Holosim – v1.2.24 Release | Minor Announcement: Star Atlas News

Message from: Xcode

Holosim – v1.2.24 Release

Included updates and fixes //

Loot cleanup results:

  • 237,941 empty loot accounts closed,
  • ~1,518 SOL reclaimed (33 → 1,551 SOL),
  • Completed in ~50 minutes with 15x concurrency

Holosim – v1.2.23 Release

Included updates and fixes //

  • Fixed respawn timer to account for subwarp travel time from death location — UI now matches on-chain enforcement so the Respawn button activates at the correct time

  • Fixed transaction retry not catching block height exceeded errors — transactions that expire due to network congestion now properly retry up to 5 times

Holosim – v1.2.22 Release

Included updates and fixes //

  • Ship stats rebalanced — shield break delay now scales by class (C1=20s through C7=240s), representing agility advantage for smaller fleets

  • C1 (XXS) ships buffed for swarm viability — doubled shield pool (SP 18.75→38) and 30× faster shield recharge (0.1→3.0/s)

  • Starbase repair cost is now per-ship with proportional ATLAS fee — you pay based on damage repaired, not toolkit consumption

  • Fleet docking, undocking, and movement state now updates instantly during PvP — combat eligibility is always accurate. HP and shield values continue updating through the combat volley system as before

  • Command view fleet cap increased to 150 per faction (up from 50)

Holosim – v1.2.21 Release

Included updates and fixes //

  • Fixed crew lock double-counting — over-cap crew is now only locked at Central Space Stations instead of every starbase

  • Non-CSS starbases show a hint directing players to disband at CSS when over the crew cap

Discord message link – https://discord.com/channels/789226204980707409/1088509395933085779/1489407839897387189

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