Message from: Xcode
🛠️ What’s new — June 4–8
A busy weekend of fixes and quality-of-life improvements! Here’s what’s changed in yesterdays C4 release.
🛒 Marketplace UI overhaul
- Local markets — your faction’s starbases, with faction filters, favorites, and a list of active markets.
- Galactic markets — cross-faction discovery with route intelligence so you can spot price gaps across the galaxy. (Trading is still own-faction only, but you can browse everyone.)
A new Market tab inside each Starbase Menu lets you buy, sell, and place orders without leaving the starbase. Deposit and Withdraw ATLAS straight from the market header. Place limit orders, match the best price, or use Quick Buy / Quick Sell.
The simplified marketplace UI will be release as an A/B test. Let us know which you prefer and why.
⚒️ Crafting improvements
Two big crafting fixes this week:
- Recipes no longer disappear after 100 crafts. Fuel, Ammo, and Food were silently vanishing once the recipe hit a hidden usage cap. That cap is gone, and existing recipes on the testnet have been bumped to unlimited.
- The +9900% Tier-2 Crafting Hab exploit is closed. A Tier-2 Hab was inflating crafting output by a factor of 100. It’s been corrected back to normal multipliers across the board.
- Crafting Habs won’t let you edit buildings while jobs are running — the Buildings tab + Edit + Deconstruct buttons now show a clear “Complete or cancel active jobs first” message instead of letting you start an edit that would fail.
- Crafting Hab routing is fixed — your selected Hab’s efficiency and speed modifiers actually apply to your crafts now.
- Better “no Hab available” messaging — you’ll see exactly why (“all habs still constructing”, “no recipe unlocked”, “all habs busy”, etc.).
🚀 Fleet actions are smarter
- No more silent failures on 0 fuel. Scan, Warp, Subwarp, and Warp Gate buttons now disable themselves with “No fuel — resupply at a starbase” instead of letting you click and have nothing happen.
- Scan hints are clearer — when a scan is blocked by a uniform cargo shortfall, the UI tells you exactly what cargo to top up.
- Fleet info HUDs no longer overlap station flags on the galaxy map, and the Council Rank panel scrolls properly again.
👥 Form Fleet improvements
- New “Deposit via Port of Entry →” link when you open Form Fleet with nothing deposited yet — one click takes you straight to PoE.
- Starbase player list refreshes when you switch back to the tab, so you no longer see stale state.
- Hull eligibility tags are always visible, and fitting hulls now sort to the top of the list.
- “Upgrade” renamed to “Research” to match the rest of the interface.
🏗️ Starbase quality of life
- The CREW tab in the Starbase Menu now works (previously inert).
- The Research Nodes overlay no longer closes your Starbase Menu when you click inside it — your in-progress Form Fleet config is safe.
- Claim Buildings catalog keeps its scroll position when data refreshes.
- Stuck Claim Stake transfers can now be recovered, and the transfer screen now scopes idle fleets to the correct owner.
- Pay Rent button checks rent balance first — no more silent-failing clicks, and errors come back in plain English instead of raw on-chain codes.
💬 Small polish
- Port of Entry wallet-to-starbase errors now say what went wrong instead of showing a cryptic `INCORRECT_AUTHORITY` code.
- In-game currency labels — SOL is now ZINK in all user-facing text.
Thanks!
Big thanks to everyone reporting bugs through the C4 admin tool — Swift42, Pathfinder, Suto, JayWalk, BigD3, [SLY] Groove, and everyone else. Your reports drove a lot of this week’s fixes. Keep them coming at <.”>https://n8n.bytescript.it/c4-public/>.
Discord message link – https://discord.com/channels/789226204980707409/1088509395933085779/1513912361076133958
