Star Atlas: Week in Review Podcast

Podcast 32: Star Atlas Weekly Review

In this episode, we recap the latest news of Star Atlas from the past week.

We are looking for guests to be on our podcast. The podcast is a discussion of the past week’s news about Star Atlas. If you are interested in being on the podcast, please contact us.

We are launching a Star Atlas merch store. Please check it out at Intergalactic Gear.

We are creating a “non-guild” guild. If you are interested in learning more, please go to Intergalactic Coalition.

If you would like to support our efforts, donations can be sent to intergalacticherald.sol

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Podcast Transcript

[00:00:00] ​

[00:00:05] Hi, this is Matt with the Intergalactic Herald, just doing my weekly Star OS Week in Review podcast. This is podcast number 32. Thanks for listening. Everything that I’ll be going over today relates back to my weekly news recap number 81 that is on the intergalacticherald. com. So if you go to intergalacticherald.

[00:00:25] com, you can read that. Please sign up for the weekly news there if I could deliver directly to your email account. So just a couple things that I’m working on again, always interested in having any guests on this podcast. So if you’re interested, please go to intergalacticherald. com and go to the contact page.

[00:00:42] I do hope to start reaching out to some of the Star Atlas content creators and builders to do some kind of guest interviews. But always interested in anybody who wants to come on and just chat about the week in review of Star Atlas, kind of in a round table fashion. I already mentioned my weekly news recap on intergalacticherald.

[00:01:00] com, please sign up for that. And I do have two projects that I am sort of working on, I admit I… I’ve been busy, one, being sick, two, with my actual business three, something else. I don’t know, just way too many things going on. So but my two projects are, one, a merch store that I’m trying to launch for Star Atlas called Intergalactic Gear, so intergalacticgear.

[00:01:22] com. You can go there and please fill out my merch survey. I’m looking to get some feedback on what people would be interested in. Definitely want to make this a community driven merch store. Provide some products you guys actually want to purchase. And then the other project I’m working on is called the intergalactic coalition, intergalactic coalition.

[00:01:42] com. That is a non guild guild. Again, nothing wrong with guilds or great organizing community group that exists within Star Atlas. But if you’re just a solo gamer in Star Atlas, don’t really want to get involved in all the hierarchy and different things that in a traditional guild. So.

[00:02:01] This coalition is more of just a place for people to hang out because again, people may have different amounts of time available. The community platform I want to use will allow for a threaded discussion. So you can easily kind of jump back in. So you don’t have to just kind of get lost in discord chat.

[00:02:17] And also when you find conversations you like, you can follow them and then you’ll get an email alert when there’s updates. That is a paid platform. So this will be a paid community. But again, Kind of offset the cost of the platform plus again, support me to help be the the leader of that platform and things like that.

[00:02:36] So again, IntergalacticCoalition. com. So moving into the content from the last week, obviously we’re still in SageLabs time. I think actually lots of people are really focused on that. I noticed some of the… content creators have not been posting as much. So I think everybody’s just in there trying to figure out different things.

[00:02:56] So there was just a couple comments that I either found through Star Atlas Discord, the Foundation Room, or other content creators brought up. So I just wanted to kind of touch on a few of those and then we’ll go into my new segment, which is more of my thoughts on strategy in SageLabs.

[00:03:12] But the first thing was brought up, I think, again, it showed up in the Foundation Room, the Star Atlas Discord Foundation Room, that SageLabs will be abandoned. There was talk about you’ll have to move all your resources eventually out of SageLabs. Before the next version of Sage, which is and again, I’m not a hundred percent sure if it’s the.

[00:03:29] Star bases. I think that’s the next one. Or is the combat again? It’s really always hard to kind of predict the next thing, given the past thing, and again, I’m not trying to be critical of the team plans change. You know, you lose 70 percent of your staff or employees. Yeah, I mean, something’s coming down the road map.

[00:03:49] Who knows what it is, but again, it sounded like there’s the possibility that we’re going to basically abandon SageLabs and just a little commentary on that. I have to admit again, I’m fine as was brought up in the last week’s show about you know, there were bugs in SageLabs and things like that. I know this is being developed, so I’m not at all, but I don’t know.

[00:04:09] I guess I thought we’re over the hurdle that what we’re building What we’re using, what we’re interacting with is going to just continue to be built on, not again, thrown away and started over again. But, what Limited and I was able to kind of piece together from different sources is the Starbase version of Sage.

[00:04:31] Basically, the Starbases we have now in Sage Labs have to be removed because they were never permanent. In the sense that I guess they’re already tier 5 and they’re owned by. Not the factions. Anyways, I’m sorry. I mean the sage lab manual came out nine months ago and I, I can’t follow all of this stuff so, so maybe all of this makes sense once it’s explained thoroughly, but when you get just a little comment somewhere by one of the team members in Discord, anyways.

[00:05:03] So don’t be surprised if… we have to take all our resources out and kind of start over again. Again, it’s not that you lose your resources, but I don’t know, I was just thinking when everybody kept talking about how, hey, everything’s on the blockchain, you can just interact, whether it’s the web version or the mobile version or the UE5 version, and everything’s on the blockchain.

[00:05:24] Well, then why do we have to keep moving things? Again, I’m not being too critical. It’s more of just like, I thought, we’re. That we’re finally on the blockchain permanently. Anyways the other one that came out was and again, I admit I’m not following the pricing in the marketplace and I’ll get into this a little more when I get into my strategy that I’m doing, but somebody noted on one of their YouTube videos that the price has been falling greatly.

[00:05:48] I personally noticed the golden tickets were dropping as I bought a few because I realized to craft them, I’d have to get all these things. And I don’t know, I, I want to Put a little bit into the raffle, but I’m not gonna go crazy. So I, once the prices kept dropping on the golden tickets, I bought my number that I want to put in each drawing and that I’m kind of done.

[00:06:10] I’ve, I guess, pre-bought my lotto tickets, , if you wanna use that analogy. So I’m good. But the point about the prices dropping was it made small fleets. Totally impractical for anything other than the SDU scanning. And again, I’m not following the individual pricing, so I’m kind of taking this content creator at, at face value, but I went in and checked and I saw, like, I’ve been mining hydrogen and it’s like, I can’t remember, it’s like 0001 cent.

[00:06:40] I’m just USD prices. I can’t do the calculations for Atlas. But I figured out I had mined almost 600, 000 hydrogen and its value on the marketplace was 6. And I have to admit that was very deflating that all that time to get all that. But, again, I’m not really, well, again, I’m getting ahead of myself.

[00:07:02] I’ll talk about more of that in the strategy. So, anyways, that was an interesting one that somebody brought up. It was on the same vein, there was also something that I wrote down as a talking point was this big versus small fleets and how, you know, big fleets have the advantage just because they’re bigger and so they have more access to resources, more, bigger cargo hold, earn more atlas and score, things like our faction fleet and That’s it.

[00:07:27] It was mentioned again. Well, that’s capitalism. And that’s so true. You know, the, the, the real world, the real economy is not fair. You know, if you’re a a solopreneur and you’re, I don’t know, selling widgets and there’s a big company, again, we could use the classic U S example of Amazon. I mean, if you’re a small bookstore and Amazon came there and it sold every book under the sun, people would just buy from Amazon.

[00:07:54] Before long the small local bookstore went out of business. It’s happened before. We can use the Walmart example. You know, you are a small hardware store in a small town and Walmart comes nearby and everybody goes to Walmart because it’s got everything they want plus it’s cheaper. So I get capitalism.

[00:08:10] I have no problems with that. But, this isn’t real world economy, this is a quote, game. And as I’ve been mentioning many times on this podcast, I continually have this concept, is it fun? So you know, I still think it needs to be fun for all player levels. So if you have a big fleet or a small fleet, you need to have fun.

[00:08:36] You could say the game’s not done yet. So we have to be patient and see what the final product is. So, say something in Sage Labs is more attuned to large fleets. Again, going back to the idea that a small fleet can only do SDU scanning, can’t really do any sort of mining. Yeah, it doesn’t sound fun. And I admit I tried the the SDU scanning a few times and I’m like, okay.

[00:08:59] And again, I went back to It’s just Escape Velocity all over, but so I just abandoned SDU scanning because this wasn’t fun. But I also went back to something I mentioned last week where the economics team was mentioning how the idea of trying to do everything in the game and not be a specialist isn’t really how the economy is set up.

[00:09:19] And again, if you parallel in the real world, that’s not how it works. You know let’s pick on McDonald’s. McDonald’s. Doesn’t raise their own cows, slaughter them, process them, cook them, and give you a burger. They have other people they buy all the products from, you know, bread, hamburger, ketchup, whatever.

[00:09:39] So, I’m coming more and more around that, hey, cool, I don’t like SDU scanning. I’m not even going to get into the moral or ethical that people are grinding. Again, it’s a game still, we’ll wait there. And I still think there’ll be automation. I know there’s a lot of people that say bots are bad, but… The whole world’s about automation.

[00:10:01] I mean, I use automation all the time in my business. I can’t imagine that ultimately that will be not allowed in the Star Atlas ecosystem because that, that’s, that’s not a real economy. So anyways, but one thing, final point on the big versus small fleets, because they were talking again about when we get to combat, then people are going to be like the people that are mining, they’re going to get attacked all the time by the pirates or whoever.

[00:10:26] Okay, now that does sound really lame if I’m a miner. I guess it’s fun if you’re a pirate. But I’ve said this before and I constantly have to give credit for the overall design of the Star Atlas ecosystem. There are different zones. There’s safe zones, there’s medium risk zones, and the high risk zones.

[00:10:42] So, if you don’t want to be attacked, you never leave the safe zone. Now, does that mean they’re gonna be mining in the safe zones? I sure hope so. I think that’s one way to make sure it’s fun. And if you want to, Risk more for better rewards you go to the medium risk zone and obviously the high risk zone.

[00:11:00] I think that is a perfectly fair game plan. Will big ships still have benefits over small ships? Yeah, I think by default that just has to be. However, as a quick aside, I just caught up on some of my All my videos all the other content creators and I want to give credit to beyond the horizon Yeah, she came up a really cool idea that why don’t the small or extra small ships kind of have like a And you almost have to go watch this video, which again if you go and subscribe to my newsletter It’s it’s on the list that you know The very small ships the racers may get some sort of perk that they can Warp further than a big ship and use the analogy of his gigantic or not gigantic, but his large Commercial truck they does for his business, you know You can go back and forth between a job and it eats up the whole fuel tank.

[00:11:47] But hey, a smaller motorcycle, much more fuel efficient. And again, I think that’s the thing that I didn’t think of when I was watching the video, but it just came to me. It’s fuel efficiency. So the big truck, it’s 10 miles a gallon. The motorcycle gets 40. They’re using the same fuel in Sage labs. I don’t think it matters.

[00:12:06] Now, I could be wrong, maybe overall consumption, but I don’t think there’s a fuel efficiency thing yet. It’s more of how much fuel it takes to fly, because distance is the same. Anyways, I think there’s definitely lots of opportunities to make sure that small fleets and small ships have this, again, what I keep calling the fun factor.

[00:12:25] So, anyways. Moving on. Way too much rambling there. Sorry. So that, that’s all kind of the things. Again, I think there was lots of heads down. People were playing and the team was fixing bugs, but I think we’re, we’re definitely have. Hit a milestone with SageLabs release and people are experiencing.

[00:12:41] I’m sure the release of the the raffle period time will be Another little thing and then hopefully we’ll start talking about what’s next and of course find out how long SageLabs is gonna be around If it truly could be abandoned. So, moving on to the the other section, which again is more about Me talking about my strategy.

[00:13:01] And again, my strategy. You could have a totally different strategy. You don’t have to agree with any of this. You don’t have to play like this. Again, we’re all going to have our own different gameplay styles. But this is mine, and this is my podcast, so I get to say what I want to say. So, my first thought I was thinking of over the last week is, again, what is my goal?

[00:13:18] Because I finally got into SageLab, started it up, and kind of was like, okay, what am I supposed to do? And, again, This isn’t a criticism of the game. It was designed as an internal tool that they released. They polished the UI. It was, it’s not a game. There’s no tutorial. There’s, anyway. So I realized, okay, I have to come up with what’s my goal.

[00:13:39] And I started thinking about other, other games I like to play. And I kind of got kind of stuck there. Cause it’s like, well, if you play a first person shooter, you just go in there and shoot people. You don’t, you don’t have a goal, I guess. Don’t die, kill more people, you know. There’s really nothing, but again, that’s not what we’re, definitely Sage Labs is not a first person shooter.

[00:14:03] So again, I go back to the one that does seem to be the most well I guess the other one it’s not, is there’s no player progression, so you can’t call this an MMO where you’re leveling up your character by grinding. But, so all I can go back to is the economy portion of a real time strategy game. Where you’re accumulating.

[00:14:23] resources in order to do something. Now, the do something part seems to be missing. Again, not a criticism, just here’s what it is. So, when you’re in a real time strategy game, you’re getting all your resources so you can train your soldiers, so you can go out and do combat. Haha, combat, next phase. So, I kept looking around and I was like, I guess I don’t really have a goal.

[00:14:46] So, the goal I picked was craft a couple of the ships that were available. So let’s just pause there and I’ll get to that in a second because part of the goal and what I was thinking about again, is this. Part of it, which is money and time, so SageLabs is predominantly, in my opinion, a game of time.

[00:15:08] Meaning, how much time do you want to spend doing it? So there’s the time weight. So like, in the case of what I’m doing right now, it takes I think 12 minutes to mine a certain resource to fill up my cargo. Okay, so gotta be patient for 12. Cause there’s no, you can’t buy your way ahead, you can’t get a…

[00:15:28] mining boost or something. And then there’s the travel time between, well, where you are and where you want to go. And again, everything, in my opinion, is Related to how you interact with your central space station, your CSS, because that’s the only way you can get the resources out. And again, if we have to abandon this game, you know, leaving resources at a further out star base is just, you’re going to have to move it.

[00:15:53] So why even leave it there? Again, kind of stinks, but whatever. So, but again, back to, so that’s the time, but then there’s also the money and, you know, For most of the people who are currently in Stardust have already been in it for a while. So let’s assume you all have ships. But somebody new might come in and they need a ship.

[00:16:16] So there’s obviously money and there’s, there’s, there’s a, there’s a, not a buried industry, but that’s, there’s a price to pay to, for entrance. There’s an entrance fee. You gotta buy ships. A ship or ships. And it gets back to that big fee, small fleet. But anyways. But I got really using more and more. I’m, if I had the money, I’d just buy the ship I want in or buy the resource or whatever.

[00:16:40] Cause that’s what the marketplace is. Which again, kind of was like, well, I can just buy everything. What, what’s the point? I don’t need to play the game. I could just do it. And again, maybe that’s part of being that there’s so many different aspects. You can just be a marketplace arbitrage person that who is constantly looking for the best deal.

[00:17:01] in the marketplace. Okay, cool. I mean, if that’s what you want to do there, it exists. So awesome. Not, I’m not a day trader in stocks. I don’t know why I’d be a day trader in Star Atlas marketplace. Again, my personal play style.

[00:17:19] But I also got realizing the one thing that every Star Atlas player has in common is time. There’s only 24 hours in a day. So, you know, and every process is a fixed time only difference being, I think it’s the some ships mine faster than other ships or some ships travel faster than the other. Okay.

[00:17:38] But it’s still time, you know, again, it’s still time. So personally, I realized I don’t have the time. Other people might. And again, not trying to say one way or another, but I spend. How much time on my business, which of course makes money, actual money that pays my bills, my mortgage, kids in high school, college, all that stuff.

[00:18:03] So, I mean, I can’t play around in a game instead of working on my business. Then of course you have to like, you know, be with your family. Apparently they want your time. And, and then I have side businesses and, and now of course I have star Atlas. So time is. Equalizer, but it’s also, not everybody has the same product.

[00:18:25] Now, somebody else, again, not trying to stereotype, but, you know again, I’ll pick on my kid, there, because that’s not stereotyping. Okay, he’s a freshman in college. He has more time than me. You know, his bills are paid for, you know well, one way or another, he’ll pay his bills, okay, whatever, I’m not going into finances, but but he has more time, so he can play more if he wanted to, awesome, that’s great, and other people could have more time, so I think, I think that’s all good, but I guess it goes back to how you’re going to maximize your time in Sage Labs, and I guess I’ve come to the point that, yeah, I’ll do some, but I’ll sacrifice being patient, i.

[00:19:01] e. maybe Taking longer to click the buttons because I’m busy, but maybe I’ll do a little more in multitask fine But the other thing I did realize is for what we’re doing that concept that we’ve heard of in MMOs and stuff grinding. I get it. It’s a way to level up in this case. We got grinding I’m just trying to get all these resources but Yeah, that’s not fun It’s personally it’s I don’t you know, and that’s why I’m not doing the s stu scanning cuz I’m just not so I mentioned the beginning I was gonna say what I’m gonna do and now it’s What am I going to do?

[00:19:40] So, what I decided to finally do is, I looked at all the items on the crafting tree or whatever, and what was interesting, and I, cool, you know, big ship would be great, but when you started seeing the number of items, I’m like, I, I, I just know I don’t have time for this, and, and it’s okay if I don’t get the awesome big ship, even though it’s possible, it’s cool, it’s there, and again, long term, you know, who knows, but short term, Sage Labs, I don’t want to spend the time.

[00:20:08] In the short term, you know. to get that thing. So I decided to pick just a couple things. One was I think, I forget which the manufacturer, but it’s the Max Hogg. It’s the little, it’s a little car. And it seemed pretty reasonable though. And when I did the calculation, it seemed very Cheap if I just bought all the parts all the resources and crafted them But again, you could buy all the other ones.

[00:20:30] Anyway, so again, like why don’t I just buy everything? So I think in this case I’m being irrational that I want to just mine all the resources craft them all and get the object as a Kind of victory for my time. So I’m changing my time not my money, but my time to then get this goal Which is the specific small, or extra small, whatever size ship it is.

[00:20:57] It’s not big. Again, it’s not even a ship, it’s a vehicle. And that’s my goal. Then the second one I decided was they actually had some of the land in there. Tier Zero ones, which I forget how much were originally on the marketplace. But I didn’t buy them when they were released. So, I thought, yeah.

[00:21:14] Those two things, a couple months, sure, why not. As a quick aside, I’m actually now confused whether or not there is unlimited supply of these things, because some of the ships have been said don’t have unlimited supply. But I’ve decided Well, one, I guess I could just ask the question in the foundation room, but I’ve decided if I truly can’t get that thing I’ll just Toward the resources.

[00:21:38] So, you know, if by the time I get around to it they’re not available I won’t be disappointed because again long term they’re always available. So that’s my thing on the other goal golden tickets. Yeah, I After looking at what it takes to craft those meaning I pretty sure it was like almost all the resources that that that’s just not Interesting to me.

[00:22:00] The price is so cheap and the outcome is Dubious. Not in a negative way, sorry, I should say. I’m fine buying a few, which I did. I’ll put them in the raffle if I win. That’d be awesome. If I don’t, it’s just fun. Participation. entrance. But the idea of spending time to craft them, that’s time I could be doing my other goal, which is those ship and land there.

[00:22:27] And then I think I mentioned, but I’ll just reiterate, the SDU scanning is completely not interesting to me. It’s very tedious. The price of SDUs are so cheap presently. I’ll just buy whatever I need for SDUs. So anyways, yeah, that’s my goal. What I’ve decided, so in the two, things, the MaxHog and the CSS TierZero.

[00:22:50] I calculated all the R9s. Well, it’s not all the R9s, but whatever raw materials are needed for each of those, I added all, like, so, yeah, I created a spreadsheet figured out all the raw materials and then the, whatever we’re calling it, the refined components, you know, got to the point where then you have what you need to craft the actual final thing.

[00:23:12] I just put the two of those things together. Tiled them up, found the places within where they’re located as close to the Central Space Station as possible. And I started mining. Obviously Hydrogen was my first one, but it’s also at the Central Space Station, so I spent the last week just going back and forth.

[00:23:29] Moving that in, and that’s where I got my, gave up, or stopped on Friday at 600, 000. I think I only needed 500, 000, so anyways. Done. So moving on to the next one. These are going to involve actual movement out. So I’m going to figure out this weekend what What process to do that. And basically what I’m doing, I’m just determining one step.

[00:23:51] I’m not even determining the most efficient step. I’m just determining, how do I get this thing? Great, I figured it out. How much food to put in my cargo. Obviously, max out the fuel and the ammo. And then go. And do that thing, come back, and then determine how many times I need to repeat that. Not looking at any…

[00:24:10] Again, I’m not being efficient at all. I just want this one thing. Is that a wrong approach? If you’re an efficiency game, yeah, it’s crazy. You should be figuring it out there. Technically, it could be cheaper to buy. Again, I’m not worried about that. Oh, I should note I do have claim stakes. So they’re producing all the R4 I need.

[00:24:30] So I don’t care about how much fuel it costs or how much ammo or food I got. Millions of each of those, I think, coming in, keeps adding up there. And I just took out all my small ships, so I had a whole bunch of extra small and smalls that I collected over the last year at different times. Put them all into one fleet, not trying to do multiple fleets.

[00:24:50] And my goal is just simply take the fleet, to the one resource and come back. That’s it. I don’t care how long it takes. I’m not trying to do three or four fleets. I’m not trying to move things around. Again, I don’t even have time. It’s hard enough trying to remember the steps to do one fleet. I, again, I don’t disagree that the strategy of multiple fleets that are mining and crafting are not the best.

[00:25:13] Or a good idea. I just, I don’t want to spend that time. I’ve been actually catching myself last week. Just the distraction of doing that one task gets me away from something else. And so I can only do it at certain points of the first day in the morning or right before dinner. So this fits my style and.

[00:25:31] Once I get these two goals, I’m done because it’s not worth the time or the, I guess we’ll call it the joy factor. I’m not, it’s not joyful doing this. Maybe if it was more complicated, maybe if I made all those fleets and I felt like I was doing a strategy and I was maintaining all my economies like I do in a real time strategy, maybe that would be more fun.

[00:25:50] But, yeah, it’s just, it’s just not maybe because again, I think, sorry, I keep going on tangents, but maybe it’s not fun because there’s no ultimate goal. Great, I got another ship, great, I got 30 small ones, who cares just note 20 of those are the airbikes, so I tried, heard somebody say buy lots of airbikes, so I did that a long time ago.

[00:26:09] Anyways. So, that’s what I’m doing moving through my supply list, if you want to call it that. Got the hydrogen done, gonna move to carbon, and then I got three or four other ones to do. So, I’ll give you an update next week when I’m there. So lastly and again, I’ve kind of been saying this all along, but kind of was one of those I love the word epiphany, that I had this last week.

[00:26:30] Is it a game? And I probably will keep asking this question from time to time. Is what we have now in Star Atlas, i. e. Sage Labs, Faction Fleet, Faction Claims Marketplace, is it a game? I’m actually going to say no, and here’s why. Here is my epiphany. Is there skill involved? Skill. Hmm. So, when I played first person shooters, and I stink at it, it’s because I’m not very good at it.

[00:26:59] If I played more, I’d be better at it. Well, what’s playing more get you? Well, practice. What’s practice? Developing your skills. Again, Michael Jordan took 10, 000 hours shooting free throws, or whatever, so he could shoot free throws. Wayne Gretzky. Any sports analogy you want to give, they all practice a lot.

[00:27:16] And there’s practice in music. There’s practice in so many different things. Why do you practice? To improve your skills. There is absolutely no skill involved in SageLabs, FactionFleet ClaimStakes, Marketplace. Yes. Is there skill involved in how to manipulate the market and get a arbitrage attrition?

[00:27:38] Sure, I’ll give you that. But okay, I’ll give, I’m not even going to go there because I like, how, you know, Why does price go up and down? It seems random, but I’m sure it’s not. I’m not an economist, but it is, but I thought of the gambling example. So you go to Vegas and you want to play a gambling game.

[00:27:55] Okay. You go play a slot machine, put your coin in, pull the handle. Things twirl, you get blackjack or sorry, you get three sevens and a bunch of coins pop out. Most times you don’t, you get a few coins, put the coin back in. Some point somebody comes around and gives you a free drink. Awesome. Yeah, again, there’s a whole psychology of like getting people drunk in casinos.

[00:28:16] Yeah, anyways, but the point is there is no skill involved in a slot machine. Let’s just pick one other game. Blackjack. Is there skill involved in blackjack? Yes. Now, are all poker, are all game, gambling games benefit the house? Yes. Have I been told blackjack or poker are the ones that most of us go on?

[00:28:36] Yeah. Okay. My analogy starts breaking down, but I’m just saying is cards come out. You have to make decisions that involves skill. There is nothing in Sage Labs yet that involves any skill. So is it a game? No. Is that a problem? Of course not. But. Again, I’m on this thing of what’s a game, and there’s, I realize it’s about skill.

[00:29:01] There is no skill involved. Now, going maybe forward, the racing component of UE, of the UE5 one, oh yeah, there’s skill involved. There just is. Because you got to keep practicing until you get a better racer. Okay, cool. Is that a game? Yeah. It’s a game I like. No. So. Who knows? But anyways, I’ll leave it at that.

[00:29:23] So just to wrap up then again thanks for listening. Again, if you’d like to be a guest on this podcast, again, I’m always looking for community members who want to chat and hang out for say 30 minutes or so and talk about it. Different things in the week, past week of Star Atlas. If you want to find an easy resource of all the Star Atlas creators in one place, please do sign up for my weekly news recap on intergalacticcarol.

[00:29:44] com. If you’d like to support my other Star Atlas projects, please go to intergalacticgear. com and fill out my merch survey. Some point I will get moving forward on that when I can spend more time getting all that stuff set up. And then finally, if you want to hang out with other solo Star Atlas gamers who are not interested in joining guilds again creating a non guild guild called the Intergalactic Coalition, intergalacticcoalition.

[00:30:10] com, please intergalacticcoalition. com. Go there fill out the interest survey. Once I get enough interest, I can reach out to those people and we could start actually building the community. So again, I’m Matt with Intergalactic Herald. Thanks for listening to me babble and talk about Star Atlas.

[00:30:24] Be here again next week. Have a great rest of your day and a great week ahead.

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