In this episode, we recap the latest news of Star Atlas from the past week.
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Podcast Transcript
[00:00:00] Hi, this is Matt with Intergalactic Herald. Welcome to my Star Atlas Week in Review podcast. This is podcast number 120. Any articles or videos mentioned can be found on my website@intergalacticherald.com. Just look for news recap number 1 68. So quick summary of some of the content from the past week in Star Atlas.
[00:00:17] There are actually some related things. Website decrypt had a couple articles about gaming coins and, other crypto game studios closing down. The big announcement from Star Atlas was their town hall where they went over a few topics and then on Thursday there was an economic form and that was pretty much it.
[00:00:36] But doesn’t need to be much else ’cause the town hall was so massive. So I’ll get into that, but before I get that, just. A couple quick things about things I’m working on in Star Atlas. Again, I wanna always remind people that my website, intergalactic carroll.com, is a great resource and addition to finding this podcast there.
[00:00:52] I do have many other resources rated to Star Atlas. I have a Star Atlas Beginners guide directories of different star Atlas. Community efforts from guilds to builders to other content tourism and stuff other stuff like that. I do also have my kind of newer thing, which is a AI summary of the starless community events In the recap form, I.
[00:01:13] So please do check that out again@intergalacticcarroll.com. Also have two other projects I’m working on. One is my star OS merch store called Intergalactic Gear. found@intergalacticgear.com. Open for business selling. Just a few products mugs, some Walmart. I. Hopefully get back to adding more products there.
[00:01:30] Unfortunately doing a lot of different things ready to start Atlas, and this is all behind my business and family and things like that. Do also have a merch survey there, so I’d love to get any feedback from anyone about things you may be interested in purchasing. Again, inactive gear.com. And then the other one that is on a to be determined basis is.
[00:01:48] What I used to, or what I call a non guild, basically a community for start with gamers who don’t wanna join guilds near West to hang out. Talk about staris and things like that, that can be found@intergalacticcoalition.com. It’s in the process of just seeing if there’s enough interest to start that.
[00:02:02] So I have an interest survey there. If that’s something you’d be interested in please do check out intergalactic coalition.com. So let’s go ahead and get into the bulk of the content. So again, as I mentioned this past week, there were a few different things. One just as an aside, but nevertheless related a website called Decrypt.
[00:02:19] Had a couple articles. One was about other game studios in the crypto Web3 space. They have closed down recently, so they went through each one of those. I’ve seen a few things on Twitter, but I haven’t really been following it. So it was a great article just to read about other things that unfortunately, for one reason or another are no longer being actively developed.
[00:02:37] I found it really. Useful. They also had another article about the top a hundred tokens and how that no gaming tokens are at least maybe one, but have dropped out of the top a hundred tokens. So again, it was just nice to hear some kind of related things. Not just totally focus on Stratos, but the crypto Web3 gaming space.
[00:02:57] ’cause there had been a. Many posts about people or different studios closing down. So I can include those in my news recap if you wanna take a look at that. The big news and the lawn news from this past week was on Wednesday instead of the Star Atlas Atlas, Peru, they had the town hall. So traditionally town halls have either been one of two things.
[00:03:16] They’ve either been announced announcements and or excuse, I shouldn’t say announcements, but, releases of different products and star s has gone away from those. They seem to be more of announcements and updates on things they’re working on. They seem to have the cadence of every six months.
[00:03:32] So one in the middle of the year, one at the end of the year before they go on winter break. So this one definitely felt into the announcement category, though they did surprise everybody by actually releasing a new product, which I’ll get to in a second. Yeah. Three and a half hours. So it was definitely long.
[00:03:49] So the best way, if you want to. First of all, you can listen to the entire town hall on star S tv v YouTube channel. They did a recording, so that’s great. There has been a couple different content creators doing recaps myself included. So obviously I’ll self promote my own. If you go to my website under recaps, you can find an AI audio summary of that.
[00:04:10] I guess it’s also, there’s a text summary, but if you just want to hear an AI read it to you either way. AFI did a report on that and Starla themselves put out a medium article that kind of had the highlights. So lots of good ways to go over and get much more detail. So I won’t spend a lot of time, but I will just briefly go over the three main things.
[00:04:32] It pretty much broke into three sections. I don’t know if they were each an hour, but at least three. So I’ll just do. Literally just the quickest summary. ’cause again, there’s lots of other places you can get much more in depth. So the first one they did was the discussion of the C four. So this is the improvements to the Sage web browser game, which will ultimately go into the fleet command.
[00:04:55] And I know I keep have always said it as a browser game, but since they are potentially moving to fleet command, which would be in UE five, it. I’m starting to get the sense, and the team I think is starting to use this language that the Sage product is more of the economy aspect of the cyber nation, metaverse, whatever you wanna call it.
[00:05:16] So it may have a web browser component, it may have a UE five component, but it’s really more of the places that you interact. Now, will all of these things eventually come into the UE five version? Perhaps, but it is so many years down the road from what they are showing that we will see. And there’s still potentially the difference between individual ship or individual crew.
[00:05:40] That sure feels like that’s always gonna be in UE five. So some more of the economic things, the mining, the scanning, the movement of resources. That kind of still. Feels like it’s always gonna be part of the economy. But again, who knows long term if literally you can zoom down into your fleet and then zoom up to see the whole picture.
[00:06:01] And that’s how they differentiate the two products. And maybe they’re not even different products, maybe it’s just different user interfaces. But regardless, today, the biggest part of this C four was how they’re gonna improve the current sage one and the C four refers to four different. Things that relate to improvement.
[00:06:21] So one is combat, another is claim stakes, another is crafting habs, and another is council rank. So real brief on all those, and I’m gonna actually go in the order of simplest to hardest. So to me, anyways, the simplest was the council rank, and that’s just now finally bringing some progression. Pro, yeah, progression.
[00:06:41] Yeah, progression. Thing to things, whether that be crew or ships. This has been talked about for a long time and it was actually near the end, so it was kinda short, but yeah, it’s coming. But my takeaway is, again, this is where you now have permanent progression with tha maybe crew, but could be other things.
[00:07:02] Claim stakes. Those do already exist within the game and right now you just stake ’em. In kinda like the ion. Similar to the faction fleet and you just get some resources. But it sounds like in the future, as part of this release, you’ll actually apply ’em, I think, to planets. I’m not sure if they can go on star bases, but I think planets and then it sounds like for the first time you’ll actually be able to do things like buildings and then things are produced and it sounds like instead of just the four current things, the food ammo toolkits and food, there’ll be a lot more.
[00:07:35] So definitely feels like this is a natural progression, but also a vast expansion to their interactivity bowl nets within the game. Crafting hams actually had been mentioned before, but only very vaguely and it was made a lot clearer that they’re really basically same as claim stakes, but this is where I think they’re only gonna be on.
[00:07:57] Star base is, and then this is the crafting part. So it sounds like the current way you craft is you’d go to a star base, but in the future you would actually craft yourself. So you don’t use the star base necessarily. You craft within your. Crafting ha. So again, not a hundred percent clear. They haven’t existed before, so it’s a little vague to truly make heads or tails of that.
[00:08:21] And then the big one was combat. But in the process of talking about combat, they actually really expanded the entire. I guess we’ll call it infrastructure or scope of the game. So right now we’re removing our ships, which are in fleets and we’re doing a few things, but apparently the number of resources we can mine is gonna gigantically, expand.
[00:08:44] The ships will have configurations. The number of star bases will totally change, and the whole map’s changing. There’ll be regions and core systems and things like that. So going from. Basically a point on a map that we say is a star base to, I think, again, for planets. ’cause that’s where the claim stakes, I think go and asteroid belts and gas giants.
[00:09:10] And so just a massive expansion of, again I’m struggling with terms objects things you interact with. They showed a few different things on maps, but then as I. Realized, I don’t think this is the actual user interface. I think this is like the structure behind the user interface.
[00:09:28] Again, there was lots, it was hard to, it was great to hear it all, but it was really hard to bluntly make sense how much of it. So it was great to, but and they did say they’ll have Atlas bruises in the future where they’ll drill down more. And then finally into the combat.
[00:09:43] It sounds like there’s this concept of. Like regions, but then fleets and you could attack star bases and destroy them and then take them over. So there was a lot, I have to admit, there was a lot to C four. I’m gonna stop there ’cause again, there you can listen to yourself, you can read the other reviews.
[00:10:03] Anyways, then they talked about UE five and this was more of on lines of the kind of ongoing natural progression of kind of monthly releases. So they went over a bunch of different things and I’ve completely forgotten what those are. So again, go check out the resources@intergalacticcar.com, look for news recap number 1 68 for other things.
[00:10:25] And then finally they showed something they had talked about before, which is a product they’re calling Hall Sim. Okay, and I guess the best way to describe this is it’s the sage game, so the web browser interface, but simplifying and removing the crypto components. But the crypto components are still there.
[00:10:45] So they’re Star ATS seems to be positioning this as a free to play, but also an entry point to start getting involved with Star Atlas. So you don’t have to have a crypto wallet, even though there is one behind the scenes. You don’t have to buy anything. You can just start, you’re given some resources the time.
[00:11:06] To accomplish things is radically reduced so you can do things faster than you can in the current sage. So I, I think travel is way faster. Crafting is way faster. Mining things are just faster and you can actually progress up to maybe not buying ships, but redeeming or crafting. Again, there’s a lot that wasn’t a hundred percent sure, but it also has the combat element.
[00:11:31] It has a ai that you can ask. Questions about the game and get it back and it has call it a tutorial but mainly here, go do this, go do that. And so it really walks you through. And it sounds really very intriguing. And so it was released as of the thing, so it’s available, but it’s still in kind of beta to work things out.
[00:11:52] So there was no like public release, but. Public to the, anybody can get to it ’cause it’s just on the internet, but they weren’t promoting it outside this town hall. It’s a very interesting concept and definitely something to look at. Yeah, so I think that’s it.
[00:12:09] And I’ll have some thoughts on just. Thoughts about the whole thing in a second. But that’s was the key three parts of the town hall. Then on Thursday, the monthly economic form occurred and they went in through pretty much more of a Q and a. They talked about some of the stuff, but they really opened it up for community questions mainly talking about the C four things.
[00:12:26] So anybody could ask any questions. Star s TV also has a recording of that. And I have done another AI. Audio summary so you can get that too. Again, a big week when you combined the town hall with the economic forms, it was five hours of content, video, audio. Demos charts, things like that.
[00:12:45] So it was a substantial amount of information shared by the team this last week, which is a perfect segue into kind of my thinking on the state of star ATIs. And I guess I need to preface this so it doesn’t come off Ron, but and I have to preface it too by saying this is just me. It was too much.
[00:13:01] It was literally too much. I do admit I listen at two x speed. I could not have found five hours of time to physically listen to those. So I admit I was listening at two X, so I knew that makes it harder for my brain to process, but again, I just could not find five hours this last week to give to it.
[00:13:22] So again, it was just too long. So it’s even, and then you had, then I read the start off meeting article and I read If I’s Guide and listened to my own recaps. So you add all that up and again, I think it’s just literally just too hard to take in. There to me anyways, were just too many concepts that were completely too hard to comprehend fully comprehend them.
[00:13:49] The combat I know they explained it. I don’t understand. The expansion of the map blows my mind, but it makes sense. We need more space, physical space. You can’t have just these few star bases you want and again, you to explore. But it was like the difference between, tens and then hundreds or thousands and then they added in ship configurations, added in a lot more raw materials, a lot more crafted components.
[00:14:16] A again, just overwhelming, but I say that only as somebody trying to understand it. The team obviously has been working on this either from the initial game design ideas they’ve had, and they were able to implement these and start building. The things. And so it, it does make sense and claim stakes with buildings and what does that mean?
[00:14:42] And then crafting habs on a thing, on space, star base, and then combat and destruction. I just, I can’t comprehend it all. I literally, even as I’m now talking, I’m getting stressed. I just don’t. I don’t know. And I guess that’s an okay. And, but I’m still stress, I’m still stating my feeling.
[00:15:02] It was just too much. I am also struggling with the idea of these just too big a changes. I think I mentioned a few podcasts back that C four has four components. Each one of those alone seems like something that could be just done and done. Fully. Now, the one thing I don’t know behind the scenes is felt like obviously combat needed more places.
[00:15:26] So maybe that’s where that comes from. Crafting needs more things. That also makes sense. So maybe there was no way to split this out because the claim stakes and the crafting Hals do different things, I’m assuming. I think again. The claim stakes are where you get your resources. Now, maybe you can still mine, I’m not sure, but Sure.
[00:15:44] Feels like these are the things and it does actually much more fit with classic RTS type things where you have the economy point, you have factories. So maybe over time it’ll like, oh, I get it. But it’s conceptual right now, the crafting halves seems like the natural progression away from crafting at a star base where you have it and you can.
[00:16:04] Improve your own thing. So again, not equal, but unique. So that also makes sense. Combat I don’t get it yet but again, it could just be my lack of comprehension. And the council rank, like I alluded to, was mentioned, but again, I just flew over my head at that point and that was after hearing all those other things.
[00:16:23] The five thing sounds great. There was stuff mentioned there, but now we’re on hour two, and so that. Didn’t register very well. And then the final thing, the Hall Sim has been mentioned before was more straightforward, but after two plus hours, again, I’m like, okay, I’ll just log in and figure that out because of everything.
[00:16:44] That’s the only thing. That as of now we can actually interact with everything else is still theoretical, conceptual, and vaguely. Yeah, we’re working on it and should have something out in a few months or something. I guess to summarize, and again, I don’t wanna come off as being negative, but it sure feels like it was great to get the update, but almost to the point of yeah, again, too much to comprehend.
[00:17:10] But I don’t know, almost some cognitive dissonance where I’m like, I just can’t deal with it. So I’m just gonna not think about it. And I hope this isn’t getting to be the point of being jaded to the fact that we are now talking three or four years since my involvement. But I think definitely since the white paper came out, and this is all incredibly promising and it when you.
[00:17:34] Just don’t try to figure it out, but just soak it in. It’s it all makes sense. You need more parts of space, you need more configuration in space. And the team has been very open about that. They wanna stop it where one person, even a whale can do everything. And that’s true. I feel like with moving and mining and crafting, I I guess I do wish I just did one thing, and I’ve said in the past that my game feels more like I would gravitate toward the claim stake options of setting up factories and buildings and something like that. That, that feels pretty good. I’m not sure on combat, may, maybe that’ll change.
[00:18:10] I, but again, there’s some people I’m sure that wanna do combat and there’s some people, yeah. Again it’s. It’s really figuring out what you want to do as a gamer and then go doing that one thing and, but realizing the game is so vast that there’s all this other stuff. And again, that is an awesome goal and an awesome vision.
[00:18:27] But yeah, I don’t know. And hopefully it’s just being overwhelmed. My one constructive criticism would be based on how they had three topics, C four UE five, and Hal Sim. Those could be easily been, or to me, could be split up an hour each. Once a month. Get us all excited about that, talking about it, then dump the next thing on us, talk about it, followed up with a month later of the rollout of the next version of UE five or again, just showing us halim and then saying, Hey, it’s ready to go.
[00:18:55] And again, I think my gut is telling me the outcome of all this is really, it’s all gonna be about Hal Sim. And again, they wanted. Feedback and things to make it better before they wanna release it. So that’s all great. And then maybe only one little picking point. It was alluded to that there’s another town hall coming and whoa, you’re gonna really like that one.
[00:19:14] And I’m like, really? Right after you tell us this town hall’s awesome. You’re already teasing another one. And that’s fine and it could be something, but there was that interview a month or two back with the CEO, Michael Wagner and he said, July has got this thing, I can’t tell you about it. And I’m like.
[00:19:30] O Okay, it’s obviously not this town, so there’s still something more a again it all makes sense once it occurs, but. I don’t need to know about the July thing. You got so many things here and now I feel like already it’s move on to the next thing before I can even comprehend or really understand.
[00:19:47] ’cause it would be awesome to learn more about con combat because one thing they mentioned is there was gonna be destruction, and this was actually brought up a little more in the, q and a at the economic forum. And then it was subtly mentioned that the whole idea of maybe the high risk somewhere you lose your ship, maybe we’re not gonna do that anymore.
[00:20:03] And it’s that’s been one of the foundational things mentioned for years. And I’m not disagreeing with modifying it, but it is, I don’t know, it just, something isn’t sitting right with me this weekend and it maybe it is just being overwhelmed with so much information that I just. And maybe it’s just me.
[00:20:22] I just want to come in, learn some stuff, get excited, see how it’s moving forward. But other than Hall Sim, which I mean, I guess I can try, but if it’s meant to get people interested in Star out to then maybe go into Sage and I’m already playing Sage and I already own ’em ships and I already know how the automation tools, it’s and it’s being tested.
[00:20:42] So there’s not even the, what they said they were gonna. Either gain things or there’ll be quests or there’ll be a purpose. Each one of these sessions or seasons or whatever, will then have a purpose and you can just level up and go do that one thing. I guess maybe it’s like a single player campaign.
[00:20:58] I don’t know. Again, I guess maybe in the end that it’s like enough information is presented, but it was all so vague enough to not really, I dunno. I’ll stop. Yeah. Overall. Cool. But I wonder if I’ll be saying that next week on the same podcast if we’ve already moved on from it. Couple last things to just bring up, and these are more questions that I couldn’t answer, but one was I really didn’t understand what the point of combat was.
[00:21:23] And the idea of destruction, maybe not of your ship, but of all your. Configurations to the ship. And then it was mentioned the economic forms. We want to make the destruction of things like painful, but not that painful. When you have a thousand dollars ship and maybe lose a hundred bucks, and I’m like I guess if I have a thousand dollars and I lose a no, that still doesn’t sit well with me.
[00:21:43] So I’m like, am I gonna want to do it? And again, there may be some people that’s the risk and that’s some motivation. But regardless of all that, if. If, what’d they say? It the combat’s atomic. And it’s and I thought it said somewhere that maybe both ships will be destroyed. And I’m like what’s the point of that?
[00:22:02] So again, this could still just be early concepts, but I wanna learn, it was mentioned that everybody’s really been looking forward to combat, but what was presented has doesn’t sound like any combat. I’ve. Been experienced and again, I’ll just use my RTS as an example. I might build up tons of ships or little guys and send them out and they all get destroyed, but my factories are still building more.
[00:22:24] It’s that endless cycle, so you don’t even really care. If you’re playing a shooter and you go in, you get killed, you just respond. So there’s really no stake to it, and there’s definitely no real world money implications. So I am like. Again, I mean if this is the way you gain resources, O okay.
[00:22:43] But if it’s people who like combat attacking my ship ’cause I’m a explorer trying to transport things, then I’m just not gonna go where I can get attacked. So if there’s only resources that I have to get out there. I don’t know, might not be interested in your care about doing that. And this leads me to the the last point is more of a question is are there enough current sage players to support all this stuff?
[00:23:09] Because I can’t remember what the daily active user count was, but if you have. So many more planets and so many more places, and so much more materials and so much crafting and so much this. And then you throw in the combat idea that you could lose things. I agree with it as a game design and as a concept, but I don’t know why I want to leave the safe zone and yeah, I don’t know. And again it’s not that this isn’t the development that sounds great in moving forward to this grand vision. Is there enough people to actually pull this off now and yeah, I don’t know. I’ll be i’ll. We’ll find out. And again, it hasn’t come out, nothing set in stone.
[00:23:55] Nothing has been tested. Nothing’s been baited. There’s so many steps to go there. But again. It was nice hearing things, but I came away with way more, not even questions, but just like I’m unclear of where we’re going, and again, it’s not that it isn’t there, it’s just I couldn’t put, I couldn’t connect all the dots.
[00:24:14] There were so much stuff. And dissimilar stuff. Hal Sim is a different aspect, so maybe to leave on a positive note. Everything I just said is me not what Star Atlas has said. They’re trying to build what they said they’re trying to build actually aligns perfectly with what they showed. It’s just a lot to take in, a lot on the next step and so on and so forth.
[00:24:41] And maybe that’s fair enough. You presented it, we got it. Now we can start talking about it, but I kinda go back to the rollout of local markets and the rollout of faction fleets. A lot of information was given beforehand. Things came week by week, and finally it was released and it all, and it worked and, or it got quickly fixed and now it’s wow, local markets are really cool and faction fleet, or excuse me fleet rentals really cool for people who can rent.
[00:25:06] There’s so much was said, I don’t know what the next step is, so I’ll just stop talking at that point, because again, overall still great to hear all the information and maybe again multiple Atlas Brews coming up. They deal with single topics that I can take an hour and kind of get my heads around and see how it connects to other things.
[00:25:25] And here are the rollout process. Maybe that’s just what I’m looking for. So anyway, so the final thing, I just wanna talk about my journey again. I’m trying to craft a MA X, though I will admit now with all the things we’ve said, I’m a little concerned I’m gonna get everything done before the new stuff rolls out.
[00:25:40] But I guess I realized those raw materials will transfer over. So maybe my ultimate goal of getting a MABA X is no longer there. And, but I can use these resources to, I don’t know, maybe build buildings or something. So I’m, I haven’t thought it fully through, but I’m like, stick with the plan. And see, and I’ll be blunt also, there’s no really state, so who knows?
[00:26:02] So I’m not gonna stop with this plan to get a Mamba X. Knowing that the resource is there. And actually as a quick aside, that is one cool thing. The they, so long as they’re within the game, they all still have things. So far they haven’t STS hasn’t removed anything. So ships are still, ships and resources are still resources, so that’s good.
[00:26:20] So anyways, on that process I was, trying to move I’d mined all the carbon I needed and it was like 72 million. And as of this week, I finally have moved it all back. Yay. And I actually felt really cool doing that. That was great. So then I’m now reinforcing my other strategy, which was a preparation.
[00:26:37] Go get the resources that are farthest away, which are on the most risky places, and start moving that. So that was mining diamond. So my little minor, the. Armstrong tip has been out there doing it very slowly. ’cause my mining diamond is harder, so it’s like a four, four times harder type of thing. So it’s been slowly making progress, eating up a lot of food.
[00:26:59] But that’s fine. The local market’s helping and it doesn’t feel too costly. So anyways, so I decided to take my fleet. It had been moving the carbon and now send it out there to both take food, take resources out and then start bringing that diamond back. Two things immediately became problematic.
[00:27:16] One it’s very far away. Wow. It’s takes three hours to sub warp out there on this fleet. So I guess that makes sense. It’s farther away, so that’s great. And what was the second thing that was weird? I. Was it fuel? No food? I don’t know. I was taking out resource. Oh I needed to put more in my stockpile, so that was just ’cause I’m running out of things had to restock that.
[00:27:36] But anyways, yeah, so it’s moving Diamond back. It’s taking resources out and I think once I run out of resources to transport, I’m gonna stop the mi stop the transfer fleet. Send it back out there and have it mine diamond until it runs out of those resources and then head back and do transport.
[00:27:52] And hopefully what I’m hoping is that kind of boosts up the amount of diamond and then I can go back to using just the minor who doesn’t have to use ammo but does have to use food to finish it up. But then I’m starting to bring it back. Now getting back to that whole thing I’ve been a dilemma is should I just sell it at the marketplace local market?
[00:28:12] Use the atlas to buy it. And I still haven’t done the full research, but I’m leaning towards still moving it myself. Partly because I did a little calculation. I thought it was less fuel, but that was on a short run, not on this massive run, which I’m sure is using more fuel. So it need that calculation needs to be done.
[00:28:32] But, I was doing it before with the carbon, so I’m just gonna keep doing it with the diamond. So that’s what I am doing right there. So that’s pretty much wrapping it up. So just to end again, thanks for listening. Totally. Again, open to anyone to be a guest on this podcast with me. We’d love to talk about the weekend review also totally available to highlight other content creators We wanna come in and chat or other builders in your projects.
[00:28:52] So please go to inter carroll.com. Look for my Kac page. You can reach me that way. Or of course, you can direct message me on the Starless Discord. And then while you’re on the Enter Care website, please do check out the other star Atlas resources I have. The Beginner’s Guide directories of other Star Atlas things the recaps, obviously this podcast, and soon to be hopefully some other things that I’ve been working on within Star Atlas.
[00:29:16] And then once you’re done there, please go to Inactive Gear my merch store. Check it out. Buy a mug or just fill out the merch survey. And then if you’d really like to hang out with other star out with gamers. Jump over to intergalactic coalition.com. Fill out that interest rate there. Once again, enough people will start working on building out that community.
[00:29:32] It will be a paid community, and that is mainly to offset the price of the software I want to use. It isn’t Discord. I want to do a different platform that’s not. Chat based, but more discussion based gives you email alerts when conversations you’re interested in have responses so you really can be not have to check it every day.
[00:29:49] Only check when you want to. So please check that out. And that’s it. Thanks for listening. Hope the to my star eyes week review. Hope you have a great week ahead. This is Matt with Intergalactic Herald.