry. was just going to talk about that. The DAO is the DA counselors are still uh up to vote.
So we need people to go there on that link that emperor just shared with you with us and vote on on the counselors that work is very important and it’s not about that blade it’s about participation I’ll vote no imagine you you get zero votes so you you’re not elected as member of the council.
But yeah, no, it’s it’s important to participate.
It’s important to to be part of this to pro to help the DA move forward, the ecosystem move forward. And yes, Jindo, the market plans are in the works. They will come to fruition when we start phase 4.
So, this is also part of the things that we are currently working on during phase three here. Uh, any last questions before we close today’s brew when Atlas?
That’s great question. Centering, I’ll ping the team again. They will probably I’ll let you guys know when get reply on that.
No worries. We got you. What Gnar said to you pimp, we thank you Enigima for everything you have been doing.
Thank you guys for being with us here every week with helping shape Star Atlas to its final form. think we are all collectively doing very good job and when we leave the PTR phase and go to mainet think we are all going to have game that we are proud of.
So please keep grinding. We’ll keep grinding on our side as well. trying to create the best product possible so we can go with our heads high face the markets on mainet on zinc now need to go because there’s lot to be done so thank you guys for being here thank you guys for always supporting us we really appreciate your time your dedication to Star Atlas and hope you guys have great week and keep in sending us your feedback, everything that we need to know to make Stratus better.
Have nice day everyone. I’ll see you on the other side. Bye-bye, my friends.
See you.


