Welcome to the Star Atlas weekly recap from the Intergalactic Herald. Below is what happened with Star Atlas this past week. The video and article summaries below are AI generated so they may not be 100% accurate.
Weekly Star Atlas Newsletter 205 from Aephia – https://aephia.com/star-atlas/weekly-star-atlas-newsletter-205/
The most critical news this week focused on the economic balancing of the z.ink A.LPHA Test Airdrop Season, as the team implemented adjustments after initial data showed 70% of zXP was being awarded through DAO Lockers, surpassing the internal target of 40%. The resulting fix reduced DAO locker weight, corrected a bug that over-rewarded Holosim compared to SAGE, and refined SAGE zXP calculations for a better activity balance; players can use the soft-target of approximately 3.2 million zXP for Level 20 as a benchmark for their progression. Key community deadlines are now in effect, with self-nominations for the DAO Council Elections having closed on November 11th (UTC), and the first monthly Iris’ Blessing raffle, offering $5k in rewards, taking place on November 14th. Active DAO voting covers three new Proposals: PIP-22 seeks 11 million ATLAS for the Iris Bounty: The Arena co-funding program; PIP-23 aims to refresh the Ecosystem Fund with a 20% Treasury allocation; and PIP-24 proposes funding a SLY Assistant hosting service. Separately, the Holosim Chapter 1 quest system is now fully functional after a recent fix, the team rebased Galactic Marketplace ATLAS prices to reflect current USDC market rates, and a development sneak peek confirmed progress on in-game looting mechanics for the upcoming Galia Game Mode.
Atlas Brew 181-Project Galia with Brad from Star Atlas TV – https://www.youtube.com/watch?v=OJp1nkGtpgo
The latest Star Atlas Brew unveiled significant updates for Project Galia, slated for the upcoming Unreal Engine release. This new single-player experience, set in the frontier Hectaria sector, introduces a compelling narrative where players assume the role of Pyotr, a Holy Servant investigating a high-risk artifact on the volatile planet Murivia. Key gameplay additions include an extensive inventory system for both players and ships, dynamic crafting mechanics utilizing mined resources like Luminite, and a robust progression system to acquire and upgrade weapons, ship components, and even deploy personal habitation modules (habs) on planet surfaces. Players will embark on an intro mission to escape Murivia, followed by a questline to liberate starbases from Jorvic control, progressively unlocking resources and services across the sector. It was emphasized that this Galia module operates entirely off-chain, ensuring a frictionless experience for all players. Additionally, the team is actively addressing technical debt, working on pending Never Alone, Starpath, and Community Week rewards. Community members are reminded of the Iris’s Blessing drawing this Friday (code ‘Brad’) and the ongoing DAO Council campaign with debates scheduled next week.
I am looking for guests to be on the podcast. The podcast is a discussion of the past week’s news about Star Atlas. If you are interested in being on the podcast, please contact me.
I am launching a Star Atlas merch store. Please check it out at Intergalactic Gear.
I am also creating a “non-guild” guild. If you are interested in learning more, please go to Intergalactic Coalition.
Star Atlas Week in Review Podcast – Audio podcast where I break down everything that happened in Star Atlas the past week plus my analysis on what it all means. https://intergalacticherald.com/podcast/
Star Atlas Event Recap – AI audio summary covering all the key moments from Star Atlas community events. https://intergalacticherald.com/podcast/star-atlas-event-recaps/
Star Atlas Discord News Feed Newsletter – Star Atlas Discord announcements send directly to your email so you never miss out on updates from the Star Atlas team. https://intergalacticherald.com/star-atlas-discord-news-feed/
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